using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Arrhythmia.NetcodePatcher;
using BepInEx;
using GameNetcodeStuff;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Arrhythmia")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Arrhythmia")]
[assembly: AssemblyTitle("Arrhythmia")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class ArrhythmiaAI : EnemyAI
{
[CompilerGenerated]
private sealed class <MoveThenProvoke>d__24 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public NutcrackerEnemyAI nut;
public Vector3 targetPosition;
public int playerClientId;
public ArrhythmiaAI <>4__this;
private float <timeout>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <MoveThenProvoke>d__24(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if ((Object)(object)nut == (Object)null || ((EnemyAI)nut).isEnemyDead)
{
return false;
}
((EnemyAI)nut).agent.SetDestination(targetPosition);
((EnemyAI)nut).agent.isStopped = false;
<timeout>5__1 = 10f;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)nut != (Object)null && !((EnemyAI)nut).isEnemyDead && Vector3.Distance(((Component)nut).transform.position, targetPosition) > 2f && <timeout>5__1 > 0f)
{
<timeout>5__1 -= 0.5f;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
if ((Object)(object)nut != (Object)null && !((EnemyAI)nut).isEnemyDead)
{
nut.SeeMovingThreatServerRpc(playerClientId, true);
nut.SwitchTargetServerRpc(playerClientId);
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[Header("Composants & Assets")]
public Light eyeLight = null;
public Transform heartContainer = null;
public GameObject heartScrapPrefab = null;
public AudioClip failureSound = null;
[Header("Paramètres d'Équilibrage")]
public float damageRequiredForHeart = 100f;
public float effectRange = 15f;
public float searchInterval = 4f;
private float spawnProtectionTimer = 3f;
private float totalDamageDealt = 0f;
private GrabbableObject internalHeart = null;
private PlayerControllerB? targetedPlayer;
private bool heartIsExtractable = false;
private int damageAccumulator = 1;
private Volume customVolume = null;
private Vignette vignette = null;
private Exposure exposure = null;
private ChromaticAberration chromatic = null;
private float searchTimer = 0f;
public override void Start()
{
((EnemyAI)this).Start();
base.agent.speed = 0f;
base.agent.angularSpeed = 0f;
SetupCustomVolume();
if (((NetworkBehaviour)this).IsServer)
{
SpawnHeartInside();
}
if ((Object)(object)eyeLight != (Object)null)
{
((Behaviour)eyeLight).enabled = false;
eyeLight.intensity = 500f;
}
base.enemyHP = 999;
}
private void SpawnHeartInside()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)heartScrapPrefab == (Object)null))
{
GameObject val = Object.Instantiate<GameObject>(heartScrapPrefab, heartContainer.position, heartContainer.rotation, RoundManager.Instance.spawnedScrapContainer);
NetworkObject component = val.GetComponent<NetworkObject>();
if ((Object)(object)component != (Object)null)
{
component.Spawn(false);
}
internalHeart = val.GetComponent<GrabbableObject>();
if ((Object)(object)internalHeart != (Object)null)
{
internalHeart.SetScrapValue(120);
internalHeart.itemProperties.isScrap = true;
internalHeart.itemProperties.saveItemVariable = true;
val.transform.SetParent(heartContainer);
internalHeart.grabbable = false;
internalHeart.isInFactory = true;
}
}
}
public override void Update()
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
return;
}
if (spawnProtectionTimer > 0f)
{
spawnProtectionTimer -= Time.deltaTime;
return;
}
CheckHeartStatus();
HandleGazeLogic();
if ((Object)(object)targetedPlayer != (Object)null)
{
Vector3 val = ((Component)targetedPlayer).transform.position - ((Component)this).transform.position;
val.y = 0f;
if (val != Vector3.zero)
{
((Component)this).transform.rotation = Quaternion.LookRotation(val);
}
}
PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false);
if (!((Object)(object)closestPlayer != (Object)null))
{
return;
}
bool flag = false;
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val2 in allPlayerScripts)
{
if (val2.isPlayerControlled && IsVisibleToAnyPlayer())
