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Metrollen-FNAF_Moon-1.2.0 icon

FNAF Moon

Adds a FNAF themed moon with Freddy Fazbear's pizza called 1983 Pizzeria to the game. Difficulty is between dine and titan, costing 687 credits. Freddy will come! Reccomended to be played with orton long gaming's fnaf mods!

Date uploaded 2 months ago
Version 1.2.0
Download link Metrollen-FNAF_Moon-1.2.0.zip
Downloads 27499
Dependency string Metrollen-FNAF_Moon-1.2.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.1.6 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.

Preferred version: 1.1.6
AudioKnight-StarlancerAIFix-2.0.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Part of my Starlancer Series!

Preferred version: 2.0.0
DiFFoZ-CompanyCruiserFix-1.0.3 icon
DiFFoZ-CompanyCruiserFix

Fixes Dropship throws NullReferenceException on custom moons

Preferred version: 1.0.3

README

Freddy will come...

Adds a FNAF themed moon with Freddy Fazbear's pizza called "1983 Pizzeria" to the game. Difficulty is between dine and titan, costing 650 credits. Freddy will come. !Reccomended to be played with orton long gaming's fnaf mods!

v1.0.0

releaaase

may be buggy or unbalanced, updates may come for improved terrain and balancing.

v1.0.1

removed some dependencies that may have halted performance.

v1.0.2

fixed multiple bugs, including misplaced custom item meshes, an issue where outside enemies would only spawn near the ship, and an issue where the bushes were visible through everything but walls.

v1.0.3

added extra props around the map for a better environment and a custom video for when the ship is in orbit.

v1.0.4

experimenting with smaller dungeon size, changed fog colour and density, fixed the pipe on the left side of the map so that you can jump up to the cliff the ship is on from it, fixed the leaf texture, and added a cool gif to the thunderstore page!

v1.0.5

removed the fnaf mod dependencies, reduced the interior enemy spawn rate and made outside enemies spawns kick in later.

v1.1.0

further tweaked enemy spawns, fixed tree hitboxes so that you can't get stuck in them, revamped the exterior with more props, and updated the planet description to fit the base game better (courtesy of Alecksword). This update is highly experimental, so please give me feedback for any issues you find in the lethal company modding discord, thank you.

1.1.1

I forgot to use the right prefab while building the asset for the last update so the improved exterior and fixed tree hitboxes were not applied, they are now tho, mb.

1.1.2

freddy can now escape... (also added an interior fog and further tweaked the exterior)

1.1.3

changed the time multiplier from 0.9 back to 1 to fix a bug where it would skip day 2 of the quota when going to the moon

1.1.4

freddy can no longer escape... (it made the game lag really bad lol)

1.2.0

###1983 pizzeria has now been ported to LethalLevelLoader! (with some strange lighting that i'll have to figure out) LLL has better functionality and isn't as buggy, on top of that it is also still in development (unlike lethal expansion which has bee abandoned). I also added another fire exit, a ladder to the pipe, another pipe, more shipping containers, more secrets, and the starlancer AI fix as a dependency so that Freddy can come outside again! only problem currently is that the custom items will no longer be present, but I'll see if i can work out a way to add them back!