using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using Moonswept.NetcodePatcher;
using Moonswept.Utils.Attributes;
using Moonswept.Utils.ContentBases;
using On;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("MMHOOK_Assembly-CSharp")]
[assembly: AssemblyCompany("Moonswept")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A template for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1d3649cb4d9e4d6dddd0e9e7131d642dd60f40bd")]
[assembly: AssemblyProduct("Moonswept")]
[assembly: AssemblyTitle("Moonswept")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Moonswept
{
public class Cleaner : GenericBase<Cleaner>
{
public EnemyType enemy;
public TerminalNode tNode;
public TerminalKeyword tKeyword;
public GameObject fogPrefab;
public override void Initialize()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
base.Initialize();
enemy = Main.assets.LoadAsset<EnemyType>("Cleaner.asset");
tNode = Main.assets.LoadAsset<TerminalNode>("CleanerTN.asset");
tKeyword = Main.assets.LoadAsset<TerminalKeyword>("CleanerTK.asset");
NetworkPrefabs.RegisterNetworkPrefab(Main.assets.LoadAsset<GameObject>("Cleaner.prefab"));
Enemies.RegisterEnemy(enemy, Main.config.Bind<int>("TZP Cleaner", "Weight", 75, "Spawn weight. Higher is more common.").Value, Main.config.Bind<LevelTypes>("TZP Cleaner", "Spawn Locations", (LevelTypes)(-1), "The moons this enemy can spawn on.").Value, (SpawnType)0, tNode, tKeyword);
StartOfRound.Awake += new hook_Awake(KillYourself);
}
private void KillYourself(orig_Awake orig, StartOfRound self)
{
orig.Invoke(self);
}
}
public class CleanerAI : EnemyAI
{
public enum BehaviourState
{
Wander,
Retreat,
DispenseGas
}
public Transform modelRoot;
public AnimationCurve movement;
public float rotationSpeed;
private float movementStopwatch = 0f;
private Transform currentTargetNode;
private Vector3 initialPos;
private float stopwatch = 0f;
public GameObject fogPrefab;
private float stopwatch2 = 0f;
public override void Start()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
((Component)modelRoot).transform.Rotate(new Vector3(0f, rotationSpeed, 0f) * Time.fixedDeltaTime);
movementStopwatch += Time.fixedDeltaTime;
if (movementStopwatch >= 4f)
{
movementStopwatch = 0f;
}
((Component)modelRoot).transform.localPosition = new Vector3(0f, 2.24f + movement.Evaluate(movementStopwatch), 0f);
}
public override void DoAIInterval()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead)
{
}
stopwatch2 += base.AIIntervalTime;
if (stopwatch2 >= 0.5f)
{
stopwatch2 = 0f;
SpawnFogClientRpc();
}
switch ((BehaviourState)base.currentBehaviourStateIndex)
{
case BehaviourState.Wander:
base.agent.speed = 2f;
break;
case BehaviourState.Retreat:
{
base.agent.speed = 14f;
float num = Vector3.Distance(initialPos, currentTargetNode.position);
float num2 = Vector3.Distance(((Component)this).transform.position, currentTargetNode.position);
if (num2 / num <= 0.4f)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourState(0);
}
else
{
((EnemyAI)this).SetDestinationToPosition(currentTargetNode.position, false);
}
break;
}
case BehaviourState.DispenseGas:
base.agent.speed = 0f;
if (stopwatch <= 0f)
{
SpawnFogClientRpc();
}
stopwatch += base.AIIntervalTime;
if (stopwatch >= 2f)
{
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
break;
}
}
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourState(1);
initialPos = ((Component)this).transform.position;
currentTargetNode = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)this).transform.position, false, 0, false, 50, false);
base.enemyHP -= force;
if (base.enemyHP <= 0)
{
((EnemyAI)this).KillEnemyClientRpc(true);
}
}
[ClientRpc]
public void SpawnFogClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(897430802u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 897430802u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
Object.Instantiate<GameObject>(fogPrefab, ((Component)modelRoot).transform.position, Quaternion.identity);
}
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_CleanerAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(897430802u, new RpcReceiveHandler(__rpc_handler_897430802));
}
private static void __rpc_handler_897430802(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((CleanerAI)(object)target).SpawnFogClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "CleanerAI";
}
}
public class TZPFogZone : MonoBehaviour
{
public SphereCollider collider;
public float destroyAfter;
