Decompiled source of ClassifiedArchives v1.0.0

Arrhythmia.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Arrhythmia.NetcodePatcher;
using BepInEx;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Arrhythmia")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Arrhythmia")]
[assembly: AssemblyTitle("Arrhythmia")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class ArrhythmiaAI : EnemyAI
{
	[CompilerGenerated]
	private sealed class <MoveThenProvoke>d__24 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public NutcrackerEnemyAI nut;

		public Vector3 targetPosition;

		public int playerClientId;

		public ArrhythmiaAI <>4__this;

		private float <timeout>5__1;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <MoveThenProvoke>d__24(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				if ((Object)(object)nut == (Object)null || ((EnemyAI)nut).isEnemyDead)
				{
					return false;
				}
				((EnemyAI)nut).agent.SetDestination(targetPosition);
				((EnemyAI)nut).agent.isStopped = false;
				<timeout>5__1 = 10f;
				break;
			case 1:
				<>1__state = -1;
				break;
			}
			if ((Object)(object)nut != (Object)null && !((EnemyAI)nut).isEnemyDead && Vector3.Distance(((Component)nut).transform.position, targetPosition) > 2f && <timeout>5__1 > 0f)
			{
				<timeout>5__1 -= 0.5f;
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 1;
				return true;
			}
			if ((Object)(object)nut != (Object)null && !((EnemyAI)nut).isEnemyDead)
			{
				nut.SeeMovingThreatServerRpc(playerClientId, true);
				nut.SwitchTargetServerRpc(playerClientId);
			}
			return false;
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	[Header("Composants & Assets")]
	public Light eyeLight = null;

	public Transform heartContainer = null;

	public GameObject heartScrapPrefab = null;

	public AudioClip failureSound = null;

	[Header("Paramètres d'Équilibrage")]
	public float damageRequiredForHeart = 100f;

	public float effectRange = 15f;

	public float searchInterval = 4f;

	private float spawnProtectionTimer = 3f;

	private float totalDamageDealt = 0f;

	private GrabbableObject internalHeart = null;

	private PlayerControllerB? targetedPlayer;

	private bool heartIsExtractable = false;

	private int damageAccumulator = 1;

	private Volume customVolume = null;

	private Vignette vignette = null;

	private Exposure exposure = null;

	private ChromaticAberration chromatic = null;

	private float searchTimer = 0f;

	public override void Start()
	{
		((EnemyAI)this).Start();
		base.agent.speed = 0f;
		base.agent.angularSpeed = 0f;
		SetupCustomVolume();
		if (((NetworkBehaviour)this).IsServer)
		{
			SpawnHeartInside();
		}
		if ((Object)(object)eyeLight != (Object)null)
		{
			((Behaviour)eyeLight).enabled = false;
			eyeLight.intensity = 500f;
		}
		base.enemyHP = 999;
	}

	private void SpawnHeartInside()
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)heartScrapPrefab == (Object)null))
		{
			GameObject val = Object.Instantiate<GameObject>(heartScrapPrefab, heartContainer.position, heartContainer.rotation, RoundManager.Instance.spawnedScrapContainer);
			NetworkObject component = val.GetComponent<NetworkObject>();
			if ((Object)(object)component != (Object)null)
			{
				component.Spawn(false);
			}
			internalHeart = val.GetComponent<GrabbableObject>();
			if ((Object)(object)internalHeart != (Object)null)
			{
				internalHeart.SetScrapValue(120);
				internalHeart.itemProperties.isScrap = true;
				internalHeart.itemProperties.saveItemVariable = true;
				val.transform.SetParent(heartContainer);
				internalHeart.grabbable = false;
				internalHeart.isInFactory = true;
			}
		}
	}

