using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("DreamgrovePlayerModels")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DreamgrovePlayerModels")]
[assembly: AssemblyTitle("DreamgrovePlayerModels")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class Chad : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "chadModel";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class Lego_Yoda : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LegoYoda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.5f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Doom_Slayer : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "doom eternal slayer";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NCR_Ranger : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "RangerFallout4fbx";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("RangerDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 4.5f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class HalfLifeScientist : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HalfLifeScientist";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("ScientistDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Jerma : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jerma";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("JermaDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Master_Chief : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Master Chief";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("CheifDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class HaloElite : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HaloElite";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("EliteDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Poppy : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PoppyLeaqueOLegendsNoEye";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("PoppyDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class IssacClarke : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "IsaacClarke";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("IssacDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 3f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Clonetrooper : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "clonetrooper";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("cloneDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.2f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class PillowMan : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "sexyPillow";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GnomeBaby : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "gnomebaby";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("gnomeDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 1.6f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
public class Gorilla : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "gorilla";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnDeath()
{
GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("GorillaDeathSound")).gameObject;
gameObject.SetActive(true);
((MonoBehaviour)this).StartCoroutine(DisableAfterDelay(gameObject, 2f));
}
private IEnumerator DisableAfterDelay(GameObject gameObject, float delay)
{
yield return (object)new WaitForSeconds(delay);
gameObject.SetActive(false);
}
}
[BepInPlugin("com.MelonsForDays.DreamgrovePlayerModels", "DreamgrovePlayerModels", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Poppy", typeof(Poppy));
ModelReplacementAPI.RegisterSuitModelReplacement("Chad", typeof(Chad));
ModelReplacementAPI.RegisterSuitModelReplacement("Lego Yoda", typeof(Lego_Yoda));
ModelReplacementAPI.RegisterSuitModelReplacement("Doom Guy", typeof(Doom_Slayer));
ModelReplacementAPI.RegisterSuitModelReplacement("NCR Ranger", typeof(NCR_Ranger));
ModelReplacementAPI.RegisterSuitModelReplacement("Jerma", typeof(Jerma));
ModelReplacementAPI.RegisterSuitModelReplacement("Master Chief", typeof(Master_Chief));
ModelReplacementAPI.RegisterSuitModelReplacement("Scientist", typeof(HalfLifeScientist));
ModelReplacementAPI.RegisterSuitModelReplacement("Halo Elite", typeof(HaloElite));
ModelReplacementAPI.RegisterSuitModelReplacement("Issac Clarke", typeof(IssacClarke));
ModelReplacementAPI.RegisterSuitModelReplacement("Clonetrooper", typeof(Clonetrooper));
ModelReplacementAPI.RegisterSuitModelReplacement("Gnome", typeof(GnomeBaby));
ModelReplacementAPI.RegisterSuitModelReplacement("Gorilla", typeof(Gorilla));
ModelReplacementAPI.RegisterSuitModelReplacement("Pillowman", typeof(PillowMan));
Harmony val = new Harmony("com.MelonsForDays.DreamgrovePlayerModels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.MelonsForDays.DreamgrovePlayerModels is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "dreamgrovePlayerModelsForLethalCompany";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}