Decompiled source of NoNailsRequired v0.0.1

PutUpPaintings.dll

Decompiled 3 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PutUpPaintings")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PutUpPaintings")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("86b5c81d-6cd5-403d-ba89-f68862e964f6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public class PaintingObject : PhysicsProp
{
	public bool isUp = false;

	public static LayerMask layer = LayerMask.op_Implicit(LayerMask.GetMask(new string[3] { "Default", "Room", "Colliders" }));

	public override void ItemActivate(bool used, bool buttonDown = true)
	{
		((GrabbableObject)this).ItemActivate(used, buttonDown);
		isUp = !isUp;
		if (isUp)
		{
			((GrabbableObject)this).itemProperties = LC_PutUpPaintings.putUpProp;
		}
		else
		{
			((GrabbableObject)this).itemProperties = LC_PutUpPaintings.defaultProp;
		}
		HUDManager.Instance.ChangeControlTip(1, ((GrabbableObject)this).itemProperties.toolTips[0], false);
	}

	public override void DiscardItem()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		((GrabbableObject)this).DiscardItem();
		if (isUp)
		{
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(((Component)this).transform.position, ((Component)this).transform.right);
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(val, ref val2, 1f, LayerMask.op_Implicit(layer)))
			{
				((GrabbableObject)this).startFallingPosition = ((Component)this).transform.parent.InverseTransformPoint(((RaycastHit)(ref val2)).point) + ((RaycastHit)(ref val2)).normal * 0.05f;
				((GrabbableObject)this).targetFloorPosition = ((GrabbableObject)this).startFallingPosition;
				Quaternion val3 = Quaternion.LookRotation(-((RaycastHit)(ref val2)).normal);
				((GrabbableObject)this).floorYRot = (int)((Quaternion)(ref val3)).eulerAngles.y;
			}
		}
	}
}
[BepInPlugin("Mellowdy.Paintings", "Paintings", "0.0.1")]
public class LC_PutUpPaintings : BaseUnityPlugin
{
	private const string modGUID = "Mellowdy.Paintings";

	private const string modName = "Paintings";

	private const string modVersion = "0.0.1";

	public static ManualLogSource mls;

	private static LC_PutUpPaintings instance;

	private readonly Harmony harmony = new Harmony("Mellowdy.Paintings");

	public static Item defaultProp;

	public static Item putUpProp;

	public const bool debug = true;

	private void Awake()
	{
		if ((Object)(object)instance == (Object)null)
		{
			instance = this;
		}
		mls = Logger.CreateLogSource("Mellowdy.Paintings");
		harmony.PatchAll();
		harmony.PatchAll(typeof(LC_PutUpPaintings));
		mls.LogWarning((object)"Paintings has been loaded");
	}

	[HarmonyPatch(typeof(StartOfRound), "Awake")]
	[HarmonyPostfix]
	public static void ReplacePainting(AllItemsList ___allItemsList)
	{
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0187: Unknown result type (might be due to invalid IL or missing references)
		//IL_018c: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		Item val = null;
		string text = "Painting";
		mls.LogWarning((object)("ITEMS:" + ___allItemsList.itemsList.Count));
		Item[] array = ___allItemsList.itemsList.ToArray();
		foreach (Item val2 in array)
		{
			bool flag = true;
			mls.LogMessage((object)val2.itemName);
			if (val2.itemName == text)
			{
				val = val2;
				break;
			}
		}
		if ((Object)(object)val == (Object)null)
		{
			mls.LogWarning((object)"Could not find painting item among items");
			return;
		}
		GameObject spawnPrefab = val.spawnPrefab;
		GrabbableObject component = (GrabbableObject)(object)spawnPrefab.GetComponent<PhysicsProp>();
		PaintingObject paintingObject = spawnPrefab.AddComponent<PaintingObject>();
		((Object)paintingObject).name = ((Object)component).name;
		((GrabbableObject)paintingObject).itemProperties = component.itemProperties;
		((GrabbableObject)paintingObject).radarIcon = component.radarIcon;
		((GrabbableObject)paintingObject).grabbable = component.grabbable;
		((GrabbableObject)paintingObject).grabbableToEnemies = component.grabbableToEnemies;
		((GrabbableObject)paintingObject).originalScale = component.originalScale;
		((GrabbableObject)paintingObject).mainObjectRenderer = component.mainObjectRenderer;
		Object.Destroy((Object)(object)component);
		((GrabbableObject)paintingObject).useCooldown = 0.2f;
		defaultProp = val;
		putUpProp = Object.Instantiate<Item>(val);
		defaultProp.toolTips = new string[1] { "Stand Up : [LMB]" };
		putUpProp.toolTips = new string[1] { "Stand Down : [LMB]" };
		putUpProp.restingRotation = new Vector3(-90f, 0f, 180f);
		putUpProp.rotationOffset = new Vector3(0f, 100f, 90f);
		putUpProp.positionOffset = new Vector3(-0.3f, 0.07f, -0.6f);
	}
}