	public override void Update()
	{
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0141: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0168: Unknown result type (might be due to invalid IL or missing references)
		//IL_016a: Unknown result type (might be due to invalid IL or missing references)
		((EnemyAI)this).Update();
		if (base.isEnemyDead)
		{
			return;
		}
		if (spawnProtectionTimer > 0f)
		{
			spawnProtectionTimer -= Time.deltaTime;
			return;
		}
		CheckHeartStatus();
		HandleGazeLogic();
		if ((Object)(object)targetedPlayer != (Object)null)
		{
			Vector3 val = ((Component)targetedPlayer).transform.position - ((Component)this).transform.position;
			val.y = 0f;
			if (val != Vector3.zero)
			{
				((Component)this).transform.rotation = Quaternion.LookRotation(val);
			}
		}
		PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
		if (!((Object)(object)closestPlayer != (Object)null))
		{
			return;
		}
		bool flag = false;
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		foreach (PlayerControllerB val2 in allPlayerScripts)
		{
			if (val2.isPlayerControlled && IsVisibleToAnyPlayer())
			{
				flag = true;
				break;
			}
		}
		if (!flag)
		{
			Vector3 val3 = ((Component)closestPlayer).transform.position - ((Component)this).transform.position;
			val3.y = 0f;
			if (val3 != Vector3.zero)
			{
				((Component)this).transform.rotation = Quaternion.LookRotation(val3);
			}
		}
	}

	private void HandleGazeLogic()
	{
		bool flag = false;
		PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
		if (base.isEnemyDead)
		{
			return;
		}
		if (localPlayerController.isPlayerControlled && !localPlayerController.isPlayerDead && IsLookingAtMe(localPlayerController))
		{
			flag = true;
			targetedPlayer = localPlayerController;
			if (!((Behaviour)eyeLight).enabled)
			{
				((Behaviour)eyeLight).enabled = true;
			}
			UpdatePlayerVisuals(localPlayerController);
			searchTimer = 0f;
		}
		if (!flag && (Object)(object)targetedPlayer == (Object)(object)localPlayerController)
		{
			ResetPlayerVisuals(localPlayerController);
			((Behaviour)eyeLight).enabled = false;
			if (!IsVisibleToAnyPlayer())
			{
				TeleportToShadows();
			}
			targetedPlayer = null;
		}
		if (!((Object)(object)targetedPlayer == (Object)null))
		{
			return;
		}
		searchTimer += Time.deltaTime;
		if (searchTimer >= searchInterval)
		{
			if (!IsVisibleToAnyPlayer())
			{
				TeleportToShadows();
			}
			searchTimer = 0f;
		}
	}

	private void CheckHeartStatus()
	{
		if (!base.isEnemyDead && ((Object)(object)internalHeart == (Object)null || (Object)(object)((Component)internalHeart).transform.parent != (Object)(object)heartContainer || internalHeart.isHeld))
		{
			PlayerControllerB val = null;
			val = ((!((Object)(object)internalHeart != (Object)null) || !((Object)(object)internalHeart.playerHeldBy != (Object)null)) ? ((EnemyAI)this).GetClosestPlayer(false, false, false) : internalHeart.playerHeldBy);
			KillEnemyWithVisuals();
			if ((Object)(object)val != (Object)null)
			{
				ProvokeAllNutcrackersServerRpc((int)val.playerClientId);
			}
		}
	}

	[ServerRpc]
	public void ProvokeAllNutcrackersServerRpc(int playerClientId)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Invalid comparison between Unknown and I4
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Invalid comparison between Unknown and I4
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
		{
			if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
			{
				if ((int)networkManager.LogLevel <= 1)
				{
					Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
				}
				return;
			}
			ServerRpcParams val = default(ServerRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1332609413u, val, (RpcDelivery)0);
			BytePacker.WriteValueBitPacked(val2, playerClientId);
			((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1332609413u, val, (RpcDelivery)0);
		}
		if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
		{
			return;
		}
		NutcrackerEnemyAI[] array = Object.FindObjectsOfType<NutcrackerEnemyAI>();
		NutcrackerEnemyAI[] array2 = array;
		foreach (NutcrackerEnemyAI val3 in array2)
		{
			GameObject val4 = null;
			float num = float.PositiveInfinity;
			Vector3 position = ((Component)val3).transform.position;
			GameObject[] insideAINodes = RoundManager.Instance.insideAINodes;
			foreach (GameObject val5 in insideAINodes)
			{
				float num2 = Vector3.Distance(position, val5.transform.position);
				if (num2 < num)
				{
					num = num2;
					val4 = val5;
				}
			}
			if ((Object)(object)val4 != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(MoveThenProvoke(val3, val4.transform.position, playerClientId));
			}
		}
	}

