Mods uploaded by MrGlim
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1-16 of 16 results
Click code markers on the main ship radar to activate terminal codes (doors, turrets, mines, traps).
4-panel crew OpenBodyCams stack: body/map/external cycle, click-to-focus radar, OBC-matched screens.
Keep inventory items when beamed by the ship teleporter (normal and inverse). Host recommended.
Terminal TELEPORT/TP (and ITELEPORT/ITP) to fire the ship teleporter. Host recommended.
Shared HUD + ship radar/map waypoints. Indoor/outdoor aware; F8 drop, F7 clear. Host syncs markers.
On first load of a save, pile configurable store equipment on the ship floor (belt bags, flashlights, jetpacks, and more).
Loop TooManyEmotes quick-slot remotes on a shared cycle. Press E to sync into the playlist.
Terminal DOORPORT/DTP teleports you in front of a random main entrance or fire exit. Host recommended.
When a Cadaver Growth patch is fully sprayed away, its bloom enemies wilt and die. Host recommended.
Refill an empty weed killer can with R (configurable). Syncs tank charge across the lobby.
Bridges and unstable platforms never collapse. Host should run it for synced surfaces.
Terminal commands lights / lightson / lightsoff to control ship lights. Host recommended.
Terminal commands door / opendoor / closedoor for the ship hangar doors. Host recommended.
Outdoor HUD ship direction and distance in orange clock-style text. Pure client-side QoL.
Cleared weeds, mold, and cadaver plants stay gone for the rest of the moon. Host should run it.
1-16 of 16 results