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Decompiled source of LandingLootToChat v1.8.2
LandingLootToChat.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LandingLootToChat")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LandingLootToChat")] [assembly: AssemblyTitle("LandingLootToChat")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LandingLootToChat { [BepInPlugin("yourname.LandingLootToChat", "LandingLootToChat by mrlistvin", "1.8.1")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource? Log; internal static MethodInfo? AddTextToChatOnServerMethod; internal static MethodInfo? AddChatMessageMethod; private void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; new Harmony("yourname.LandingLootToChat").PatchAll(); Type typeFromHandle = typeof(HUDManager); AddTextToChatOnServerMethod = typeFromHandle.GetMethod("AddTextToChatOnServer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2] { typeof(string), typeof(int) }, null); AddChatMessageMethod = typeFromHandle.GetMethod("AddChatMessage", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new Type[2] { typeof(string), typeof(string) }, null); ManualLogSource? log = Log; if (log != null) { log.LogInfo((object)"yourname.LandingLootToChat loaded (By mrlistvin)."); } } internal static string GetDungeonTypeName(int dungeonType) { return dungeonType switch { 0 => "Фабрика", 1 => "Особняк", 4 => "Шахта", _ => "Фабрика", }; } internal static void SendChatMessageToAll(string message) { try { HUDManager instance = HUDManager.Instance; if ((Object)(object)instance == (Object)null) { return; } string text = message?.Trim() ?? string.Empty; if (text.Length != 0) { if (text.Length > 512) { text = text.Substring(0, 512); } if (AddTextToChatOnServerMethod != null) { AddTextToChatOnServerMethod.Invoke(instance, new object[2] { text, -1 }); } else if (AddChatMessageMethod != null) { AddChatMessageMethod.Invoke(instance, new object[2] { text, string.Empty }); instance.lastChatMessage = ""; } } } catch (Exception arg) { ManualLogSource? log = Log; if (log != null) { log.LogError((object)$"[LandingLootToChat] Error sending chat message: {arg}"); } } } } internal static class LootCache { internal static bool HasData; internal static int DungeonType; internal static int OneHanded; internal static int TwoHanded; internal static int TotalValue; internal static int HivesCount; internal static void Set(int dungeonType, int oneHanded, int twoHanded, int totalValue, int hivesCount) { DungeonType = dungeonType; OneHanded = oneHanded; TwoHanded = twoHanded; TotalValue = totalValue; HivesCount = hivesCount; HasData = true; } internal static void Clear() { HasData = false; DungeonType = 0; OneHanded = 0; TwoHanded = 0; TotalValue = 0; HivesCount = 0; } } [HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")] internal static class LandingLootPatch { [CompilerGenerated] private sealed class <CountAndAnnounceLoot>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public RoundManager rm; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <CountAndAnnounceLoot>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(10f); <>1__state = 1; return true; case 1: { <>1__state = -1; CountLootOnce(out var oneHanded, out var twoHanded, out var totalValue, out var hivesCount); LootCache.Set(rm.currentDungeonType, oneHanded, twoHanded, totalValue, hivesCount); try { Plugin.SendChatMessageToAll(BuildLootMessage(rm.currentDungeonType, oneHanded, twoHanded, totalValue, hivesCount)); } catch (Exception arg) { ManualLogSource? log = Plugin.Log; if (log != null) { log.LogError((object)$"[LandingLootToChat] Error while building chat message: {arg}"); } } return false; } } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [HarmonyPostfix] private static void AfterLevelGenerated(RoundManager __instance) { try { LootCache.Clear(); if (!(((object)RoundManager.Instance?.currentLevel)?.ToString() ?? string.Empty).StartsWith("CompanyBuildingLevel", StringComparison.Ordinal)) { ((MonoBehaviour)__instance).StartCoroutine(CountAndAnnounceLoot(__instance)); } } catch (Exception arg) { ManualLogSource? log = Plugin.Log; if (log != null) { log.LogError((object)$"[LandingLootToChat] Error starting coroutine: {arg}"); } } } private static void CountLootOnce(out int oneHanded, out int twoHanded, out int totalValue, out int hivesCount) { oneHanded = 0; twoHanded = 0; totalValue = 0; hivesCount = 0; GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>(); foreach (GrabbableObject val in array) { if (!((Object)(object)val == (Object)null) && !((Object)(object)val.itemProperties == (Object)null) && val.itemProperties.isScrap && !val.isInShipRoom && !val.isInElevator && !val.scrapPersistedThroughRounds) { totalValue += val.scrapValue; if (val.itemProperties.twoHanded) { twoHanded++; } else { oneHanded++; } if ((val.itemProperties.itemName ?? string.Empty).ToLowerInvariant().Contains("hive")) { hivesCount++; } } } } [IteratorStateMachine(typeof(<CountAndAnnounceLoot>d__2))] private static IEnumerator CountAndAnnounceLoot(RoundManager rm) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CountAndAnnounceLoot>d__2(0) { rm = rm }; } internal static string BuildLootMessage(int dungeonType, int oneHanded, int twoHanded, int totalValue, int hivesCount) { string dungeonTypeName = Plugin.GetDungeonTypeName(dungeonType); string text = "<color=#00ffff>" + dungeonTypeName + "</color>"; string text2 = $"<color=#ff0000>Одноручного</color>: <color=#ffff00>{oneHanded}</color>"; string text3 = $"<color=#ff0000>Двуручного</color>: <color=#ffff00>{twoHanded}</color>"; string text4 = $"<color=#ff0000>Общая ценность</color>: <color=#ffff00>${totalValue}</color>"; string text5 = text + "\n" + text2 + "\n" + text3 + "\n" + text4; if (hivesCount > 0) { string text6 = $"<color=#ff0000>Ульи пчёл</color>: <color=#ffff00>{hivesCount}</color>"; text5 = text5 + "\n" + text6; } return text5; } } [HarmonyPatch(typeof(HUDManager), "AddTextToChatOnServer")] internal static class LootChatCommandPatch { [HarmonyPrefix] private static bool Prefix(string chatMessage, int playerId) { try { if (string.IsNullOrWhiteSpace(chatMessage)) { return true; } if (chatMessage.StartsWith("/loot", StringComparison.OrdinalIgnoreCase)) { if (LootCache.HasData) { Plugin.SendChatMessageToAll(LandingLootPatch.BuildLootMessage(LootCache.DungeonType, LootCache.OneHanded, LootCache.TwoHanded, LootCache.TotalValue, LootCache.HivesCount)); } else { Plugin.SendChatMessageToAll("<color=#ff0000>Данные о луте ещё не готовы</color>"); } return false; } return true; } catch (Exception arg) { ManualLogSource? log = Plugin.Log; if (log != null) { log.LogError((object)$"[LandingLootToChat] Error in /loot command patch: {arg}"); } return true; } } } internal static class MyPluginInfo { public const string PLUGIN_GUID = "yourname.LandingLootToChat"; public const string PLUGIN_NAME = "LandingLootToChat by mrlistvin"; public const string PLUGIN_VERSION = "1.8.1"; } }