using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MelodicBeamScrap")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("HP")]
[assembly: AssemblyProduct("MelodicBeamScrap")]
[assembly: AssemblyCopyright("Copyright © HP 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("d9c83d4c-a20c-49fb-a24e-9f7faf17a018")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MelodicBeamScrap;
[BepInPlugin("MelodicBeam.MelodicBeamScrap", "MelodicBeamScrap", "1.0.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class MelodicBeamScrap : BaseUnityPlugin
{
private const string modGUID = "MelodicBeam.MelodicBeamScrap";
private const string modName = "MelodicBeamScrap";
private const string modVersion = "1.0.0.0";
public static MelodicBeamScrap instance;
internal ManualLogSource mls;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "melodicbeamscrap");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Scrap/MelodicBeamItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
mls = Logger.CreateLogSource("MelodicBeam.MelodicBeamScrap");
mls.LogInfo((object)"Melodic Beam Scrap has awaken");
}
}