using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PutUpPaintings")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PutUpPaintings")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("86b5c81d-6cd5-403d-ba89-f68862e964f6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class PaintingObject : PhysicsProp
{
public bool isUp = false;
public bool hitRay = false;
public static LayerMask layer = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Default", "Room", "Colliders" }));
public static Vector3 upPos;
public static Vector3 upRot;
public static Vector3 downPos = new Vector3(-0.3f, 0.07f, -0.6f);
public static Vector3 downRot = new Vector3(0f, 100f, 90f);
public static Vector3 downRest = new Vector3(-90f, 0f, 180f);
public float time = 0f;
private const float speed = 2f;
public override void Start()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).Start();
upPos = ((GrabbableObject)this).itemProperties.positionOffset;
upRot = ((GrabbableObject)this).itemProperties.rotationOffset;
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
isUp = !isUp;
HUDManager.Instance.ChangeControlTip(1, ((GrabbableObject)this).itemProperties.toolTips[0], false);
}
public override void SetControlTipsForItem()
{
string text = (isUp ? "Stand Down : [LMB]" : "Put Down : [LMB]");
HUDManager.Instance.ChangeControlTip(1, text, false);
}
public override void DiscardItem()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).DiscardItem();
if (isUp)
{
Ray val = default(Ray);
((Ray)(ref val))..ctor(((Component)this).transform.position - ((Component)this).transform.right * 0.2f, ((Component)this).transform.right);
RaycastHit val2 = default(RaycastHit);
if (hitRay = Physics.Raycast(val, ref val2, 1f, LayerMask.op_Implicit(layer)))
{
((GrabbableObject)this).startFallingPosition = ((Component)this).transform.parent.InverseTransformPoint(((RaycastHit)(ref val2)).point) + ((RaycastHit)(ref val2)).normal * 0.05f;
((GrabbableObject)this).targetFloorPosition = ((GrabbableObject)this).startFallingPosition;
Quaternion val3 = Quaternion.LookRotation(-((RaycastHit)(ref val2)).normal);
((GrabbableObject)this).floorYRot = (int)((Quaternion)(ref val3)).eulerAngles.y;
}
}
}
public override void LateUpdate()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((GrabbableObject)this).radarIcon != (Object)null)
{
((GrabbableObject)this).radarIcon.position = ((Component)this).transform.position;
}
time = Mathf.MoveTowards(time, (float)isUp.GetHashCode(), Time.deltaTime * 2f);
if ((Object)(object)((GrabbableObject)this).parentObject != (Object)null)
{
Vector3 val = Vector3.Lerp(upRot, downRot, time);
Vector3 val2 = Vector3.Lerp(upPos, downPos, time);
((Component)this).transform.rotation = ((GrabbableObject)this).parentObject.rotation;
((Component)this).transform.Rotate(val);
((Component)this).transform.position = ((GrabbableObject)this).parentObject.position;
Vector3 val3 = val2;
val3 = ((GrabbableObject)this).parentObject.rotation * val3;
Transform transform = ((Component)this).transform;
transform.position += val3;
}
else
{
((Component)this).transform.rotation = Quaternion.Euler((isUp && hitRay) ? downRest.x : ((GrabbableObject)this).itemProperties.restingRotation.x, (float)(((GrabbableObject)this).floorYRot + ((GrabbableObject)this).itemProperties.floorYOffset) + 90f, (isUp && hitRay) ? downRest.z : ((GrabbableObject)this).itemProperties.restingRotation.z);
}
}
}
[BepInPlugin("Mellowdy.Paintings", "Paintings", "1.0.1")]
public class LC_PutUpPaintings : BaseUnityPlugin
{
private const string modGUID = "Mellowdy.Paintings";
private const string modName = "Paintings";
private const string modVersion = "1.0.1";
public static ManualLogSource mls;
private static LC_PutUpPaintings instance;
private readonly Harmony harmony = new Harmony("Mellowdy.Paintings");
public const bool debug = false;
public static bool doneOnce;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Mellowdy.Paintings");
harmony.PatchAll();
harmony.PatchAll(typeof(LC_PutUpPaintings));
mls.LogInfo((object)"Paintings has been loaded");
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
public static void ReplacePainting(AllItemsList ___allItemsList)
{
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
if (doneOnce)
{
return;
}
Item val = null;
string text = "Painting";
bool flag = false;
Item[] array = ___allItemsList.itemsList.ToArray();
foreach (Item val2 in array)
{
bool flag2 = false;
if (val2.itemName == text)
{
val = val2;
break;
}
}
if ((Object)(object)val == (Object)null)
{
mls.LogWarning((object)"Could not find painting item among items");
return;
}
GameObject spawnPrefab = val.spawnPrefab;
PhysicsProp component = spawnPrefab.GetComponent<PhysicsProp>();
PaintingObject paintingObject = spawnPrefab.AddComponent<PaintingObject>();
((Object)paintingObject).name = ((Object)component).name;
((GrabbableObject)paintingObject).itemProperties = val;
((GrabbableObject)paintingObject).radarIcon = ((GrabbableObject)component).radarIcon;
((GrabbableObject)paintingObject).grabbable = ((GrabbableObject)component).grabbable;
((GrabbableObject)paintingObject).grabbableToEnemies = ((GrabbableObject)component).grabbableToEnemies;
((GrabbableObject)paintingObject).originalScale = ((GrabbableObject)component).originalScale;
((GrabbableObject)paintingObject).mainObjectRenderer = ((GrabbableObject)component).mainObjectRenderer;
val.toolTips = new string[1] { "Stand Up : [LMB]" };
Object.Destroy((Object)(object)component);
((GrabbableObject)paintingObject).useCooldown = 0.2f;
((GrabbableObject)paintingObject).itemProperties.syncDiscardFunction = true;
doneOnce = true;
}
}