using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HidePlayerNames")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HidePlayerNames")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2b33fbb6-cfd0-478e-a9c4-8fadf0990b33")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HidePlayerNames
{
[BepInPlugin("Miodec.HidePlayerNames", "Hide Player Names", "1.0.1")]
public class HidePlayerNames : BaseUnityPlugin
{
private const string modGUID = "Miodec.HidePlayerNames";
private const string modName = "Hide Player Names";
private const string modVersion = "1.0.1";
private static HidePlayerNames Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Miodec.HidePlayerNames");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
}
}
namespace HidePlayerNames.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("ShowNameBillboard")]
[HarmonyPrefix]
public static bool ShowNameBillBoard()
{
return false;
}
}
}