CustomSounds was having issues loading the replacement sounds so we had to cut down a lot of the fat in this modpack as one (or maybe more?) mods was causing these problems. It should be working correctly now, and we'll be testing things a bit more thoroughly before putting out updates in the future.
2.0.0
With the release of Disasterpeace's "It Follows Deluxe Reissue", many of the sounds in this modpack were able to be "remastered". There were also plenty of sounds that weren't related but have been replaced with sounds/songs from this new album for a more cohesive soundscape.
Several mods were updated (we haven't touched this modpack in a while) and we've also removed disruptive, deprecated, and outright distracting mods.
1.5.2
Added some new sounds files for the tulip snake.
Updated mod dependency strings.
1.5.1
Simply updated dependency strings to prepare for more changes to the mod. Expect a whole slew of changes soon!!!
1.5.0
Mod Changes
Added several mods:
SignalTranslatorUpgrade
SirenHead
TalkingHeads
HideChat
Wider_Ship_Mod
Matty_Fixes_Experimental
ShipInventory_WiderShipFix
Moved_Magnet_Switch
1.4.1
Added DeadAndBored (speak as enemies) which also adds SpectateEnemies.
Highly recommend changing your keybinds, as some conflict between Poltergeist and SpectateEnemies!
1.4.0
Mod Changes
Added LethalConfig so that gameplay can be tweaked in game.
Sound Changes
Replaced a couple sounds that were a bit too loud.
Renamed some sounds so that they properly replace the originals.
Added a couple new sounds, both spooky and silly.
Other Changes
Rebranded to a more relative theme!
1.3.3
Replaced the sounds for the Thumper for siller ones.
Replaced more insanity based sounds to stay in character with ones we added prior.
1.3.2
Changed the *Action sounds for a more linear progression of fear portrayal.
Added a couple new ambient sounds.
Added a few very rare insanity driven sounds.
Changed one of the many start of day sounds that was very out of character.
1.3.1
Fixed names of sounds which were preventing them from replacing the original.
Added some small and very rare sounds.
1.3.0
Mod Changes
Removed GameMaster (It's deprecated for a reason huh!)
Added ControlCompany, HealthStation, LethalStage, Faceless Stalker, Poltergeist (Free Roam Spectate), and several new moons.
Sound Changes
Changed the amplitude of existing sounds to make them more consistent all around.
Replaced, removed, and readjusted existing sounds that were too jarring/repetitive.
Added a WIDE variety of day start sounds. Like A LOT.
1.2.0
Mod Changes
Removed Configurable Loot due to redundancy with LethalAdjustments.
Added the deprecated GameMaster mod to allow for even MORE of a player tailored experience.
Sound Changes
Replaced, removed, and readjusted existing sounds that were too jarring/repetitive.
Added a few more sound replacements. (LGU's Sick Beats upgrade is gonna get that adrenaline going!)
1.1.3
Added LethalAdjustments to allow players to tailor experience.
1.1.2
Changed some sounds to trigger at different times to reduce the amount of times they played.
1.1.1
Added Walkie Slot and Configurable Loot
1.1.0
Added several new audio replacements. Have fun finding them :D
1.0.0
Added many audio changes for both a spookier and sillier environment.