{
flag = true;
break;
}
}
if (!flag)
{
Vector3 val3 = ((Component)closestPlayer).transform.position - ((Component)this).transform.position;
val3.y = 0f;
if (val3 != Vector3.zero)
{
((Component)this).transform.rotation = Quaternion.LookRotation(val3);
}
}
}
private void HandleGazeLogic()
{
bool flag = false;
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if (base.isEnemyDead)
{
return;
}
if (localPlayerController.isPlayerControlled && !localPlayerController.isPlayerDead && IsLookingAtMe(localPlayerController))
{
flag = true;
targetedPlayer = localPlayerController;
if (!((Behaviour)eyeLight).enabled)
{
((Behaviour)eyeLight).enabled = true;
}
UpdatePlayerVisuals(localPlayerController);
searchTimer = 0f;
}
if (!flag && (Object)(object)targetedPlayer == (Object)(object)localPlayerController)
{
ResetPlayerVisuals(localPlayerController);
((Behaviour)eyeLight).enabled = false;
if (!IsVisibleToAnyPlayer())
{
TeleportToShadows();
}
targetedPlayer = null;
}
if (!((Object)(object)targetedPlayer == (Object)null))
{
return;
}
searchTimer += Time.deltaTime;
if (searchTimer >= searchInterval)
{
if (!IsVisibleToAnyPlayer())
{
TeleportToShadows();
}
searchTimer = 0f;
}
}
private void CheckHeartStatus()
{
if (!base.isEnemyDead && ((Object)(object)internalHeart == (Object)null || (Object)(object)((Component)internalHeart).transform.parent != (Object)(object)heartContainer || internalHeart.isHeld))
{
PlayerControllerB val = null;
val = ((!((Object)(object)internalHeart != (Object)null) || !((Object)(object)internalHeart.playerHeldBy != (Object)null)) ? ((EnemyAI)this).GetClosestPlayer(false, false, false) : internalHeart.playerHeldBy);
KillEnemyWithVisuals();
if ((Object)(object)val != (Object)null)
{
ProvokeAllNutcrackersServerRpc((int)val.playerClientId);
}
}
}
[ServerRpc]
public void ProvokeAllNutcrackersServerRpc(int playerClientId)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Invalid comparison between Unknown and I4
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Invalid comparison between Unknown and I4
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
if (((NetworkBehaviour)this).OwnerClientId != networkManager.LocalClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
return;
}
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(1332609413u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, playerClientId);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 1332609413u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 || (!networkManager.IsServer && !networkManager.IsHost))
{
return;
}
NutcrackerEnemyAI[] array = Object.FindObjectsOfType<NutcrackerEnemyAI>();
NutcrackerEnemyAI[] array2 = array;
foreach (NutcrackerEnemyAI val3 in array2)
{
GameObject val4 = null;
float num = float.PositiveInfinity;
Vector3 position = ((Component)val3).transform.position;
GameObject[] insideAINodes = RoundManager.Instance.insideAINodes;
foreach (GameObject val5 in insideAINodes)
{
float num2 = Vector3.Distance(position, val5.transform.position);
if (num2 < num)
{
num = num2;
val4 = val5;
}
}
if ((Object)(object)val4 != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(MoveThenProvoke(val3, val4.transform.position, playerClientId));
}
}
}
[IteratorStateMachine(typeof(<MoveThenProvoke>d__24))]
private IEnumerator MoveThenProvoke(NutcrackerEnemyAI nut, Vector3 targetPosition, int playerClientId)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <MoveThenProvoke>d__24(0)
{
<>4__this = this,
nut = nut,
targetPosition = targetPosition,
playerClientId = playerClientId
};
}
private void KillEnemyWithVisuals()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
if (!base.isEnemyDead)
{
base.isEnemyDead = true;
if ((Object)(object)base.dieSFX != (Object)null)
{
AudioSource.PlayClipAtPoint(base.dieSFX, ((Component)this).transform.position, 3f);
}
if ((Object)(object)eyeLight != (Object)null)
{
((Behaviour)eyeLight).enabled = false;
}
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if ((Object)(object)localPlayerController != (Object)null)
{
ResetPlayerVisuals(localPlayerController);
}
((Behaviour)base.agent).enabled = false;
((EnemyAI)this).KillEnemyServerRpc(false);
}
}
[ClientRpc]
private void NotifyHeartReadyClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(462041426u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 462041426u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
internalHeart.grabbable = true;
}
}
}
private void TeleportToShadows()
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
if (base.isEnemyDead || !((NetworkBehaviour)this).IsServer)
{
return;
}
List<Vector3> list = new List<Vector3>();
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
NavMeshHit val3 = default(NavMeshHit);
foreach (PlayerControllerB val in allPlayerScripts)
{
if (!val.isPlayerControlled || val.isPlayerDead || !val.isInsideFactory)
{
continue;
}
for (int j = 0; j < 5; j++)
{
Vector3 val2 = ((Component)val).transform.position + Random.insideUnitSphere * 15f;
val2.y = ((Component)val).transform.position.y;
if (NavMesh.SamplePosition(val2, ref val3, 10f, -1) && !IsPositionVisibleToAnyPlayer(((NavMeshHit)(ref val3)).position))
{
list.Add(((NavMeshHit)(ref val3)).position);
}
}
}
if (list.Count > 0)
{
Vector3 val4 = list[Random.Range(0, list.Count)];
base.agent.Warp(val4);
base.serverPosition = val4;
}
}
private bool IsVisibleToAnyPlayer()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return IsPositionVisibleToAnyPlayer(((Component)this).transform.position + Vector3.up);
}
private bool IsPositionVisibleToAnyPlayer(Vector3 pos)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
foreach (PlayerControllerB val in allPlayerScripts)
{
if (val.isPlayerControlled && !val.isPlayerDead)
{
Vector3 val2 = val.gameplayCamera.WorldToViewportPoint(pos);
if (val2.z > 0f && val2.x > 0f && val2.x < 1f && val2.y > 0f && val2.y < 1f && !Physics.Linecast(((Component)val.gameplayCamera).transform.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
{
return true;
}
}
}
return false;
}
private void UpdatePlayerVisuals(PlayerControllerB lp)
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)lp != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
AudioLowPassFilter val = ((Component)lp.gameplayCamera).GetComponentInChildren<AudioLowPassFilter>();
if ((Object)(object)val == (Object)null)
{
val = ((Component)lp.gameplayCamera).gameObject.AddComponent<AudioLowPassFilter>();
}
((Behaviour)val).enabled = true;
val.cutoffFrequency = Mathf.Lerp(2000f, 250f, 1f);
if ((Object)(object)customVolume != (Object)null)
{
customVolume.weight = 1f;
float num = Mathf.Clamp(1f, 0f, 1f);
((VolumeParameter<float>)(object)vignette.intensity).value = num * 0.6f;
((VolumeParameter<float>)(object)chromatic.intensity).value = num * 1.5f;
((VolumeParameter<float>)(object)exposure.fixedExposure).value = Mathf.Lerp(0f, -4f, num);
}
HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
lp.JumpToFearLevel(1f, true);
lp.DamagePlayer(damageAccumulator, true, true, (CauseOfDeath)16, 0, false, default(Vector3));
totalDamageDealt += damageAccumulator;
if (totalDamageDealt >= damageRequiredForHeart && !heartIsExtractable)
{
internalHeart.grabbable = true;
NotifyHeartReadyClientRpc();
}
}
}
private void ResetPlayerVisuals(PlayerControllerB lp)
{
if (!((Object)(object)lp != (Object)(object)GameNetworkManager.Instance.localPlayerController))
{
if ((Object)(object)customVolume != (Object)null)
{
customVolume.weight = 0f;
}
AudioLowPassFilter componentInChildren = ((Component)lp.gameplayCamera).GetComponentInChildren<AudioLowPassFilter>();
if ((Object)(object)componentInChildren != (Object)null)
{
((Behaviour)componentInChildren).enabled = false;
}
lp.JumpToFearLevel(0f, true);
TeleportToShadows();
}
}
[ServerRpc(RequireOwnership = false)]
private void ExtractSuccessServerRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(2906188016u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 2906188016u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
ExtractSuccessClientRpc();
}
}
}
[ClientRpc]
private void ExtractSuccessClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(169941772u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 169941772u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.isEnemyDead = true;
if ((Object)(object)eyeLight != (Object)null)
{
((Behaviour)eyeLight).enabled = false;
}
((Behaviour)base.agent).enabled = false;
((Behaviour)this).enabled = false;
((EnemyAI)this).KillEnemyServerRpc(false);
}
}
private bool IsLookingAtMe(PlayerControllerB player)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((Component)eyeLight).transform.position - ((Component)player.gameplayCamera).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
float num = Vector3.Dot(((Component)player.gameplayCamera).transform.forward, normalized);
if (num > 0.98f)
{
RaycastHit val2 = default(RaycastHit);
if (Physics.Linecast(((Component)player.gameplayCamera).transform.position, ((Component)eyeLight).transform.position, ref val2, StartOfRound.Instance.collidersAndRoomMaskAndDefault) && (Object)(object)((Component)((RaycastHit)(ref val2)).collider).gameObject.transform.root != (Object)(object)((Component)this).transform.root)
{
return false;
}
return true;
}
return false;
}
private void SetupCustomVolume()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("Arrhythmia");
customVolume = val.AddComponent<Volume>();
customVolume.isGlobal = true;
customVolume.priority = 999f;
customVolume.profile = ScriptableObject.CreateInstance<VolumeProfile>();
vignette = customVolume.profile.Add<Vignette>(false);
((VolumeParameter)vignette.intensity).overrideState = true;
chromatic = customVolume.profile.Add<ChromaticAberration>(false);
((VolumeParameter)chromatic.intensity).overrideState = true;
exposure = customVolume.profile.Add<Exposure>(false);
((VolumeParameter)exposure.fixedExposure).overrideState = true;
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_ArrhythmiaAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1332609413u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_1332609413));
NetworkManager.__rpc_func_table.Add(462041426u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_462041426));
NetworkManager.__rpc_func_table.Add(2906188016u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_2906188016));
NetworkManager.__rpc_func_table.Add(169941772u, (RpcReceiveHandler)new RpcReceiveHandler(__rpc_handler_169941772));
}
private static void __rpc_handler_1332609413(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Invalid comparison between Unknown and I4
NetworkManager networkManager = target.NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
{
if ((int)networkManager.LogLevel <= 1)
{
Debug.LogError((object)"Only the owner can invoke a ServerRpc that requires ownership!");
}
}
else
{
int playerClientId = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref playerClientId);
target.__rpc_exec_stage = (__RpcExecStage)1;
((ArrhythmiaAI)(object)target).ProvokeAllNutcrackersServerRpc(playerClientId);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_462041426(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((ArrhythmiaAI)(object)target).NotifyHeartReadyClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2906188016(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)1;
((ArrhythmiaAI)(object)target).ExtractSuccessServerRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_169941772(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((ArrhythmiaAI)(object)target).ExtractSuccessClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "ArrhythmiaAI";
}
}
[BepInPlugin("mrkixcat.ArrhythmiaEnemy", "The Arrhythmia", "1.0.0")]
public class ArrhythmiaPlugin : BaseUnityPlugin
{
private const string GUID = "mrkixcat.ArrhythmiaEnemy";
private const string NAME = "The Arrhythmia";
private const string VERSION = "1.0.0";
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"The Arrhythmia is waking up...");
NetcodePatcher();
((BaseUnityPlugin)this).Logger.LogInfo((object)"The Arrhythmia initialized. LLL will handle asset loading.");
}
private void NetcodePatcher()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0 && methodInfo.GetParameters().Length == 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
namespace Arrhythmia.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}