using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("06022025")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("06022025")]
[assembly: AssemblyTitle("06022025")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRAHRI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ahri";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSORAKA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "soraka";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRKAISA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kaisa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFOXY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Foxy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLARA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lara";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHOCA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Choca";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBONNIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUICIDEMOUSE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Suicide Mouse";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJINX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jinx";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCAITLYN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "caitlyn";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFREDDY_MOVIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Freddy_Movie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPANDA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Panda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFOXY_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Foxy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLARA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lara";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCHOCA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Choca";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBONNIE_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Bonnie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSUICIDEMOUSE_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Suicide Mouse";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPANDA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Panda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLUX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lux";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGODZILLA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Godzilla";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUNA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuna";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJACK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jack";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRELASTIGIRL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Elastigirl";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFENRIR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Fenrir";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLEZARGUS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lezargus";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBREWSTER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brewster";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRYNE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ryne";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZELDA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zelda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MR2B : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "2B ";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCAITSITH : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cait Sith";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYSHTOLA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YShtola";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGODZILLA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Godzilla";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYUNA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuna";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRJACK_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jack";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRELASTIGIRL_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Elastigirl";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSORA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sora";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFENRIR_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Fenrir";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLEZARGUS_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lezargus";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBREWSTER_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brewster";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRZELDA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Zelda";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MR2B_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "2B ";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTITCH : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stitch";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRYSHTOLA_ : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "YShtola";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRINOA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "rinoa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCLOUD : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cloud";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSQUALL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Squall";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRALIEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Alien";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRMEWTWO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Mewtwo ";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.mirayah.Viupdate", "Viupdate", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Soraka", typeof(MRSORAKA));
ModelReplacementAPI.RegisterSuitModelReplacement("Kaisa", typeof(MRKAISA));
ModelReplacementAPI.RegisterSuitModelReplacement("Jinx", typeof(MRJINX));
ModelReplacementAPI.RegisterSuitModelReplacement("Ahri", typeof(MRAHRI));
ModelReplacementAPI.RegisterSuitModelReplacement("Lara", typeof(MRLARA));
ModelReplacementAPI.RegisterSuitModelReplacement("Foxy", typeof(MRFOXY));
ModelReplacementAPI.RegisterSuitModelReplacement("Freddy", typeof(MRFREDDY_MOVIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Lux", typeof(MRLUX));
ModelReplacementAPI.RegisterSuitModelReplacement("choca", typeof(MRCHOCA));
ModelReplacementAPI.RegisterSuitModelReplacement("caitlyn", typeof(MRCAITLYN));
ModelReplacementAPI.RegisterSuitModelReplacement("Bonnie", typeof(MRBONNIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Suicide Mouse", typeof(MRSUICIDEMOUSE));
ModelReplacementAPI.RegisterSuitModelReplacement("Godzilla", typeof(MRGODZILLA));
ModelReplacementAPI.RegisterSuitModelReplacement("Panda", typeof(MRPANDA));
ModelReplacementAPI.RegisterSuitModelReplacement("Vi", typeof(MRVI));
ModelReplacementAPI.RegisterSuitModelReplacement("Yuna", typeof(MRYUNA));
ModelReplacementAPI.RegisterSuitModelReplacement("Jack", typeof(MRJACK));
ModelReplacementAPI.RegisterSuitModelReplacement("Elastigirl", typeof(MRELASTIGIRL));
ModelReplacementAPI.RegisterSuitModelReplacement("Fenrir", typeof(MRFENRIR));
ModelReplacementAPI.RegisterSuitModelReplacement("Lezargus", typeof(MRLEZARGUS));
ModelReplacementAPI.RegisterSuitModelReplacement("Brewster", typeof(MRBREWSTER));
ModelReplacementAPI.RegisterSuitModelReplacement("Ryne", typeof(MRRYNE));
ModelReplacementAPI.RegisterSuitModelReplacement("Zelda", typeof(MRZELDA));
ModelReplacementAPI.RegisterSuitModelReplacement("2b", typeof(MR2B));
ModelReplacementAPI.RegisterSuitModelReplacement("Cait Sith", typeof(MRCAITSITH));
ModelReplacementAPI.RegisterSuitModelReplacement("YShtola", typeof(MRYSHTOLA));
Harmony val = new Harmony("com.mirayah.Viupdate");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mirayah.Viupdate is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Viupdate";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}