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| Date uploaded | a week ago |
| Version | 4.0.0 |
| Download link | MrKixcat-Junkrooms-4.0.0.zip |
| Downloads | 1308 |
| Dependency string | MrKixcat-Junkrooms-4.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.4.1IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11README
The Junkrooms
- This interior can appear on moons with multiples fire exits ( custom weight for my moons and vanilla moons )
- But for other modded moons it's 25/300 ( Of course, you can suggest custom weights for other modded moons if you are the creator )
Screenshots









Incompatibilities
- CullFactory ( In Cullfactory's settings, there's a "Disable culling for interiors" field. You need to add "junkrooms" to it )
Issues
Currently nothing ( go check github )
Github / Feedback
https://github.com/Killian-Wesker/MrKixcatInteriors/issues
Thanks to
- Zeekerss for making Lethal Company ( very good game :> )
- IAmBatby for creating LethalLevelLoader ( can't play without it <3 )
- Alice for creating DungeonGenerationPlus ( very good dungeon generation )
- giosuel for creating Imperium ( best testing tool )
- Thunderstore for hosting my mod ( so i can share it )
CHANGELOG
4.0.1
- Adjusted lights ( changed temperature, intensity, range, and mesh )
- Better bonus rooms
- Better doors
4.0.0
- The Great Rework
3.2.0
- Reworked some features
3.1.0
- Modular Tiles added
3.0.0
- TileSets modified
- The MainRoom is the center of the dungeon
- Removed some tiles
- DungeonGenerationPlus is now a dependency
- Literally a backroom update
- Bundle size reduced
- Dungeon generation brainless fixed
2.3.0
- Added compatibility with EntranceBlocker and LethalPerformance ( Thanks to llkiur for reporting these bugs on Discord )
- LethalPerformance will likely show you an 'entrance teleport mismatch' error, but it has absolutely no impact
2.2.0
- Three tiles can have a breaker box
2.1.0
- DungeonGenerationPlus is removed because it's not a dependency, but i will do more tests in the future
- My ApparatusRoom can't live with cars :/ ( tiles issues fixed )
2.0.1
- Apparatus doors fixed, and the new tile is now good
2.0.0
- Big interior improvments + one another tile
1.1.1
- Removed some vents, when they are opened they show BLACK and not my WALL
1.1.0
- I fixed navmesh issues ( monsters can move to another tile easily YIPPEE )
1.0.1
- Hopefully i fixed the fire exit desync
1.0.0
- Initial release