private float stopwatch;
public void FixedUpdate()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
Bounds bounds = ((Collider)collider).bounds;
if (((Bounds)(ref bounds)).Contains(localPlayerController.playerEye.position))
{
localPlayerController.increasingDrunknessThisFrame = true;
localPlayerController.drunknessInertia = Mathf.Clamp(localPlayerController.drunknessInertia + Time.fixedDeltaTime / 1f * localPlayerController.drunknessSpeed, 0.1f, 4.5f);
}
stopwatch += Time.fixedDeltaTime;
if (stopwatch >= 1.5f)
{
((Component)this).GetComponentInChildren<ParticleSystem>().Stop();
}
if (stopwatch >= destroyAfter)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class MobileTurret : GenericBase<MobileTurret>
{
public EnemyType enemy;
public TerminalNode tNode;
public TerminalKeyword tKeyword;
public override void Initialize()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
base.Initialize();
enemy = Main.assets.LoadAsset<EnemyType>("WalkerTurret.asset");
tNode = Main.assets.LoadAsset<TerminalNode>("WalkerTurretTN.asset");
tKeyword = Main.assets.LoadAsset<TerminalKeyword>("WalkerTurretTK.asset");
NetworkPrefabs.RegisterNetworkPrefab(Main.assets.LoadAsset<GameObject>("WalkerTurret.prefab"));
Enemies.RegisterEnemy(enemy, Main.config.Bind<int>("Mobile Turret", "Weight", 50, "Spawn weight. Higher is more common.").Value, Main.config.Bind<LevelTypes>("Mobile Turret", "Spawn Locations", (LevelTypes)(-1), "The moons this enemy can spawn on.").Value, (SpawnType)0, tNode, tKeyword);
}
}
public class MobileTurretAI : EnemyAI
{
public enum BehaviourState
{
Patrolling,
Chasing,
LockingOn,
Firing
}
public Transform aimTarget;
public Transform muzzle;
public ParticleSystem gunshots;
private Vector3 targetLastSeenAt;
private float lockOnTimer = 0f;
private float firingTimer = 0f;
private float firingDelay = 0f;
private bool isDoingGunshots;
public AudioSource source;
public AudioSource seePlayerSource;
public override void Start()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.stunNormalizedTimer >= 0f)
{
base.agent.speed = 0f;
}
if (base.currentBehaviourStateIndex != 3 && Object.op_Implicit((Object)(object)base.targetPlayer))
{
aimTarget.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(0f, aimTarget.eulerAngles.y, 0f), 4f * Time.fixedDeltaTime);
}
if (!isDoingGunshots)
{
return;
}
firingDelay += Time.fixedDeltaTime;
if (firingDelay >= 0.21f)
{
firingDelay = 0f;
if ((Object)(object)((EnemyAI)this).CheckLineOfSightForPlayer(35f, 60, -1) == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
GameNetworkManager.Instance.localPlayerController.DamagePlayer(15, true, true, (CauseOfDeath)7, 0, false, default(Vector3));
}
}
}
public override void DoAIInterval()
{
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead)
{
return;
}
switch (base.currentBehaviourStateIndex)
{
case 0:
base.agent.speed = 2f;
if (((EnemyAI)this).TargetClosestPlayer(10f, false, 70f))
{
if (Vector3.Distance(((Component)base.targetPlayer).transform.position, ((Component)this).transform.position) > 10f)
{
base.targetPlayer = null;
break;
}
((EnemyAI)this).StopSearch(base.currentSearch, true);
((EnemyAI)this).SwitchToBehaviourState(1);
}
break;
case 2:
base.agent.speed = 0f;
lockOnTimer += base.AIIntervalTime;
if (lockOnTimer >= 1f)
{
lockOnTimer = 0f;
StartGunshotsClientRpc();
((EnemyAI)this).SwitchToBehaviourState(3);
}
break;
case 1:
base.agent.speed = 2f;
if (targetLastSeenAt != Vector3.zero)
{
((EnemyAI)this).SetDestinationToPosition(targetLastSeenAt, false);
}
if (Object.op_Implicit((Object)(object)base.targetPlayer))
{
targetLastSeenAt = ((Component)base.targetPlayer).transform.position;
if (Vector3.Distance(targetLastSeenAt, ((Component)this).transform.position) < 10f)
{
lockOnTimer = 0f;
((EnemyAI)this).SwitchToBehaviourState(2);
if (!seePlayerSource.isPlaying)
{
seePlayerSource.Play();
}
}
if (!((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 90f, 60, -1f, (Transform)null))
{
base.targetPlayer = null;
}
}
else if (targetLastSeenAt == Vector3.zero || Vector3.Distance(targetLastSeenAt, ((Component)this).transform.position) < 3f)
{
targetLastSeenAt = Vector3.zero;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourState(0);
}
break;
case 3:
base.agent.speed = 0f;
firingTimer += base.AIIntervalTime;
if (firingTimer >= 2f)
{
firingTimer = 0f;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourState(1);
StopGunshotsClientRpc();
}
break;
}
}
[ClientRpc]