	[IteratorStateMachine(typeof(<MoveThenProvoke>d__24))]
	private IEnumerator MoveThenProvoke(NutcrackerEnemyAI nut, Vector3 targetPosition, int playerClientId)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <MoveThenProvoke>d__24(0)
		{
			<>4__this = this,
			nut = nut,
			targetPosition = targetPosition,
			playerClientId = playerClientId
		};
	}

	private void KillEnemyWithVisuals()
	{
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		if (!base.isEnemyDead)
		{
			base.isEnemyDead = true;
			if ((Object)(object)base.dieSFX != (Object)null)
			{
				AudioSource.PlayClipAtPoint(base.dieSFX, ((Component)this).transform.position, 3f);
			}
			if ((Object)(object)eyeLight != (Object)null)
			{
				((Behaviour)eyeLight).enabled = false;
			}
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if ((Object)(object)localPlayerController != (Object)null)
			{
				ResetPlayerVisuals(localPlayerController);
			}
			((Behaviour)base.agent).enabled = false;
			((EnemyAI)this).KillEnemyServerRpc(false);
		}
	}

	[ClientRpc]
	private void NotifyHeartReadyClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(462041426u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 462041426u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				internalHeart.grabbable = true;
			}
		}
	}

	private void TeleportToShadows()
	{
		//IL_012d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		//IL_013a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		if (base.isEnemyDead || !((NetworkBehaviour)this).IsServer)
		{
			return;
		}
		List<Vector3> list = new List<Vector3>();
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		NavMeshHit val3 = default(NavMeshHit);
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (!val.isPlayerControlled || val.isPlayerDead || !val.isInsideFactory)
			{
				continue;
			}
			for (int j = 0; j < 5; j++)
			{
				Vector3 val2 = ((Component)val).transform.position + Random.insideUnitSphere * 15f;
				val2.y = ((Component)val).transform.position.y;
				if (NavMesh.SamplePosition(val2, ref val3, 10f, -1) && !IsPositionVisibleToAnyPlayer(((NavMeshHit)(ref val3)).position))
				{
					list.Add(((NavMeshHit)(ref val3)).position);
				}
			}
		}
		if (list.Count > 0)
		{
			Vector3 val4 = list[Random.Range(0, list.Count)];
			base.agent.Warp(val4);
			base.serverPosition = val4;
		}
	}

	private bool IsVisibleToAnyPlayer()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		return IsPositionVisibleToAnyPlayer(((Component)this).transform.position + Vector3.up);
	}

	private bool IsPositionVisibleToAnyPlayer(Vector3 pos)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (val.isPlayerControlled && !val.isPlayerDead)
			{
				Vector3 val2 = val.gameplayCamera.WorldToViewportPoint(pos);
				if (val2.z > 0f && val2.x > 0f && val2.x < 1f && val2.y > 0f && val2.y < 1f && !Physics.Linecast(((Component)val.gameplayCamera).transform.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
				{
					return true;
				}
			}
		}
		return false;
	}

