using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using CrowModelReplacement;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using ModelReplacement.AvatarBodyUpdater;
using ModelReplacement.Scripts.Player;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalCawmpanyProj")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalCawmpanyProj")]
[assembly: AssemblyTitle("LethalCawmpanyProj")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement.AvatarBodyUpdater
{
public class CrowAvatarUpdater : ViewModelUpdater
{
protected SkinnedMeshRenderer viewModelRenderer = null;
protected Animator replacementViewAnimator = null;
protected Vector3 firstPersonRootPositionOffset;
protected bool hasUpperChest;
private PlayerControllerB controller;
private static Dictionary<string, HumanBodyBones> pModelToAvatarBone = new Dictionary<string, HumanBodyBones>
{
{
"spine",
(HumanBodyBones)0
},
{
"spine.001",
(HumanBodyBones)7
},
{
"shoulder.L",
(HumanBodyBones)11
},
{
"arm.L_upper",
(HumanBodyBones)13
},
{
"arm.L_lower",
(HumanBodyBones)15
},
{
"hand.L",
(HumanBodyBones)17
},
{
"finger5.L",
(HumanBodyBones)36
},
{
"finger5.L.001",
(HumanBodyBones)37
},
{
"finger4.L",
(HumanBodyBones)33
},
{
"finger4.L.001",
(HumanBodyBones)34
},
{
"finger3.L",
(HumanBodyBones)30
},
{
"finger3.L.001",
(HumanBodyBones)31
},
{
"finger2.L",
(HumanBodyBones)27
},
{
"finger2.L.001",
(HumanBodyBones)28
},
{
"finger1.L",
(HumanBodyBones)24
},
{
"finger1.L.001",
(HumanBodyBones)26
},
{
"shoulder.R",
(HumanBodyBones)12
},
{
"arm.R_upper",
(HumanBodyBones)14
},
{
"arm.R_lower",
(HumanBodyBones)16
},
{
"hand.R",
(HumanBodyBones)18
},
{
"finger5.R",
(HumanBodyBones)51
},
{
"finger5.R.001",
(HumanBodyBones)52
},
{
"finger4.R",
(HumanBodyBones)48
},
{
"finger4.R.001",
(HumanBodyBones)49
},
{
"finger3.R",
(HumanBodyBones)45
},
{
"finger3.R.001",
(HumanBodyBones)46
},
{
"finger2.R",
(HumanBodyBones)42
},
{
"finger2.R.001",
(HumanBodyBones)43
},
{
"finger1.R",
(HumanBodyBones)39
},
{
"finger1.R.001",
(HumanBodyBones)41
},
{
"spine.004",
(HumanBodyBones)10
},
{
"thigh.L",
(HumanBodyBones)1
},
{
"shin.L",
(HumanBodyBones)3
},
{
"foot.L",
(HumanBodyBones)5
},
{
"toe.L",
(HumanBodyBones)19
},
{
"thigh.R",
(HumanBodyBones)2
},
{
"shin.R",
(HumanBodyBones)4
},
{
"foot.R",
(HumanBodyBones)6
},
{
"toe.R",
(HumanBodyBones)20
}
};
public override void AssignViewModelReplacement(GameObject player, GameObject replacementViewModel)
{
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
controller = player.GetComponent<PlayerControllerB>();
viewModelRenderer = (Object.op_Implicit((Object)(object)controller) ? controller.thisPlayerModelArms : null);
if ((Object)(object)viewModelRenderer == (Object)null)
{
ModelReplacementAPI.Instance.Logger.LogFatal((object)"Failed to start CrowAvatarUpdater");
return;
}
replacementViewAnimator = replacementViewModel.GetComponentInChildren<Animator>();
base.replacementViewModel = replacementViewModel;
Vector3 localScale = replacementViewModel.transform.localScale;
float num = 0.5f;
replacementViewModel.transform.localScale = localScale * num;
firstPersonRootPositionOffset = new Vector3(0f, -0.1f, -0.1f);
replacementViewModel.transform.localScale = replacementViewModel.transform.localScale * 2.75f;
Transform boneTransform = replacementViewAnimator.GetBoneTransform((HumanBodyBones)54);
hasUpperChest = (Object)(object)boneTransform != (Object)null;
replacementViewModel.SetActive(true);
}
protected override void UpdateViewModel()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
Transform[] bones = viewModelRenderer.bones;
foreach (Transform val in bones)
{
Transform viewAvatarTransformFromBoneName = GetViewAvatarTransformFromBoneName(((Object)val).name);
if (!((Object)(object)viewAvatarTransformFromBoneName == (Object)null))
{
viewAvatarTransformFromBoneName.rotation = val.rotation;
RotationOffset component = ((Component)viewAvatarTransformFromBoneName).GetComponent<RotationOffset>();
if (Object.op_Implicit((Object)(object)component))
{
viewAvatarTransformFromBoneName.rotation *= component.offset;
}
}
}
Transform viewAvatarTransformFromBoneName2 = GetViewAvatarTransformFromBoneName("spine.003");
Transform fPPlayerTransformFromBoneName = GetFPPlayerTransformFromBoneName("spine.003");
viewAvatarTransformFromBoneName2.position = fPPlayerTransformFromBoneName.position + fPPlayerTransformFromBoneName.TransformVector(firstPersonRootPositionOffset);
}
private Transform GetViewAvatarTransformFromBoneName(string boneName)
{
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
if (boneName == "spine.002")
{
return hasUpperChest ? replacementViewAnimator.GetBoneTransform((HumanBodyBones)8) : null;
