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SkullEnemy
Adds a new custom enemy, the floating skull.
Date uploaded | 8 months ago |
Version | 1.1.0 |
Download link | Mikusch-SkullEnemy-1.1.0.zip |
Downloads | 22927 |
Dependency string | Mikusch-SkullEnemy-1.1.0 |
This mod requires the following mods to function
README
Skull Enemy
This mod adds a custom enemy, the Skull.
After spawning in, it will choose a target and slowly home in on it. It may be very slow, but don't let it get to your head... literally!
CHANGELOG
1.0.0
- Initial release
1.0.1
- Dropped direct dependency to BepInEx
- Updated repository URL
1.0.2
- Fixed terminal assets not being packed (thanks Hamunii!)
1.0.3
- Lowered the spawn chance from 100% to 66% while I look into adding a config
1.0.4
- Fixed wrong version number on the plugin
1.1.0
- The enemy will now only kill its target player and phase through everyone else
- Added BepInEx config support
- Config file will be created on game startup
- The following properties can be configured:
- Movement speed
- Rotation speed
- Whether the enemy can kill players other than its target
- Spawn rarity on all vanilla moons
- Updated the plugin name to avoid conflicts with other mods
1.2.0
- The enemy can spawn on modded moons now
- Added config key
ModdedRarity
to allow adjusting rarity on modded moons- It is currently not possible to adjust its rarity for specific modded moons, a solution is actively being worked on
- Renamed config key
ConfigCanOnlyKillTargetPlayer
toCanOnlyCollideWithTargetPlayer
to clarify its purpose