ModdingNoob-ItemsForQuota icon

ItemsForQuota

A Mod that calculates the best combination of Items located in the Ship to sell for the Quota. (Warning: the Item-combination will change when an item is removed from the ship) Also adds the Sum of the Item-Combination to the HUD (Sum/Rest of Quota)

Last updated 2 weeks ago
Total downloads 29001
Total rating 7 
Categories Tools Client-side Server-side
Dependency string ModdingNoob-ItemsForQuota-1.3.3
Dependants 51 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
DrFeederino-LC_API_V50-3.4.11 icon
DrFeederino-LC_API_V50

Multipurpose modding API for Lethal Company V64

Preferred version: 3.4.11

README

ItemsForQuota

A Mod that calculates the best combination of items located in the ship to sell for the quota.

Also adds the Sum of the Item-Combination to the HUD (Sum of Item-Combination/Rest of Quota needed)

(Warning: the item-combination will change when an item is removed from the ship)

(Warning: this mod is Client-side so the Combinaton of Items can be different for everyone when there are multiple posibilities (only true before 1.3.0))

If you encounter any Bugs/have suggestions or want to help me improve this mod, contact me on Discord: jeremy2__4

Changelog

  • v1.3.3

    • Fixed a link to a non-existent (old) LC_API
    • -> linked to a newer (but still depricated) version of LC_API
  • v1.3.2

    • Fixed a bug where the players would have the HUD show up, even when outside the Ship
  • v1.3.1

    • Fixed a mistake in the README
  • v1.3.0

    • finally added networking! So that everyone has the same Items marked for Sale
      • -> Now needs LC_API to work
      • Note that this could still be buggy so please contact me when finding a bug
    • Now resetting all variables from the mod when connecting to a Lobby
      • this fixed a bug where when you would reconnect and the number of items in the ship doesn't change nothing would be marked for sale
  • v1.2.2

    • re-added some logic, that automatically calculates the best combination when the amount of items in the ship changes
  • v1.2.1

    • Fixed a bug where when two items had the same name and value and both of them are needed for the Quota, one of them wasn't marked
  • v1.2.0

    • Added a config
      • HUD
        • HUD
        • AdjustScreenPositionXaxis
        • AdjustScreenPositionYaxis
        • HUDTextColor
        • HUDLineColor
        • DisplayTime
      • Scannodes
        • ChangeNodeNames
        • NodeNames
        • NodeColor
      • Quota
        • QuotaOffset
      • General
        • BlacklistedItems

Special Thanks to Nilaier for providing some ideas

  • v1.1.2

    • Fixed a NullReferenceError being caused on joining
    • Removed some Debug.Logs from v1.1.1
  • v1.1.1

    • Fixed a typo
    • Fixed a small bug
  • v1.1.0

    • Added a HUD
  • v1.0.1

    • Fixed a small bug
  • v1.0.0

    • Initial Release