}
if (boneName == "spine.003")
{
return hasUpperChest ? replacementViewAnimator.GetBoneTransform((HumanBodyBones)54) : replacementViewAnimator.GetBoneTransform((HumanBodyBones)8);
}
if (boneName.Contains("PlayerRagdoll"))
{
return replacementViewAnimator.GetBoneTransform((HumanBodyBones)0);
}
HumanBodyBones value;
return pModelToAvatarBone.TryGetValue(boneName, out value) ? replacementViewAnimator.GetBoneTransform(value) : null;
}
public Transform GetFPPlayerTransformFromBoneName(string boneName)
{
string boneName2 = boneName;
IEnumerable<Transform> source = viewModelRenderer.bones.Where((Transform x) => ((Object)x).name == boneName2);
if (source.Any())
{
return source.First();
}
if (boneName2 == "spine")
{
IEnumerable<Transform> source2 = viewModelRenderer.bones.Where((Transform x) => ((Object)x).name.Contains("PlayerRagdoll"));
return source2.Any() ? source2.First() : null;
}
return null;
}
public void MoveUp(float amount)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
firstPersonRootPositionOffset += new Vector3(0f, 0f, amount);
Plugin.ShowMessage("Offset is now " + ((object)(Vector3)(ref firstPersonRootPositionOffset)).ToString());
}
public void MoveDown(float amount)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
firstPersonRootPositionOffset -= new Vector3(0f, 0f, amount);
Plugin.ShowMessage("Offset is now " + ((object)(Vector3)(ref firstPersonRootPositionOffset)).ToString());
}
}
}
namespace CrowModelReplacement
{
public class CrowBodyReplacement : BodyReplacementBase
{
private CrowAvatarUpdater customUpdater = null;
private Vector3 originalHatSize;
private Vector3 originalHatSizeLocal;
private Vector3 originalLowerTorsoSize;
private bool originalSizesSet;
protected override void Awake()
{
GameObject val = LoadAssetsAndReturnModelHack("crowmate");
if ((Object)(object)val == (Object)null)
{
ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. ");
}
else
{
Animator componentInChildren = val.GetComponentInChildren<Animator>();
OffsetBuilder component = ((Component)componentInChildren).gameObject.GetComponent<OffsetBuilder>();
component.GenerateViewModel = Plugin.replaceHands.Value;
}
val = LoadAssetsAndReturnModelHack("crowmatebee");
if ((Object)(object)val == (Object)null)
{
ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. ");
}
else
{
Animator componentInChildren2 = val.GetComponentInChildren<Animator>();
OffsetBuilder component2 = ((Component)componentInChildren2).gameObject.GetComponent<OffsetBuilder>();
component2.GenerateViewModel = Plugin.replaceHands.Value;
}
val = LoadAssetsAndReturnModelHack("crowmatebunny");
if ((Object)(object)val == (Object)null)
{
ModelReplacementAPI.Instance.Logger.LogFatal((object)"LoadAssetsAndReturnModel() returned null. Verify that your assetbundle works and your asset name is correct. ");
}
else
{
Animator componentInChildren3 = val.GetComponentInChildren<Animator>();
OffsetBuilder component3 = ((Component)componentInChildren3).gameObject.GetComponent<OffsetBuilder>();
component3.GenerateViewModel = Plugin.replaceHands.Value;
}
originalSizesSet = false;
((BodyReplacementBase)this).Awake();
}
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "crowmate";
string text2 = "crowmatebee";
string text3 = "crowmatebunny";
GameObject val;
switch (StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName)
{
case "Bee Suit":
case "Bee suit":
case "CABee":
HideAccessories();
val = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
break;
case "Bunny Suit":
case "Bunny suit":
case "CABunny":
HideAccessories();
val = Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
break;
default:
RestoreAccessories();
val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
break;
}
Material material;
switch (StartOfRound.Instance.unlockablesList.unlockables[((BodyReplacementBase)this).controller.currentSuitID].unlockableName)
{
case "Green suit":
case "CAGreen":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmateGreen");
break;
case "Hazard suit":
case "CAHaz":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmateHazard");
break;
case "CAPajam":
case "Pajama suit":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmatePajama");
break;
case "Purple Suit":
case "CAPurp":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmatePurple");
break;
case "CABee":
case "Bee Suit":
case "Bee suit":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmateBee");
break;
case "Bunny Suit":
case "Bunny suit":
case "CABunny":
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmateBunny");
break;
default:
material = Assets.MainAssetBundle.LoadAsset<Material>("CrowmateOrange");
break;
}
