MikuOreo-HighQuotaRebalance_Beta icon

HighQuotaRebalance Beta

Attempt to make high quota more balanced and fun

Last updated a week ago
Total downloads 6896
Total rating 3 
Categories Tweaks & Quality Of Life
Dependency string MikuOreo-HighQuotaRebalance_Beta-0.10.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

HighQuotaRebalanced Beta

Due to how changes are implemented, moon changes are not compatible with mods that add new items, new enemies or change the vanilla moons in some way, but they can be disabled in the mod's configs.

Description

HQR is meant to keep the vanilla feeling of the game with changes that make high quota more varied and more enjoyable to play by adding more emphasis on player choice and scalling difficulty.

Change list

Player changes:

  • Re-implement the ability to ledge climb
  • Player's movement speed going through water caves is the same as regular crouching

Generation changes:

  • Fire exit is more likely to spawn (prevent small mineshaft interiors from having no fire exit, tho it is techinically possible)
  • Fire exit spawning logic changed per interior:
    • Facility: fire exit will spawn decently far from main
    • Mansion: fire exit can still spawn close to main, but not in a dead end
    • Mineshaft: fire exit will spawn on the otehr side of caves

Terminal changes:

  • The scan command is now more accurate to the real value

Jester changes:

  • Jester's follow timer scales with map size
  • Jester's hitbox is no longer solid and can be ran through at low weight

Maneater changes:

  • Maneater takes multiple hit points of damage from sources that deal more than 1 damage (shotgun, landmines, etc...)
  • Maneater can't cry or eat scrap until it has seen a player for the 1st time
  • Maneater's increased spawns when interior is mineshaft has been removed

Mineshaft changes:

  • Removed the extra 6 items
  • Less facility tiles, more cave tiles, overall smaller by ~10%

Butler changes:

  • Removed stealth stab
  • Knives show up on the ship's camera and count towards outside items when using the terminal's scan command while the butler is alive
  • Knives from both alive and dead butlers are included in the total value displayed at the end of the day

Masked changes:

  • Masked now wears a mask item instead of a mesh and the mask can be grabbed upon death, similar to Nutcracker's shotgun
  • Masked will drop the player's items when converting them
  • Converted maskeds will have the correct suit and also be tracked correctly on the ship's camera by non-host players

Bee changes:

  • Hives are included in the total value displayed at the end of the day

Kiwi bird changes:

  • Eggs are included in the total value displayed at the end of the day

Ship camera changes:

  • Removed "No singal" effect when players are in caves

Infestation changes:

  • During an infestation, when spawning a new enemy, there's a 60% chance of spawning the current infestation enemy and a 40% chance of spawning an enemy from the current moon's spawn distribution
  • 4% chance of happening any day
  • No longer changes the total max power of the current moon
  • Only Nutcrackers, Maskeds or Butlers can be choosen with an equal chance for all of the enemies that can spawn on the current moon
  • When choosen as the infestation enemy, it will have unlimited max spawn count
  • Removed the extra +2 spawns per wave

Luck changes:

  • Now increases quota rolls, instead of decreasing
  • Now uses how many pieces of furniture is out when the quota is fulfilled, but doesn't depends on what kind of furniture
  • Is much more effective in changing rolls

Game changes:

  • Indoor fog is permanently disabled
  • Single Item Day is disabled
  • Routing to Rend, Dine or Titan is a one time pay for a quota
  • Removed spawn scaling based on how many days are left on the quota
  • Removed extra spawn when suriving 5 days in a row
  • Removed extra weather when surviving 3 days in a row
  • Added spawn scaling based on quotas fulfilled
  • Infestation chances increase to 20% if the crew collected at least 85% of the total value over the last 3 days

Moon changes:

Every Tier 2 or higher moon has been changed to have more scrap or more valuable scrap and a lot more spawns

  • Reworking this section for a wiki instead of using the README (some of them are already there)

Planned changes

There are no more planed big changes

HQR is in playtesting phase make sure it's properly balanced before the first full release (this might change as I iterate on more ideas)

Feedback

If you played this mod and want to give feedback or ideas on how it could be improved message me on discord (makuaureo) or use the proper channel on my discord server