	private void UpdatePlayerVisuals(PlayerControllerB lp)
	{
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)lp != (Object)(object)GameNetworkManager.Instance.localPlayerController))
		{
			AudioLowPassFilter val = ((Component)lp.gameplayCamera).GetComponentInChildren<AudioLowPassFilter>();
			if ((Object)(object)val == (Object)null)
			{
				val = ((Component)lp.gameplayCamera).gameObject.AddComponent<AudioLowPassFilter>();
			}
			((Behaviour)val).enabled = true;
			val.cutoffFrequency = Mathf.Lerp(2000f, 250f, 1f);
			if ((Object)(object)customVolume != (Object)null)
			{
				customVolume.weight = 1f;
				float num = Mathf.Clamp(1f, 0f, 1f);
				((VolumeParameter<float>)(object)vignette.intensity).value = num * 0.6f;
				((VolumeParameter<float>)(object)chromatic.intensity).value = num * 1.5f;
				((VolumeParameter<float>)(object)exposure.fixedExposure).value = Mathf.Lerp(0f, -4f, num);
			}
			HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
			lp.JumpToFearLevel(1f, true);
			lp.DamagePlayer(damageAccumulator, true, true, (CauseOfDeath)16, 0, false, default(Vector3));
			totalDamageDealt += damageAccumulator;
			if (totalDamageDealt >= damageRequiredForHeart && !heartIsExtractable)
			{
				internalHeart.grabbable = true;
				NotifyHeartReadyClientRpc();
			}
		}
	}

	private void ResetPlayerVisuals(PlayerControllerB lp)
	{
		if (!((Object)(object)lp != (Object)(object)GameNetworkManager.Instance.localPlayerController))
		{
			if ((Object)(object)customVolume != (Object)null)
			{
				customVolume.weight = 0f;
			}
			AudioLowPassFilter componentInChildren = ((Component)lp.gameplayCamera).GetComponentInChildren<AudioLowPassFilter>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				((Behaviour)componentInChildren).enabled = false;
			}
			lp.JumpToFearLevel(0f, true);
			TeleportToShadows();
		}
	}

	[ServerRpc(RequireOwnership = false)]
	private void ExtractSuccessServerRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2906188016u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2906188016u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				ExtractSuccessClientRpc();
			}
		}
	}

	[ClientRpc]
	private void ExtractSuccessClientRpc()
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
		{
			ClientRpcParams val = default(ClientRpcParams);
			FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(169941772u, val, (RpcDelivery)0);
			((NetworkBehaviour)this).__endSendClientRpc(ref val2, 169941772u, val, (RpcDelivery)0);
		}
		if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
		{
			base.isEnemyDead = true;
			if ((Object)(object)eyeLight != (Object)null)
			{
				((Behaviour)eyeLight).enabled = false;
			}
			((Behaviour)base.agent).enabled = false;
			((Behaviour)this).enabled = false;
			((EnemyAI)this).KillEnemyServerRpc(false);
		}
	}

	private bool IsLookingAtMe(PlayerControllerB player)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)eyeLight).transform.position - ((Component)player.gameplayCamera).transform.position;
		Vector3 normalized = ((Vector3)(ref val)).normalized;
		float num = Vector3.Dot(((Component)player.gameplayCamera).transform.forward, normalized);
		if (num > 0.98f)
		{
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Linecast(((Component)player.gameplayCamera).transform.position, ((Component)eyeLight).transform.position, ref val2, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && (Object)(object)((Component)((RaycastHit)(ref val2)).collider).gameObject.transform.root != (Object)(object)((Component)this).transform.root)
			{
				return false;
			}
			return true;
		}
		return false;
	}

	private void SetupCustomVolume()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		GameObject val = new GameObject("Arrhythmia");
		customVolume = val.AddComponent<Volume>();
		customVolume.isGlobal = true;
		customVolume.priority = 999f;
		customVolume.profile = ScriptableObject.CreateInstance<VolumeProfile>();
		vignette = customVolume.profile.Add<Vignette>(false);
		((VolumeParameter)vignette.intensity).overrideState = true;
		chromatic = customVolume.profile.Add<ChromaticAberration>(false);
		((VolumeParameter)chromatic.intensity).overrideState = true;
		exposure = customVolume.profile.Add<Exposure>(false);
		((VolumeParameter)exposure.fixedExposure).overrideState = true;
	}