public void StartGunshotsClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2562756128u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2562756128u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
gunshots.Play();
source.Play();
isDoingGunshots = true;
firingDelay = 0f;
}
}
}
[ClientRpc]
public void StopGunshotsClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1641717521u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1641717521u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
gunshots.Stop();
source.Stop();
isDoingGunshots = false;
firingDelay = 0f;
}
}
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_MobileTurretAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(2562756128u, new RpcReceiveHandler(__rpc_handler_2562756128));
NetworkManager.__rpc_func_table.Add(1641717521u, new RpcReceiveHandler(__rpc_handler_1641717521));
}
private static void __rpc_handler_2562756128(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((MobileTurretAI)(object)target).StartGunshotsClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_1641717521(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((MobileTurretAI)(object)target).StopGunshotsClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "MobileTurretAI";
}
}
[BepInPlugin("MoonsweptTeam.Moonswept", "Moonswept", "0.5.0")]
public class Main : BaseUnityPlugin
{
public static ConfigFile config;
public static AssetBundle assets;
private void Awake()
{
config = ((BaseUnityPlugin)this).Config;
assets = AssetBundle.LoadFromFile(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location) + "/moonswept");
InitializeNetworkBehaviours();
ContentScanner.ScanTypes(Assembly.GetExecutingAssembly(), delegate(GenericBase x)
{
x.Initialize();
});
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Moonswept";
public const string PLUGIN_NAME = "Moonswept";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Moonswept.Utils.Helpers
{
public class Utils
{
public static Vector3 FindLookRotation(GameObject self, GameObject target)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = target.transform.position - self.transform.position;
return ((Vector3)(ref val)).normalized;
}
}
public class StopwatchArray
{
private Dictionary<string, float> watches;
public float this[string key]
{
get
{
if (!watches.ContainsKey(key))
{
watches.Add(key, 0f);
}
return watches[key];
}
set
{
if (!watches.ContainsKey(key))
{
watches.Add(key, 0f);
}
watches[key] = value;
}
}
public float this[Enum key]
{
get
{
return this[key.ToString()];
}
set
{
this[key.ToString()] = value;
}
}
public float this[int key]
{
get
{
return this[key.ToString()];
}
set
{
this[key.ToString()] = value;
}
}
public StopwatchArray()
{
watches = new Dictionary<string, float>();
}
}
}
namespace Moonswept.Utils.Extensions.Unity
{
public static class UnityExtensions
{
public static void RemoveComponent<T>(this GameObject self) where T : Component
{
Object.Destroy((Object)(object)self.GetComponent<T>());
}
public static void RemoveComponents<T>(this GameObject self) where T : Component
{
T[] components = self.GetComponents<T>();
for (int i = 0; i < components.Length; i++)
{
Object.Destroy((Object)(object)components[i]);
}
}
public static void RemoveComponent<T>(this Component self) where T : Component
{
Object.Destroy((Object)(object)self.GetComponent<T>());
}
public static void RemoveComponents<T>(this Component self) where T : Component
{
T[] components = self.GetComponents<T>();
for (int i = 0; i < components.Length; i++)
{
Object.Destroy((Object)(object)components[i]);
}
}
public static T AddComponent<T>(this Component self) where T : Component
{
return self.gameObject.AddComponent<T>();
}
public static Sprite MakeSprite(this Texture2D self)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
return Sprite.Create(new Rect(0f, 0f, 512f, 512f), new Vector2(256f, 256f), 1f, self);
}
}
}
namespace Moonswept.Utils.Extensions.Text
{
public static class StringExtensions
{
public static string RemoveUnsafeCharacters(this string str)
{
string[] array = new string[17]
{
"\n", "'", " ", "!", "`", "&", "-", ")", "(", "{",
"}", "|", "@", "<", ">", ".", "\\"
};
string text = str;
string[] array2 = array;
foreach (string oldValue in array2)
{
text = text.Replace(oldValue, "");
}
return text;
}
public static string RemoveUnsafeCharacters(this string str, string[] unsafeChars)
{
string text = str;
foreach (string oldValue in unsafeChars)
{
text = text.Replace(oldValue, "");
}
return text;
}
}
}
