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Melavex-MelsEnemyPack-1.0.6 icon

MelsEnemyPack

Mels additional enemies for Lethal Company.

By Melavex
Date uploaded 9 months ago
Version 1.0.6
Download link Melavex-MelsEnemyPack-1.0.6.zip
Downloads 49269
Dependency string Melavex-MelsEnemyPack-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-LethalLib-0.14.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.14.2

README

Mel's Enemy pack

Currently contains one Enemy,

"The replicator" A cute little robot, who got a thing for scrap [Interior, special eclipse behaviour]

Thanks to

  • Hamunii for the enemy example project, this enemy is built upon
  • The Lethal Company Modding discord for some pointers, especially for opening doors!

CHANGELOG

1.0.7

  • Fixed the enemy no longer working due to game updates

1.0.6

  • Fixed an issue with audio that broke in 1.0.5's fix

1.0.5

  • Custom bestiary model
  • Removed ExampleEnemy from package for smaller footprint
  • Another attempt at fixing an issue for certain users with loading the package

1.0.4

  • Refactored how config is done due to a potential conflict !! Please feel free to remove the previous versions config file, 'mels.enemypack.cfg' (Shouldn't matter, but its content is unused)

1.0.3

(replicator)

  • Fixed a navigation issue
  • Config for rarity/spawn-weight
  • Possibly stopped an issue pathing to unreachable objects
  • Should no longer try to fight for the same object

1.0.2

  • Changed assetbundle name to hopefully not cause conflicts with other mods (Replicator)
  • When lurking, should now face the right way, and be better adjusted to the surface
  • Should hopefully not get stuck in the initial phase (rare chance)
  • Roaming should now relocate where every so often if the area seems barren. Roaming area additionally increased.
  • Config for How much scrap is required to consume for it to do its thing
  • The enemy can now wake when daytime enemies normally leaves for an added late-day challenge
  • Config for wether to wake at daytime end
  • Damage tiers (0 = defaults, 40/20, 1 = reduced, 20/10, 2 = no collision 20/0) [hit, collision]
  • Config for Damage tiers

1.0.1

(Replicator)

  • Slightly better navigation initially
  • Fixed some spelling
  • Tuned spawncurve to be slightly more likely early-day

1.0.0

  • Initial release