	protected override void __initializeVariables()
	{
		((EnemyAI)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_ArrhythmiaAI()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(1332609413u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_1332609413));
		NetworkManager.__rpc_func_table.Add(462041426u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_462041426));
		NetworkManager.__rpc_func_table.Add(2906188016u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_2906188016));
		NetworkManager.__rpc_func_table.Add(169941772u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_169941772));
	}

	private static void __rpc_handler_1332609413(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Invalid comparison between Unknown and I4
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager == null || !networkManager.IsListening)
		{
			return;
		}
		if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
		{
			if ((int)networkManager.LogLevel <= 1)
			{
				Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
			}
		}
		else
		{
			int playerClientId = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref playerClientId);
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((ArrhythmiaAI)(object)target).ProvokeAllNutcrackersServerRpc(playerClientId);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_462041426(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((ArrhythmiaAI)(object)target).NotifyHeartReadyClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2906188016(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((ArrhythmiaAI)(object)target).ExtractSuccessServerRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_169941772(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((ArrhythmiaAI)(object)target).ExtractSuccessClientRpc();
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string __getTypeName()
	{
		return "ArrhythmiaAI";
	}
}
[BepInPlugin("mrkixcat.ArrhythmiaEnemy", "The Arrhythmia", "1.0.0")]
public class ArrhythmiaPlugin : BaseUnityPlugin
{
	private const string GUID = "mrkixcat.ArrhythmiaEnemy";

	private const string NAME = "The Arrhythmia";

	private const string VERSION = "1.0.0";

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"The Arrhythmia is waking up...");
		NetcodePatcher();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"The Arrhythmia initialized. LLL will handle asset loading.");
	}

	private void NetcodePatcher()
	{
		Type[] types = Assembly.GetExecutingAssembly().GetTypes();
		Type[] array = types;
		foreach (Type type in array)
		{
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo[] array2 = methods;
			foreach (MethodInfo methodInfo in array2)
			{
				object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
				if (customAttributes.Length != 0 && methodInfo.GetParameters().Length == 0)
				{
					methodInfo.Invoke(null, null);
				}
			}
		}
	}
}
namespace Arrhythmia.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}

JammerAI.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using JammerAI.NetcodePatcher;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JammerAI")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JammerAI")]
[assembly: AssemblyTitle("JammerAI")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class JammerAI : EnemyAI
{
	[Header("Paramètres du Jammer")]
	public float patrolSpeed = 20f;

	public float huntSpeed = 10f;

	public float effectRange = 6f;

	public float lightDisableRange = 20f;

	public float burnRange = 2f;

	private bool playerInZone = false;

	private float flickerTimer = 0f;

	private float doorCooldown = 0f;

	private bool lightsAreOff = false;

	private GameObject currentLightTarget = null;

	[Header("Progression")]
	public float damageBoostPerLight = 5f;

	private float currentDamageBonus = 0f;

	public override void Start()
	{
		((EnemyAI)this).Start();
		base.agent.speed = patrolSpeed;
		flickerTimer = Random.Range(4f, 6f);
	}

	public override void DoAIInterval()
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_0133: Unknown result type (might be due to invalid IL or missing references)
		((EnemyAI)this).DoAIInterval();
		currentLightTarget = FindClosestLightSource();
		if ((Object)(object)currentLightTarget != (Object)null)
		{
			base.agent.speed = huntSpeed;
			((EnemyAI)this).SetDestinationToPosition(currentLightTarget.transform.position, false);
			if (Vector3.Distance(((Component)this).transform.position, currentLightTarget.transform.position) < 2f)
			{
				SabotageLightSource(currentLightTarget);
			}
			GrabbableObject component = currentLightTarget.GetComponent<GrabbableObject>();
			if ((Object)(object)component != (Object)null && component.isHeld)
			{
				base.targetPlayer = component.playerHeldBy;
			}
			else
			{
				base.targetPlayer = null;
			}
			return;
		}
		base.targetPlayer = null;
		base.agent.speed = patrolSpeed;
		if (!base.agent.hasPath || base.agent.remainingDistance < 2f)
		{
			Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)this).transform.position, false, 0, false, 50, false);
			if ((Object)(object)val != (Object)null)
			{
				((EnemyAI)this).SetDestinationToPosition(val.position, false);
			}
		}
	}

	public override void Update()
	{
		((EnemyAI)this).Update();
		if (!base.isEnemyDead)
		{
			ManageProximityLights();
			GlobalLightFlicker();
			ApplyProximityEffects();
			CheckAndManipulateDoors();
			base.stunNormalizedTimer = 0f;
		}
	}

	private GameObject FindClosestLightSource()
	{
		//IL_0162: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		GameObject result = null;
		float num = float.MaxValue;
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (!val.isPlayerControlled || val.isPlayerDead)
			{
				continue;
			}
			GrabbableObject currentlyHeldObjectServer = val.currentlyHeldObjectServer;
			if (!((Object)(object)currentlyHeldObjectServer != (Object)null) || currentlyHeldObjectServer is LungProp)
			{
				continue;
			}
			Light componentInChildren = ((Component)currentlyHeldObjectServer).gameObject.GetComponentInChildren<Light>();
			if ((Object)(object)componentInChildren != (Object)null && ((Behaviour)componentInChildren).enabled && componentInChildren.intensity > 0.01f)
			{
				float num2 = Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position);
				if (num2 < num)
				{
					num = num2;
					result = ((Component)currentlyHeldObjectServer).gameObject;
				}
			}
		}
		GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
		GrabbableObject[] array2 = array;
		foreach (GrabbableObject val2 in array2)
		{
			if (val2 is LungProp || val2.isHeld)
			{
				continue;
			}
			Light componentInChildren2 = ((Component)val2).gameObject.GetComponentInChildren<Light>();
			if ((Object)(object)componentInChildren2 != (Object)null && ((Behaviour)componentInChildren2).enabled && componentInChildren2.intensity > 0.01f)
			{
				float num3 = Vector3.Distance(((Component)this).transform.position, ((Component)val2).transform.position);
				if (num3 < num)
				{
					num = num3;
					result = ((Component)val2).gameObject;
				}
			}
		}
		return result;
	}

	private void SabotageLightSource(GameObject lightObj)
	{
		GrabbableObject component = lightObj.GetComponent<GrabbableObject>();
		if ((Object)(object)component == (Object)null)
		{
			return;
		}
		if (component.itemProperties.requiresBattery && component.insertedBattery != null)
		{
			component.insertedBattery.charge = 0f;
			component.insertedBattery.empty = true;
			FlashlightItem val = (FlashlightItem)(object)((component is FlashlightItem) ? component : null);
			if (val != null)
			{
				val.SwitchFlashlight(false);
			}
			else
			{
				component.UseItemOnClient(false);
			}
			currentDamageBonus += 5f;
		}
		else if (!(component is LungProp))
		{
			Light[] componentsInChildren = ((Component)component).gameObject.GetComponentsInChildren<Light>();
			Light[] array = componentsInChildren;
			foreach (Light val2 in array)
			{
				((Behaviour)val2).enabled = false;
			}
			currentDamageBonus += 5f;
		}
		doorCooldown = 1.2f;
		currentLightTarget = null;
	}

	private void ApplyProximityEffects()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
		if ((Object)(object)localPlayerController == (Object)null || localPlayerController.isPlayerDead)
		{
			return;
		}
		float num = Vector3.Distance(((Component)this).transform.position, ((Component)localPlayerController).transform.position);
		if (num < effectRange)
		{
			playerInZone = true;
			if (!(num < burnRange))
			{
				return;
			}
			int num2 = Mathf.RoundToInt((30f + currentDamageBonus) * Time.deltaTime);
			localPlayerController.DamagePlayer(num2, true, true, (CauseOfDeath)13, 0, false, default(Vector3));
			GrabbableObject[] itemSlots = localPlayerController.ItemSlots;
			foreach (GrabbableObject val in itemSlots)
			{
				if (!((Object)(object)val == (Object)null) && !(val is LungProp))
				{
					Light componentInChildren = ((Component)val).gameObject.GetComponentInChildren<Light>(false);
					if ((Object)(object)componentInChildren != (Object)null && ((Behaviour)componentInChildren).enabled)
					{
						SabotageLightSource(((Component)val).gameObject);
						break;
					}
				}
			}
		}
		else if (playerInZone)
		{
			playerInZone = false;
		}
	}

	private void ManageProximityLights()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		bool flag = false;
		PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
		foreach (PlayerControllerB val in allPlayerScripts)
		{
			if (val.isPlayerControlled && Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) < lightDisableRange)
			{
				flag = true;
				break;
			}
		}
		if (flag && !lightsAreOff)
		{
			RoundManager.Instance.FlickerLights(false, true);
			lightsAreOff = true;
		}
		else if (!flag && lightsAreOff)
		{
			RoundManager.Instance.FlickerLights(true, false);
			lightsAreOff = false;
		}
	}

	private void CheckAndManipulateDoors()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		if (doorCooldown > 0f)
		{
			doorCooldown -= Time.deltaTime;
		}
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 5f);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			DoorLock componentInParent = ((Component)val).gameObject.GetComponentInParent<DoorLock>();
			if ((Object)(object)componentInParent != (Object)null)
			{
				componentInParent.OpenDoorAsEnemyServerRpc();
			}
			if (doorCooldown <= 0f)
			{
				TerminalAccessibleObject componentInParent2 = ((Component)val).gameObject.GetComponentInParent<TerminalAccessibleObject>();
				if ((Object)(object)componentInParent2 != (Object)null)
				{
					componentInParent2.SetDoorOpenServerRpc(Random.value > 0.5f);
					doorCooldown = 3f;
				}
			}
		}
	}

	private void GlobalLightFlicker()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		flickerTimer -= Time.deltaTime;
		if (flickerTimer <= 0f)
		{
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			if ((Object)(object)localPlayerController != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)localPlayerController).transform.position) < 40f)
			{
				RoundManager.Instance.FlickerLights(false, false);
			}
			flickerTimer = Random.Range(4f, 6f);
		}
	}

	public override void HitEnemy(int force = 1, PlayerControllerB p = null, bool sfx = false, int id = -1)
	{
	}

	public override void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null)
	{
	}

	protected override void __initializeVariables()
	{
		((EnemyAI)this).__initializeVariables();
	}

	protected internal override string __getTypeName()
	{
		return "JammerAI";
	}
}
[BepInPlugin("mrkixcat.JammerEnemy", "The Jammer", "1.0.0")]
public class JammerPlugin : BaseUnityPlugin
{
	private const string GUID = "mrkixcat.JammerEnemy";

	private const string NAME = "The Jammer";

	private const string VERSION = "1.0.0";

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Jammer Plugin is waking up...");
		NetcodePatcher();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Jammer Mod initialized. LLL will handle asset loading.");
	}

	private void NetcodePatcher()
	{
		Type[] types = Assembly.GetExecutingAssembly().GetTypes();
		Type[] array = types;
		foreach (Type type in array)
		{
			MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo[] array2 = methods;
			foreach (MethodInfo methodInfo in array2)
			{
				object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
				if (customAttributes.Length != 0)
				{
					methodInfo.Invoke(null, null);
				}
			}
		}
	}
}
namespace JammerAI.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}