using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LetMeJoin.Patches;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("ZTz.LetMeJoin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lets players join your game even while your ship is chilling in orbit")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("LetMeJoin")]
[assembly: AssemblyTitle("ZTz.LetMeJoin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LetMeJoin
{
[BepInPlugin("ZTz.LetMeJoin", "LetMeJoin", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
private static Plugin Instance { get; set; }
private static ManualLogSource LogSource { get; set; }
public static bool LobbyOpen { get; private set; } = true;
private void Awake()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Instance = this;
LogSource = Logger.CreateLogSource("ZTz.LetMeJoin");
_harmony = new Harmony("ZTz.LetMeJoin");
_harmony.PatchAll(typeof(Plugin));
_harmony.PatchAll(typeof(GameNetworkManagerPatch));
_harmony.PatchAll(typeof(QuickMenuManagerPatch));
_harmony.PatchAll(typeof(StartOfRoundPatch));
}
public static void LogInfo(string message)
{
LogSource.LogInfo((object)message);
}
public static void LogError(string message)
{
LogSource.LogError((object)message);
}
public static void SetLobbyOpen(bool openLobby)
{
LobbyOpen = openLobby;
GameNetworkManager.Instance.SetLobbyJoinable(openLobby);
QuickMenuManager val = Object.FindObjectOfType<QuickMenuManager>();
if (Object.op_Implicit((Object)(object)val))
{
val.inviteFriendsTextAlpha.alpha = (openLobby ? 1f : 0.2f);
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ZTz.LetMeJoin";
public const string PLUGIN_NAME = "LetMeJoin";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace LetMeJoin.Patches
{
[HarmonyPatch(typeof(GameNetworkManager))]
public class GameNetworkManagerPatch
{
[HarmonyPatch("LeaveLobbyAtGameStart")]
[HarmonyPrefix]
private static bool LeaveLobbyAtGameStartPrefix()
{
return false;
}
[HarmonyPatch(typeof(GameNetworkManager), "ConnectionApproval")]
[HarmonyPostfix]
public static void ConnectionApprovalPostfix(ConnectionApprovalRequest request, ConnectionApprovalResponse response)
{
if (GameNetworkManager.Instance.gameHasStarted && Plugin.LobbyOpen)
{
response.Reason = "";
response.Approved = true;
}
}
}
[HarmonyPatch(typeof(QuickMenuManager))]
public class QuickMenuManagerPatch
{
[HarmonyPatch("DisableInviteFriendsButton")]
[HarmonyPrefix]
public static bool DisableInviteFriendsButtonPrefix()
{
return false;
}
[HarmonyPatch("InviteFriendsButton")]
[HarmonyPrefix]
public static bool InviteFriendsButtonPrefix()
{
if (!Plugin.LobbyOpen)
{
return false;
}
GameNetworkManager.Instance.InviteFriendsUI();
return false;
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRoundPatch
{
[HarmonyPatch("OnPlayerDC")]
public static void OnPlayerDCPostfix()
{
if (StartOfRound.Instance.inShipPhase)
{
Plugin.SetLobbyOpen(openLobby: true);
}
}
[HarmonyPatch("StartGame")]
[HarmonyPrefix]
public static void StartGamePrefix()
{
Plugin.SetLobbyOpen(openLobby: false);
}
[HarmonyPatch("SetShipReadyToLand")]
[HarmonyPrefix]
public static void SetShipReadyToLandPrefix()
{
if (StartOfRound.Instance.connectedPlayersAmount + 1 < StartOfRound.Instance.allPlayerScripts.Length)
{
Plugin.SetLobbyOpen(openLobby: true);
}
}
}
}