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Decompiled source of LaSoireedu8 v0.2.0
LSD8/LSD8.dll
Decompiled 6 months agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("LSD8")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("LSD8 (\"La soirée du 8\" in French) is a custom mod created for streamer Reven_vl's special event. Unless you're participating, this mod will likely not interest you, as it adds Easter eggs specifically for the event.")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("La Soirée du 8")] [assembly: AssemblyTitle("LSD8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LSD8 { [BepInPlugin("LSD8", "La Soirée du 8", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class LSD8 : BaseUnityPlugin { private AssetBundle? _bundle; private GameObject? _logoPrefab; public static LSD8 Instance { get; private set; } internal static ManualLogSource Logger { get; private set; } internal static Harmony? Harmony { get; set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; Instance = this; Logger.LogInfo((object)"Loading LSD8 v0.1.0..."); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "lsd8"); _bundle = AssetBundle.LoadFromFile(text); if ((Object)(object)_bundle == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } _logoPrefab = _bundle.LoadAsset<GameObject>("Assets/LethalCompany/Mods/LSD8/Prefabs/LSD8Plane.prefab"); Item val = _bundle.LoadAsset<Item>("Assets/LethalCompany/Mods/LSD8/ScriptableObject/TheBig8.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); Items.RegisterScrap(val, 20, (LevelTypes)(-1)); SceneManager.sceneLoaded += OnSceneLoaded; Patch(); Logger.LogInfo((object)"LSD8 v0.1.0 has loaded!"); } private void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (((Scene)(ref scene)).name == "SampleSceneRelay" || ((Scene)(ref scene)).name == "MainGame") { Logger.LogInfo((object)("Scene " + ((Scene)(ref scene)).name + " loaded, try placing the logo...")); ((MonoBehaviour)this).StartCoroutine(PlaceLSD8LogoWhenShipLoad()); } } private IEnumerator PlaceLSD8LogoWhenShipLoad() { yield return (object)new WaitForSeconds(2f); GameObject val = GameObject.Find("WallIn"); if ((Object)(object)val == (Object)null) { Logger.LogError((object)"Room not found or MelanieShip not installed! Skip logo init."); yield break; } if ((Object)(object)_logoPrefab == (Object)null) { Logger.LogError((object)"Logo prefab not found! Skip logo init."); yield break; } GameObject val2 = Object.Instantiate<GameObject>(_logoPrefab, val.transform); val2.transform.position = new Vector3(-1.2f, 7.4f, -9.7752f); val2.transform.localRotation = Quaternion.Euler(270f, 180f, 0f); val2.transform.localScale = new Vector3(0.6f, 0.6f, 0.6f); Logger.LogInfo((object)"Logo initialized!"); } internal static void Patch() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown if (Harmony == null) { Harmony = new Harmony("LSD8"); } Logger.LogDebug((object)"Patching..."); Harmony.PatchAll(); Logger.LogDebug((object)"Finished patching!"); } internal static void Unpatch() { Logger.LogDebug((object)"Unpatching..."); Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Logger.LogDebug((object)"Finished unpatching!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "LSD8"; public const string PLUGIN_NAME = "La Soirée du 8"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace LSD8.Patches { [HarmonyPatch(typeof(TVScript))] public class ExampleTVPatch { [HarmonyPatch("SwitchTVLocalClient")] [HarmonyPrefix] private static void SwitchTVPrefix(TVScript __instance) { StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }