using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SafeLoot2")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SafeLoot2")]
[assembly: AssemblyTitle("SafeLoot2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.michalis.safelootfull", "SafeLootFull", "1.0.5")]
public class SafeLootFull : BaseUnityPlugin
{
public static ManualLogSource Log;
public static List<GrabbableObject> persistentItems = new List<GrabbableObject>();
public static string lastMoon;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"SafeLootFull 1.0.5 loaded! Items will persist no matter what, even on death or across moons/seeds.");
new Harmony("com.michalis.safelootfull").PatchAll();
}
public static void SaveAllItems()
{
GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
persistentItems.RemoveAll((GrabbableObject i) => (Object)(object)i == (Object)null);
GrabbableObject[] array2 = array;
foreach (GrabbableObject val in array2)
{
if ((Object)(object)val != (Object)null && !persistentItems.Contains(val))
{
persistentItems.Add(val);
Log.LogInfo((object)("[SafeLootFull] Saved item: " + ((Object)((Component)val).gameObject).name));
}
}
}
}
[HarmonyPatch(typeof(StartOfRound), "StartGame")]
public static class StartOfRoundPatch
{
private static void Postfix(StartOfRound __instance)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return;
}
int num = 0;
foreach (GrabbableObject persistentItem in SafeLootFull.persistentItems)
{
if ((Object)(object)persistentItem != (Object)null && !((Component)persistentItem).gameObject.activeInHierarchy)
{
((Component)persistentItem).gameObject.SetActive(true);
num++;
}
}
SafeLootFull.Log.LogInfo((object)$"[SafeLootFull] Restored {num} items (cross-moon/seed persistence).");
SafeLootFull.lastMoon = __instance.currentLevel.PlanetName;
}
}
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
public static class RoundManagerPatch
{
private static bool Prefix(RoundManager __instance, bool despawnAllItems = false)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return true;
}
SafeLootFull.SaveAllItems();
GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
foreach (GrabbableObject val in array)
{
if ((Object)(object)val != (Object)null)
{
val.scrapPersistedThroughRounds = true;
if (!SafeLootFull.persistentItems.Contains(val))
{
SafeLootFull.persistentItems.Add(val);
}
if (__instance.spawnedSyncedObjects.Contains(((Component)val).gameObject))
{
__instance.spawnedSyncedObjects.Remove(((Component)val).gameObject);
}
SafeLootFull.Log.LogInfo((object)("[SafeLootFull] Persisting item: " + ((Object)((Component)val).gameObject).name));
}
}
GameObject[] array2 = GameObject.FindGameObjectsWithTag("TemporaryEffect");
for (int i = 0; i < array2.Length; i++)
{
Object.Destroy((Object)(object)array2[i]);
}
return false;
}
}