Decompiled source of TheHorror v1.0.0

plugins/TheHorror/TheHorror.dll

Decompiled 3 months ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[69]
		{
			0, 0, 0, 1, 0, 0, 0, 61, 92, 65,
			115, 115, 101, 116, 115, 92, 84, 104, 101, 72,
			111, 114, 114, 111, 114, 83, 116, 97, 103, 105,
			110, 103, 92, 112, 108, 117, 103, 105, 110, 115,
			92, 84, 104, 101, 72, 111, 114, 114, 111, 114,
			92, 84, 104, 101, 72, 111, 114, 114, 111, 114,
			80, 108, 117, 103, 105, 110, 46, 99, 115
		};
		result.TypesData = new byte[53]
		{
			0, 0, 0, 0, 48, 109, 105, 114, 117, 110,
			101, 107, 111, 46, 76, 101, 116, 104, 97, 108,
			67, 111, 109, 112, 97, 110, 121, 46, 84, 104,
			101, 72, 111, 114, 114, 111, 114, 124, 84, 104,
			101, 72, 111, 114, 114, 111, 114, 80, 108, 117,
			103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace miruneko.LethalCompany.TheHorror;

[BepInPlugin("miruneko.TheHorror", "TheHorror", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class TheHorrorPlugin : BaseUnityPlugin
{
	public const string modGUID = "miruneko.TheHorror";

	public const string modName = "TheHorror";

	public const string modVersion = "1.0.0";

	private void Awake()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/miruneko_TheHorror_SkinAssets")).LoadAsset<CoilheadSkin>("Assets/TealSkin.asset"), (DefaultSkinConfigData?)new DefaultSkinConfigData((DefaultSkinConfigEntry[])(object)new DefaultSkinConfigEntry[0], 1f, 0f));
	}
}