using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Give Up Your Mind")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Give Up Your Mind")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4ebd7b75-d85f-4ea0-9d2d-039ce038d6ca")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("giveupyourmind", "Give Up Your Mind", "1.0.0")]
public class MyModName : BaseUnityPlugin
{
private const string PLUGIN_GUID = "giveupyourmind";
private const string PLUGIN_NAME = "Give Up Your Mind";
private const string PLUGIN_VERSION = "1.0.0";
private bool jumpScaring = false;
private GameObject player;
private AudioSource audioSource;
private AudioClip audioClip1;
private AudioClip audioClip2;
private AudioClip audioClip3;
private AudioClip audioClip4;
private bool isInsane = false;
private float insanityStartTime;
private AudioSource audioSource1;
private AudioSource GUYM;
private AudioSource Music;
private AudioSource CountDown;
private AudioSource Transitions;
private AudioSource Ambience;
private AudioSource Ambience2;
private List<AudioClip> insanityAmbienceSounds = new List<AudioClip>();
private float nextSoundTime = 0f;
private Dictionary<Light, Color> originalLightColors = new Dictionary<Light, Color>();
private void Awake()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
audioSource1 = ((Component)this).gameObject.AddComponent<AudioSource>();
GUYM = ((Component)this).gameObject.AddComponent<AudioSource>();
Transitions = ((Component)this).gameObject.AddComponent<AudioSource>();
Music = ((Component)this).gameObject.AddComponent<AudioSource>();
CountDown = ((Component)this).gameObject.AddComponent<AudioSource>();
Ambience = ((Component)this).gameObject.AddComponent<AudioSource>();
Ambience2 = ((Component)this).gameObject.AddComponent<AudioSource>();
CountDown.volume = 0.2f;
((MonoBehaviour)this).StartCoroutine(LoadAudioClip(Path.Combine(directoryName, "Sounds/AudioGlitch.wav"), delegate(AudioClip clip)
{
audioClip1 = clip;
}));
((MonoBehaviour)this).StartCoroutine(LoadAudioClip(Path.Combine(directoryName, "Sounds/GIVEUPYOURMIND.wav"), delegate(AudioClip clip)
{
audioClip2 = clip;
}));
((MonoBehaviour)this).StartCoroutine(LoadAudioClip(Path.Combine(directoryName, "Sounds/IncreasingHeartbeat.wav"), delegate(AudioClip clip)
{
audioClip3 = clip;
}));
((MonoBehaviour)this).StartCoroutine(LoadAudioClip(Path.Combine(directoryName, "Sounds/GiveUpYourMindAmbience.wav"), delegate(AudioClip clip)
{
audioClip4 = clip;
}));
((MonoBehaviour)this).StartCoroutine(LoadInsanityAmbienceSounds(Path.Combine(directoryName, "InsanityAmbienceSounds")));
audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
((MonoBehaviour)this).StartCoroutine(CheckPlayerAndEnvironment());
}
private IEnumerator LoadInsanityAmbienceSounds(string directoryPath)
{
DirectoryInfo dir = new DirectoryInfo(directoryPath);
FileInfo[] files = dir.GetFiles("*.wav");
FileInfo[] array = files;
foreach (FileInfo file in array)
{
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + file.FullName, (AudioType)20);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 1)
{
insanityAmbienceSounds.Add(DownloadHandlerAudioClip.GetContent(www));
}
}
finally
{
((IDisposable)www)?.Dispose();
}
}
}
private IEnumerator LoadAudioClip(string path, Action<AudioClip> setResult)
{
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)20);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 1)
{
setResult(DownloadHandlerAudioClip.GetContent(www));
}
}
finally
{
((IDisposable)www)?.Dispose();
}
}
private IEnumerator CheckPlayerAndEnvironment()
{
while (true)
{
if (isInsane && (Object)(object)player != (Object)null && player.transform.position.y >= -200f)
{
EndInsanity();
}
if ((Object)(object)GameNetworkManager.Instance != (Object)null && (Object)(object)GameNetworkManager.Instance.localPlayerController != (Object)null)
{
player = ((Component)GameNetworkManager.Instance.localPlayerController).gameObject;
if (player.transform.position.y < -200f && !isInsane)
{
yield return (object)new WaitForSeconds(60f);
if (Random.value < 1f)
{
yield return (object)new WaitForSeconds(1f);
StartInsanity();
}
}
else if (isInsane)
{
if (Time.time - insanityStartTime >= 60f)
{
OneMinuteOfInsanity();
}
if (Time.time >= nextSoundTime)
{
PlayRandomInsanityAmbienceSound();
nextSoundTime = Time.time + 15f;
}
}
}
yield return null;
}
}
private void PlayRandomInsanityAmbienceSound()
{
if (insanityAmbienceSounds.Count > 0 && (double)Random.value <= 0.45)
{
AudioClip val = insanityAmbienceSounds[Random.Range(0, insanityAmbienceSounds.Count)];
Ambience.PlayOneShot(val);
}
}
private void StartInsanity()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
Light[] array = Object.FindObjectsOfType<Light>();
Light[] array2 = array;
foreach (Light val in array2)
{
originalLightColors[val] = val.color;
val.color = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, (byte)1));
}
RenderSettings.fog = true;
RenderSettings.fogColor = Color.black;
RenderSettings.fogDensity = 1f;
AudioSource[] array3 = Object.FindObjectsOfType<AudioSource>();
AudioSource[] array4 = array3;
foreach (AudioSource val2 in array4)
{
if ((Object)(object)val2 != (Object)(object)audioSource)
{
val2.mute = true;
}
}
if ((Object)(object)Ambience2 != (Object)null)
{
GUYM.PlayOneShot(audioClip2);
Ambience2.PlayOneShot(audioClip4);
Music.PlayOneShot(audioClip3);
}
Light[] array5 = array;
foreach (Light val3 in array5)
{
val3.color = Color.red;
}
isInsane = true;
insanityStartTime = Time.time;
}
private void EndInsanity()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<Light, Color> originalLightColor in originalLightColors)
{
if ((Object)(object)originalLightColor.Key != (Object)null)
{
originalLightColor.Key.color = originalLightColor.Value;
}
}
AudioSource[] array = Object.FindObjectsOfType<AudioSource>();
AudioSource[] array2 = array;
foreach (AudioSource val in array2)
{
val.mute = false;
}
if ((Object)(object)audioClip2 != (Object)null)
{
Transitions.PlayOneShot(audioClip1);
}
isInsane = false;
if ((Object)(object)Ambience2 != (Object)null)
{
Ambience2.Stop();
}
Music.Stop();
}
private void OneMinuteOfInsanity()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB component = player.GetComponent<PlayerControllerB>();
if ((Object)(object)component != (Object)null)
{
component.KillPlayer(Vector3.zero, true, (CauseOfDeath)10, 0);
}
EndInsanity();
}
}