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
return val;
}
private void HideAccessories()
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if (!originalSizesSet)
{
originalHatSize = ((BodyReplacementBase)this).controller.headCostumeContainer.localScale;
originalHatSizeLocal = ((BodyReplacementBase)this).controller.headCostumeContainerLocal.localScale;
originalLowerTorsoSize = ((BodyReplacementBase)this).controller.lowerTorsoCostumeContainer.localScale;
originalSizesSet = true;
}
((BodyReplacementBase)this).controller.headCostumeContainer.localScale = Vector3.zero;
((BodyReplacementBase)this).controller.headCostumeContainerLocal.localScale = Vector3.zero;
((BodyReplacementBase)this).controller.lowerTorsoCostumeContainer.localScale = Vector3.zero;
}
private void RestoreAccessories()
{
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
if (!originalSizesSet)
{
originalHatSize = ((BodyReplacementBase)this).controller.headCostumeContainer.localScale;
originalHatSizeLocal = ((BodyReplacementBase)this).controller.headCostumeContainerLocal.localScale;
originalLowerTorsoSize = ((BodyReplacementBase)this).controller.lowerTorsoCostumeContainer.localScale;
originalSizesSet = true;
}
((BodyReplacementBase)this).controller.headCostumeContainer.localScale = originalHatSize;
((BodyReplacementBase)this).controller.headCostumeContainerLocal.localScale = originalHatSizeLocal;
((BodyReplacementBase)this).controller.lowerTorsoCostumeContainer.localScale = originalLowerTorsoSize;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 2)
{
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(Assets.GetRandomCaw(), Plugin.cawVolume.Value);
}
}
protected GameObject LoadAssetsAndReturnModelHack(string modelName)
{
return Assets.MainAssetBundle.LoadAsset<GameObject>(modelName);
}
protected override ViewModelUpdater GetViewModelUpdater()
{
if (Plugin.replaceHands.Value)
{
customUpdater = new CrowAvatarUpdater();
return (ViewModelUpdater)(object)customUpdater;
}
return ((BodyReplacementBase)this).GetViewModelUpdater();
}
}
[BepInPlugin("com.moopmantis.lethalcawmpany", "Lethal Cawmpany", "0.1.5")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> defaultToCrow { get; private set; }
public static ConfigEntry<float> cawVolume { get; private set; }
public static ConfigEntry<bool> replaceHands { get; private set; }
public static Plugin Instance { get; private set; }
private static void InitConfig()
{
defaultToCrow = config.Bind<bool>("Suit Replacement Settings", "Default to crow model", false, "If true, non-vanilla suits (e.g. from MoreSuits) will show as the orange crow model instead.");
replaceHands = config.Bind<bool>("Suit Replacement Settings", "Replace first person hands", true, "If true, replaces the employee's hands in first person with those big dumb feather hands.");
cawVolume = config.Bind<float>("Audio Settings", "Caw Volume", 0.3f, "Adjust the volulme of caw sounds when pointing.");
}
private void Awake()
{
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Default", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Orange suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Green suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Hazard suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Pajama suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Purple suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Bee suit", typeof(CrowBodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Bunny suit", typeof(CrowBodyReplacement));
if (defaultToCrow.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(CrowBodyReplacement));
}
Harmony val = new Harmony("com.moopmantis.lethalcawmpany");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.moopmantis.lethalcawmpany is loaded!");
}
public static void ShowMessage(string s)
{
((BaseUnityPlugin)Instance).Logger.LogMessage((object)s);
}
}
public static class Assets
{
private static int CAW_COUNT = 2;
private static Random random = null;
public static string mainAssetBundleName = "crowbundle";
public static AssetBundle MainAssetBundle = null;
public static AudioClip[] cawSounds = null;
public static AudioClip GetAudioClipFromName(string name)
{
Object obj = MainAssetBundle.LoadAsset(name);
return (AudioClip)(object)((obj is AudioClip) ? obj : null);
}
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
cawSounds = (AudioClip[])(object)new AudioClip[CAW_COUNT];
random = new Random();
for (int i = 0; i < CAW_COUNT; i++)
{
cawSounds[i] = GetAudioClipFromName("caw" + (i + 1));
}
}
public static AudioClip GetRandomCaw()
{
return cawSounds[random.Next(cawSounds.Length)];
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}