Mods uploaded by MrGlim
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1-16 of 16 results
Click code markers on the main ship radar to activate terminal codes (doors, turrets, mines, traps).
Shared HUD + ship radar/map waypoints. Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.
On first load of a save, pile configurable store equipment on the ship floor (belt bags, flashlights, jetpacks, and more).
4-panel crew OpenBodyCams stack: body/map/external cycle, click-to-focus radar, OBC-matched screens.
Loop TooManyEmotes quick-slot remotes on a shared cycle. Press E to sync into the playlist.
Terminal DOORPORT/DTP teleports you in front of a random main entrance or fire exit. Host recommended.
When a Cadaver Growth patch is fully sprayed away, its bloom enemies wilt and die. Host recommended.
Refill an empty weed killer can with R (configurable). Syncs tank charge across the lobby.
Bridges and unstable platforms never collapse. Host should run it for synced surfaces.
Terminal TELEPORT/TP (and ITELEPORT/ITP) to fire the ship teleporter. Host recommended.
Terminal commands lights / lightson / lightsoff to control ship lights. Host recommended.
Terminal commands door / opendoor / closedoor for the ship hangar doors. Host recommended.
Outdoor HUD ship direction and distance in orange clock-style text. Pure client-side QoL.
Cleared weeds, mold, and cadaver plants stay gone for the rest of the moon. Host should run it.
Force Late Game Upgrades refund UI on so you can sell back upgrade levels. Companion for malco Lategame_Upgrades.
1-16 of 16 results