using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LandingLootToChat")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LandingLootToChat")]
[assembly: AssemblyTitle("LandingLootToChat")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace LandingLootToChat
{
[BepInPlugin("yourname.LandingLootToChat", "LandingLootToChat by mrlistvin", "1.8.1")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource? Log;
internal static MethodInfo? AddTextToChatOnServerMethod;
internal static MethodInfo? AddChatMessageMethod;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("yourname.LandingLootToChat").PatchAll();
Type typeFromHandle = typeof(HUDManager);
AddTextToChatOnServerMethod = typeFromHandle.GetMethod("AddTextToChatOnServer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2]
{
typeof(string),
typeof(int)
}, null);
AddChatMessageMethod = typeFromHandle.GetMethod("AddChatMessage", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2]
{
typeof(string),
typeof(string)
}, null);
ManualLogSource? log = Log;
if (log != null)
{
log.LogInfo((object)"yourname.LandingLootToChat loaded (By mrlistvin).");
}
}
internal static string GetDungeonTypeName(int dungeonType)
{
return dungeonType switch
{
0 => "Фабрика",
1 => "Особняк",
4 => "Шахта",
_ => "Фабрика",
};
}
internal static void SendChatMessageToAll(string message)
{
try
{
HUDManager instance = HUDManager.Instance;
if ((Object)(object)instance == (Object)null)
{
return;
}
string text = message?.Trim() ?? string.Empty;
if (text.Length != 0)
{
if (text.Length > 512)
{
text = text.Substring(0, 512);
}
if (AddTextToChatOnServerMethod != null)
{
AddTextToChatOnServerMethod.Invoke(instance, new object[2] { text, -1 });
}
else if (AddChatMessageMethod != null)
{
AddChatMessageMethod.Invoke(instance, new object[2]
{
text,
string.Empty
});
instance.lastChatMessage = "";
}
}
}
catch (Exception arg)
{
ManualLogSource? log = Log;
if (log != null)
{
log.LogError((object)$"[LandingLootToChat] Error sending chat message: {arg}");
}
}
}
}
internal static class LootCache
{
internal static bool HasData;
internal static int DungeonType;
internal static int OneHanded;
internal static int TwoHanded;
internal static int TotalValue;
internal static int HivesCount;
internal static void Set(int dungeonType, int oneHanded, int twoHanded, int totalValue, int hivesCount)
{
DungeonType = dungeonType;
OneHanded = oneHanded;
TwoHanded = twoHanded;
TotalValue = totalValue;
HivesCount = hivesCount;
HasData = true;
}
internal static void Clear()
{
HasData = false;
DungeonType = 0;
OneHanded = 0;
TwoHanded = 0;
TotalValue = 0;
HivesCount = 0;
}
}
[HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")]
internal static class LandingLootPatch
{
[CompilerGenerated]
private sealed class <CountAndAnnounceLoot>d__2 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public RoundManager rm;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CountAndAnnounceLoot>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(10f);
<>1__state = 1;
return true;
case 1:
{
<>1__state = -1;
CountLootOnce(out var oneHanded, out var twoHanded, out var totalValue, out var hivesCount);
LootCache.Set(rm.currentDungeonType, oneHanded, twoHanded, totalValue, hivesCount);
try
{
Plugin.SendChatMessageToAll(BuildLootMessage(rm.currentDungeonType, oneHanded, twoHanded, totalValue, hivesCount));
}
catch (Exception arg)
{
ManualLogSource? log = Plugin.Log;
if (log != null)
{
log.LogError((object)$"[LandingLootToChat] Error while building chat message: {arg}");
}
}
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[HarmonyPostfix]
private static void AfterLevelGenerated(RoundManager __instance)
{
try
{
LootCache.Clear();
if (!(((object)RoundManager.Instance?.currentLevel)?.ToString() ?? string.Empty).StartsWith("CompanyBuildingLevel", StringComparison.Ordinal))
{
((MonoBehaviour)__instance).StartCoroutine(CountAndAnnounceLoot(__instance));
}
}
catch (Exception arg)
{
ManualLogSource? log = Plugin.Log;
if (log != null)
{
log.LogError((object)$"[LandingLootToChat] Error starting coroutine: {arg}");
}
}
}
private static void CountLootOnce(out int oneHanded, out int twoHanded, out int totalValue, out int hivesCount)
{
oneHanded = 0;
twoHanded = 0;
totalValue = 0;
hivesCount = 0;
GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
foreach (GrabbableObject val in array)
{
if (!((Object)(object)val == (Object)null) && !((Object)(object)val.itemProperties == (Object)null) && val.itemProperties.isScrap && !val.isInShipRoom && !val.isInElevator && !val.scrapPersistedThroughRounds)
{
totalValue += val.scrapValue;
if (val.itemProperties.twoHanded)
{
twoHanded++;
}
else
{
oneHanded++;
}
if ((val.itemProperties.itemName ?? string.Empty).ToLowerInvariant().Contains("hive"))
{
hivesCount++;
}
}
}
}
[IteratorStateMachine(typeof(<CountAndAnnounceLoot>d__2))]
private static IEnumerator CountAndAnnounceLoot(RoundManager rm)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CountAndAnnounceLoot>d__2(0)
{
rm = rm
};
}
internal static string BuildLootMessage(int dungeonType, int oneHanded, int twoHanded, int totalValue, int hivesCount)
{
string dungeonTypeName = Plugin.GetDungeonTypeName(dungeonType);
string text = "<color=#00ffff>" + dungeonTypeName + "</color>";
string text2 = $"<color=#ff0000>Одноручного</color>: <color=#ffff00>{oneHanded}</color>";
string text3 = $"<color=#ff0000>Двуручного</color>: <color=#ffff00>{twoHanded}</color>";
string text4 = $"<color=#ff0000>Общая ценность</color>: <color=#ffff00>${totalValue}</color>";
string text5 = text + "\n" + text2 + "\n" + text3 + "\n" + text4;
if (hivesCount > 0)
{
string text6 = $"<color=#ff0000>Ульи пчёл</color>: <color=#ffff00>{hivesCount}</color>";
text5 = text5 + "\n" + text6;
}
return text5;
}
}
[HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")]
internal static class LootChatCommandPatch
{
[HarmonyPrefix]
private static bool Prefix(string chatMessage, int playerId)
{
try
{
if (string.IsNullOrWhiteSpace(chatMessage))
{
return true;
}
if (chatMessage.StartsWith("/loot", StringComparison.OrdinalIgnoreCase))
{
if (LootCache.HasData)
{
Plugin.SendChatMessageToAll(LandingLootPatch.BuildLootMessage(LootCache.DungeonType, LootCache.OneHanded, LootCache.TwoHanded, LootCache.TotalValue, LootCache.HivesCount));
}
else
{
Plugin.SendChatMessageToAll("<color=#ff0000>Данные о луте ещё не готовы</color>");
}
return false;
}
return true;
}
catch (Exception arg)
{
ManualLogSource? log = Plugin.Log;
if (log != null)
{
log.LogError((object)$"[LandingLootToChat] Error in /loot command patch: {arg}");
}
return true;
}
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "yourname.LandingLootToChat";
public const string PLUGIN_NAME = "LandingLootToChat by mrlistvin";
public const string PLUGIN_VERSION = "1.8.1";
}
}