using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BapJump.Patches;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BapJump")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BapJump")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("fb629613-7c95-4dee-a17a-4bfcfee8b3e6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BapJump
{
[BepInPlugin("prometheus.BaptisteJump", "Baptiste Jump", "1.0.0")]
public class BapJump : BaseUnityPlugin
{
private const string modGUID = "prometheus.BaptisteJump";
private const string modName = "Baptiste Jump";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("prometheus.BaptisteJump");
private static BapJump instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("prometheus.BaptisteJump");
mls.LogInfo((object)"Baptiste Jump has awoken :))");
harmony.PatchAll(typeof(BapJump));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace BapJump.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPrefix]
private static void CrouchJumpPatch(ref bool ___iscrouching)
{
___iscrouching = false;
}
}
}