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![ModdingNoob-ItemsForQuota-1.3.3 icon](https://gcdn.thunderstore.io/live/repository/icons/ModdingNoob-ItemsForQuota-1.3.3.png.128x128_q95.jpg)
ItemsForQuota
A Mod that calculates the best combination of Items located in the Ship to sell for the Quota. (Warning: the Item-combination will change when an item is removed from the ship) Also adds the Sum of the Item-Combination to the HUD (Sum/Rest of Quota)
By ModdingNoob
Date uploaded | 2 months ago |
Version | 1.3.3 |
Download link | ModdingNoob-ItemsForQuota-1.3.3.zip |
Downloads | 1584 |
Dependency string | ModdingNoob-ItemsForQuota-1.3.3 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100![DrFeederino-LC_API_V50-3.4.11 icon](https://gcdn.thunderstore.io/live/repository/icons/DrFeederino-LC_API_V50-3.4.11.png.64x64_q95.png)
README
ItemsForQuota
A Mod that calculates the best combination of items located in the ship to sell for the quota.
Also adds the Sum of the Item-Combination to the HUD (Sum of Item-Combination/Rest of Quota needed)
(Warning: the item-combination will change when an item is removed from the ship)
(Warning: this mod is Client-side so the Combinaton of Items can be different for everyone when there are multiple posibilities (only true before 1.3.0))
If you encounter any Bugs/have suggestions or want to help me improve this mod, contact me on Discord: jeremy2__4
Changelog
-
v1.3.3
- Fixed a link to a non-existent (old) LC_API
- -> linked to a newer (but still depricated) version of LC_API
-
v1.3.2
- Fixed a bug where the players would have the HUD show up, even when outside the Ship
-
v1.3.1
- Fixed a mistake in the README
-
v1.3.0
- finally added networking! So that everyone has the same Items marked for Sale
- -> Now needs LC_API to work
- Note that this could still be buggy so please contact me when finding a bug
- Now resetting all variables from the mod when connecting to a Lobby
- this fixed a bug where when you would reconnect and the number of items in the ship doesn't change nothing would be marked for sale
- finally added networking! So that everyone has the same Items marked for Sale
-
v1.2.2
- re-added some logic, that automatically calculates the best combination when the amount of items in the ship changes
-
v1.2.1
- Fixed a bug where when two items had the same name and value and both of them are needed for the Quota, one of them wasn't marked
-
v1.2.0
- Added a config
- HUD
- HUD
- AdjustScreenPositionXaxis
- AdjustScreenPositionYaxis
- HUDTextColor
- HUDLineColor
- DisplayTime
- Scannodes
- ChangeNodeNames
- NodeNames
- NodeColor
- Quota
- QuotaOffset
- General
- BlacklistedItems
- HUD
- Added a config
Special Thanks to Nilaier for providing some ideas
-
v1.1.2
- Fixed a NullReferenceError being caused on joining
- Removed some Debug.Logs from v1.1.1
-
v1.1.1
- Fixed a typo
- Fixed a small bug
-
v1.1.0
- Added a HUD
-
v1.0.1
- Fixed a small bug
-
v1.0.0
- Initial Release