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Date uploaded | 6 months ago |
Version | 0.5.7 |
Download link | MoonsweptTeam-Moonswept-0.5.7.zip |
Downloads | 66880 |
Dependency string | MoonsweptTeam-Moonswept-0.5.7 |
This mod requires the following mods to function
README
Moonswept
Does not work on v49 or below
Moonswept is an in-dev enemy mod that adds 2 new enemies to the game.
No before you ask moonswept does not add moons.
Feedback/Bugs? Use the thread in the LCModding Discord.
Preview
(Spoilers ahead)
Cleaning Drone
S.D.L (Sigurd’s Danger Level): 5%
Cleaning drones are small, aerial machines that were built to handle infestation within the facilities. They slowly roam around the building, dispensing a fog of highly concentrated TZP chemicals. The purpose of this fog was to kill invasive insects, however, they seem to have long since grown resistant to it, even using it to their advantage at times as a place to hide.
When first encountering this machine, we saw tons of thick fog, so we decided to take a risk and venture through it. We couldn’t see a thing, and we could barely breathe. It seems to give a much stronger effect compared to our TZP inhalers, and we struggled to walk well after. Once we got to the other side of the fog, we encountered the cleaner, releasing the gas as it sporadically flew around. When one of us struck the machine, it released a large amount of the chemical and quickly darted away.
There seems to be no evidence of who made these devices.
Mobile Turret
S.D.L (Sigurd’s Danger Level): 65%
This joke of a machine is what I've come to call the Mobile Turret.
It patrols the halls of the facilities, beaming a red spotlight from the tip of its barrel. It aimlessly roams around, until it spots a person. Once it gets within a short range of its target, it stops moving, aims, then starts firing. Thankfully, it’s much weaker in damage and slower to lock on than a normal turret. However, the turret also seems to have a tighter, longer range than its stationary counterpart, able to gun down entire an entire hallway. It seems to stop attempting to aim once it begins firing, just shooting indiscriminately in that direction. However, still keep your guard up around this thing, for if you underestimate it, your life may come to an end quickly.
The exterior of the machine seems to be identical to the stationary turrets we find around the facilities, and its mobile mount has no identifying information on who may have modified it.
Credits
Pseudopulse - Programming, Models
Alli - Lore
CHANGELOG
0.5.8
- recompile to work on v60
- removed log spam from cleaning drone
- mobile turret should stop firing through walls in some spots?
- mobile turret no longer backs out of lock-on after losing a target
- mobile turret no longer duplicate plays the sound if it re-acquires a target
0.5.7
- Fixed Mobile Turret alert sound being map-wide
- Fixed Cleaning Drone having map-wide audio (for real this time)
- Reduced the rate of gain for the TZP of the Cleaning Drone
0.5.6
- Reduced Mobile Turret weight 78 -> 50
- Reduced Cleaner weight 90 -> 75
- Fixed Cleaning Drone having map-wide audio (again...)
- Fixed Mobile Turret having really quiet movement sound
- Made Mobile Turret play a warning sound when it locks onto a target.
0.5.5
- updated Mobile Turret model courtesy of smxrez
- Mobile Turret now has an ambient sound
- fixed Mobile Turret no longer playing gunshots
- fixed Cleaning Drone not taking damage
- made Cleaning Drone properly run away when struck
0.5.4
- fixed Mobile Turret chasing you to the ends of the earth throughout the entire fucking facility
- fixed the Mobile Turret collision breaking its visual effects
- gave the Cleaning Drone an ambient sound
- fixed Mobile Turret's gunshots being heard at full vol across the map
0.5.3
- fixed Mobile Turret having no collision
- made Cleaning Drone's TZP gas fade in/out as smoothly as i could
0.5.2
- fixed Mobile Turret lobotomizing itself
0.5.1
- fixed the Cleaning Drone not being scannable
- made log entries properly unlock when scanning the enemies
0.5.0
- Release