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Decompiled source of DreamgrovePlayerModels v0.1.3
DreamgrovePlayerModels.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("DreamgrovePlayerModels")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DreamgrovePlayerModels")] [assembly: AssemblyTitle("DreamgrovePlayerModels")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class Chad : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "chadModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class Lego_Yoda : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "LegoYoda"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.5f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Doom_Slayer : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "doom eternal slayer"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class NCR_Ranger : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "RangerFallout4fbx"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("RangerDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.5f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class HalfLifeScientist : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HalfLifeScientist"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("ScientistDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Jerma : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Jerma"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("JermaDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Master_Chief : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Master Chief"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("CheifDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class HaloElite : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "HaloElite"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("EliteDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Poppy : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "PoppyLeaqueOLegendsNoEye"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("PoppyDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class IssacClarke : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IsaacClarke"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("IssacDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Clonetrooper : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "clonetrooper"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("cloneDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class PillowMan : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sexyPillow"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class GnomeBaby : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gnomebaby"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("gnomeDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.6f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } public class Gorilla : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "gorilla"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("GorillaDeathSound")).gameObject; gameObject.SetActive(true); ((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 2f)); } private IEnumerator DisableAfterDelay(GameObject gameObject, float delay) { yield return (object)new WaitForSeconds(delay); gameObject.SetActive(false); } } [BepInPlugin("com.MelonsForDays.DreamgrovePlayerModels", "DreamgrovePlayerModels", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Poppy", typeof(Poppy)); ModelReplacementAPI.RegisterSuitModelReplacement("Chad", typeof(Chad)); ModelReplacementAPI.RegisterSuitModelReplacement("Lego Yoda", typeof(Lego_Yoda)); ModelReplacementAPI.RegisterSuitModelReplacement("Doom Guy", typeof(Doom_Slayer)); ModelReplacementAPI.RegisterSuitModelReplacement("NCR Ranger", typeof(NCR_Ranger)); ModelReplacementAPI.RegisterSuitModelReplacement("Jerma", typeof(Jerma)); ModelReplacementAPI.RegisterSuitModelReplacement("Master Chief", typeof(Master_Chief)); ModelReplacementAPI.RegisterSuitModelReplacement("Scientist", typeof(HalfLifeScientist)); ModelReplacementAPI.RegisterSuitModelReplacement("Halo Elite", typeof(HaloElite)); ModelReplacementAPI.RegisterSuitModelReplacement("Issac Clarke", typeof(IssacClarke)); ModelReplacementAPI.RegisterSuitModelReplacement("Clonetrooper", typeof(Clonetrooper)); ModelReplacementAPI.RegisterSuitModelReplacement("Gnome", typeof(GnomeBaby)); ModelReplacementAPI.RegisterSuitModelReplacement("Gorilla", typeof(Gorilla)); ModelReplacementAPI.RegisterSuitModelReplacement("Pillowman", typeof(PillowMan)); Harmony val = new Harmony("com.MelonsForDays.DreamgrovePlayerModels"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.MelonsForDays.DreamgrovePlayerModels is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "dreamgrovePlayerModelsForLethalCompany"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }