Decompiled source of Junkrooms v4.0.0

JunkroomsPatch.dll

Decompiled 5 days ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Patches")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Patches")]
[assembly: AssemblyTitle("Patches")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EnregistrementPorteDirect;

[BepInPlugin("com.mrkixcat.junkroomspatch", "JunkroomsPatch", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private void Awake()
	{
		string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
		string text = Path.Combine(directoryName, "junkrooms.lethalbundle");
		if (!File.Exists(text))
		{
			return;
		}
		AssetBundle val = AssetBundle.LoadFromFile(text);
		if ((Object)(object)val == (Object)null)
		{
			return;
		}
		string text2 = "";
		string[] allAssetNames = val.GetAllAssetNames();
		string[] array = allAssetNames;
		foreach (string text3 in array)
		{
			if (text3.Contains("entranceteleportb"))
			{
				text2 = text3;
				break;
			}
		}
		GameObject val2 = null;
		if (!string.IsNullOrEmpty(text2))
		{
			val2 = val.LoadAsset<GameObject>(text2);
		}
		if ((Object)(object)val2 == (Object)null)
		{
			val2 = val.LoadAsset<GameObject>("EntranceTeleportB");
		}
		if ((Object)(object)val2 == (Object)null)
		{
			val2 = val.LoadAsset<GameObject>("EntranceTeleportB.prefab");
		}
		if ((Object)(object)val2 == (Object)null)
		{
			val.Unload(false);
			return;
		}
		NetworkPrefabs.RegisterNetworkPrefab(val2);
		val.Unload(false);
	}
}