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Decompiled source of UnlimitedPaint v1.0.0
UnlimitedPaint.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("UnlimitedPaint")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("UnlimitedPaint")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("825109f0-f89a-4b7f-9eb7-db193fe68fa8")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace UnlimitedPaint; [BepInPlugin("Maran.UnlimitedPaintMod", "Unlimited Paint", "1.0.0.0")] public class UnlimitedPaintMain : BaseUnityPlugin { private const string guid = "Maran.UnlimitedPaintMod"; private const string name = "Unlimited Paint"; private const string version = "1.0.0.0"; private readonly Harmony harmony = new Harmony("Maran.UnlimitedPaintMod"); private static UnlimitedPaintMain instance; public static ManualLogSource logger; public static ConfigFile config; private void Awake() { instance = this; logger = Logger.CreateLogSource("Maran.UnlimitedPaintMod"); config = ((BaseUnityPlugin)this).Config; PluginConfig.Load(); logger.LogInfo((object)"Paint cans are ready!"); harmony.PatchAll(); } } internal class PluginConfig { public static ConfigEntry<bool> requireShaking; public static void Load() { requireShaking = UnlimitedPaintMain.config.Bind<bool>("Main", "Require Shaking", false, "Is shaking the Paint Can still required to refill it?"); } } [HarmonyPatch(typeof(SprayPaintItem))] internal class SprayPaintUpdatePatch { [HarmonyPatch("LateUpdate")] [HarmonyPostfix] private static void sprayPaintUpdatePatch(ref float ___sprayCanTank, ref float ___sprayCanShakeMeter) { ___sprayCanTank = 1f; if (!PluginConfig.requireShaking.Value) { ___sprayCanShakeMeter = 1f; } } }