namespace Moonswept.Utils.Extensions.Enumeration
{
public static class EnumeratorExtensions
{
public static T GetRandom<T>(this IEnumerable<T> self)
{
return self.ElementAt(Random.Range(0, self.Count()));
}
public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate)
{
try
{
return self.Where(predicate).ElementAt(Random.Range(0, self.Count()));
}
catch
{
return default(T);
}
}
}
}
namespace Moonswept.Utils.ContentBases
{
public static class ContentScanner
{
public static void ScanTypes<T>(Assembly assembly, Action<T> action)
{
IEnumerable<Type> enumerable = from x in assembly.GetTypes()
where !x.IsAbstract && x.IsSubclassOf(typeof(T))
select x;
foreach (Type item in enumerable)
{
T obj = (T)Activator.CreateInstance(item);
action(obj);
}
}
}
public abstract class GenericBase<T> : GenericBase where T : GenericBase<T>
{
public static T Instance { get; private set; }
public GenericBase()
{
if (Instance == null)
{
Instance = this as T;
}
}
}
public abstract class GenericBase
{
public ConfigFile config;
public virtual void Initialize()
{
config = Main.config;
PostCreation();
}
public virtual void PostCreation()
{
}
}
}
namespace Moonswept.Utils.Attributes
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class AutoRunAttribute : Attribute
{
}
internal sealed class AutoRunCollector
{
public static void HandleAutoRun()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
TypeInfo typeInfo = type.GetTypeInfo();
MethodInfo[] methods = typeInfo.GetMethods((BindingFlags)(-1));
foreach (MethodInfo methodInfo in methods)
{
AutoRunAttribute customAttribute = methodInfo.GetCustomAttribute<AutoRunAttribute>();
if (customAttribute != null && methodInfo.IsStatic)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public class ConfigFieldAttribute : Attribute
{
public string name;
public string desc;
public object defaultValue;
public ConfigFieldAttribute(string name, string desc, object defaultValue)
{
this.name = name;
this.desc = desc;
this.defaultValue = defaultValue;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class ConfigSectionAttribute : Attribute
{
public string name;
public ConfigSectionAttribute(string name)
{
this.name = name;
}
}
public class ConfigManager
{
public static void HandleConfigAttributes(Assembly assembly, ConfigFile config)
{
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Expected O, but got Unknown
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
Type[] types = assembly.GetTypes();
foreach (Type type in types)
{
TypeInfo typeInfo = type.GetTypeInfo();
ConfigSectionAttribute customAttribute = typeInfo.GetCustomAttribute<ConfigSectionAttribute>();
if (customAttribute == null)
{
continue;
}
FieldInfo[] fields = typeInfo.GetFields();
foreach (FieldInfo fieldInfo in fields)
{
if (!fieldInfo.IsStatic)
{
continue;
}
Type fieldType = fieldInfo.FieldType;
ConfigFieldAttribute customAttribute2 = fieldInfo.GetCustomAttribute<ConfigFieldAttribute>();
if (customAttribute2 != null)
{
MethodInfo methodInfo = (from x in typeof(ConfigFile).GetMethods()
where x.Name == "Bind"
select x).First();
methodInfo = methodInfo.MakeGenericMethod(fieldType);
ConfigEntryBase val = (ConfigEntryBase)methodInfo.Invoke(config, new object[3]
{
(object)new ConfigDefinition(customAttribute.name, customAttribute2.name),
customAttribute2.defaultValue,
(object)new ConfigDescription(customAttribute2.desc, (AcceptableValueBase)null, Array.Empty<object>())
});
fieldInfo.SetValue(null, val.BoxedValue);
}
}
}
}
}
}
namespace Moonswept.Utils.AddressableUtils
{
public static class RuntimePrefabManager
{
internal static GameObject PrefabParent;
[AutoRun]
internal static void Setup()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
PrefabParent = new GameObject("MoonsweptPrefabParent");
PrefabParent.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)PrefabParent);
}
public static GameObject CreatePrefab(this GameObject gameObject, string name)
{
GameObject val = Object.Instantiate<GameObject>(gameObject, PrefabParent.transform);
((Object)val).name = name;
if (Object.op_Implicit((Object)(object)val.GetComponent<NetworkObject>()))
{
MakeNetworkPrefab(val);
}
return val;
}
public static void MakeNetworkPrefab(GameObject gameObject)
{
NetworkObject component = gameObject.GetComponent<NetworkObject>();
NetworkManager.Singleton.AddNetworkPrefab(gameObject);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
namespace Moonswept.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}