
HighQuotaRebalance Beta
Attempt to make high quota more balanced and fun
Last updated | 2 days ago |
Total downloads | 4039 |
Total rating | 1 |
Categories | Server-side Tweaks & Quality Of Life |
Dependency string | MikuOreo-HighQuotaRebalance_Beta-0.7.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
HighQuotaRebalanced_Beta
THIS MOD IS CURRENTLY IN BETA, MEANING IT IS NOT FEATURE COMPLETE AND STILL SOMEWHAT BUGGY It also is not compatible with mods that add new items or change the vanilla moons in some way. There will be a config for full release allowing you toggle different patches. For now, don't expect this mod to work with other mods that also apply changes to the vanilla moons.
Description
HQR is meant to keep the vanilla feeling of the game with changes that make high quota more varied and more enjoyable to play by adding more emphasis on player choice and ways to counter enemies.
Change list
Player changes:
- Re-implement the ability to ledge climb
- Player's movement speed reduced very slightly when walking through water caves
Terminal changes:
- The
scan
command is not more accurate to the real value
Jester changes:
- Jester's follow timer scales with map size:
followTimer = 30*mapSize - Random(0.0, 10.0)
- Jester's hitbox is no longer solid and can be walked through
Maneater changes:
- Maneater takes multiple hit points of damage from sources that deal more than 1 damage (shotgun, landmines, etc...)
- Maneater can't cry or eat scrap until it has seen a player for the 1st time
- Maneater's increased spawns when interior is mineshaft has been removed
Mineshaft changes:
- Removed the extra 6 items
- Less facility tiles, more cave tiles, overall smaller by ~10%
Butler changes:
- Knives show up on the monitor and counts towards outside items when using the terminal's
scan
command while the butler is alive - Knives from both alive and dead butlers are included in the total value displayed at the end of the day
Bee changes:
- Hives are included in the total value displayed at the end of the day
Kiwi bird changes:
- Eggs are included in the total value displayed at the end of the day
Ship radar changes:
- Removed "No singal" effect when players are in caves
Infestation changes:
- Infestation has a base 4% chance of happening any day
- Infestation no longer changes the total power available in the moon
- Infestation can only chose Nutcrackers or Butlers with an equal chance for both if both can spawn on the moon
- When choosen as the infestation enemy, they will have unlimited max spawn count
- Removed the extra +2 spawns per wave
- During an infestation, when attempting to spawn a new enemy, there's a 60% chance of spawning the current infestation enemy and 40% chance of spawning an enemy using the current moon's spawn distribution
Luck changes:
- Luck now increases quota rolls, instead of decreasing
- Luck doesn't depend on what furniture has been bought, only how many
- Luck is much more effective in changing rolls
Game changes:
- Indoor fog is permanently disabled
- Single Item Days are (temporarily?) disabled
- Routing to Rend, Dine or Titan is a one time pay for a quota
- Removed spawn scaling based on how many days are left on the quota
- Removed extra spawn when suriving 5 days in a row
- Removed extra weather when surviving 3 days in a row
- Added spawn scaling based on quotas fulfilled
- Infestation chances increase to 20% if the crew collected at least 85% of the total value over the last 3 days
Moon changes:
- Reworking this section for a wiki instead of using the README (only for the full release)
Planned changes
- Force fire exit to always generate and to always generate far from main
Feedback
If you played this mod and want to give feedback or ideas on how it could be improved message me on discord (makuaureo) or use the proper channel on my discord server