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SchoolDungeon
[1.2.0 Release] Adds a new dungeon: school, and one special item.
| Date uploaded | 6 hours ago |
| Version | 1.2.0 |
| Download link | MrUnrealTeam-SchoolDungeon-1.2.0.zip |
| Downloads | 1344 |
| Dependency string | MrUnrealTeam-SchoolDungeon-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
Preferred version: 1.1.6README
SchoolDungeon
This mod adds a new dungeon - school. As default, spawns on "Dine" and "MAOY School". Also adds one special item: Fire extinguisher. Spawns like lung, max 2 in all dungeon.




Also check my custom moon
Known issues
There are no known issues at the moment.
Installation
- Install BepInEx into your game.
- Download LethalLib and drop it into "Lethal Company\BepInEx\plugins"
- Download HookGenPatcher and unpack it into "Lethal Company\BepInEx"
- Download LethalLevelLoader and drop it into "Lethal Company\BepInEx\plugins"
- Download this mod and move "SchoolDungeon" folder to "Lethal Company\BepInEx\plugins".
Credits
- IAmBatby for LethalLevelLoader
- Evasia for LethalLib and UnityTemplateProject
- Badham_Mods for example assets of his dungeon and helping in some questions
- Dantor for helping in some questions
- Plastered_Crab for helping in some questions
- Piggy for helping in some questions
- Cobertos for helping in some questions
CHANGELOG
-
1.2.0
- Added:
- Four new tiles: dining room, large sports room, assembly hall, staff only
- One new special item: Fire extinguisher (spawns like lung, max 2 in all dungeon)
- Breaker box and Lung apparatus spawn (in staff only room)
- Fixes:
- Reworked lightning for Breaker box and Lung apparatus
- Fixed spray paint (painting didn't work before)
- Fixed some troubles with AI moving
- Slightly changed settings description
- Added:
-
1.1.1
- Fixed an issue when the dungeon wouldn't spawn on moons with "all" setting in DungeonMoonsList
- Fixed "AssetBundleLoader.RegisterExtendedDungeonFlow() is deprecated." warning
-
1.1.0
- Added corner tiles
- Added second double-row classroom tile
- Reworked stairs tile
- Reworked wc tile
- Reworked AINodes on tiles
- Some classroom tiles now can only spawn once
- Added one doorway on default classroom tile
- Fixed crashes on moons with big dungeon size
- Now start tile has more branches than one
-
1.0.6
- Now any number of fire exits can appear
- The room with the stairs has been slightly changed
- Fixed "Source mesh (name) is skipped because it does not allow read access" warning
-
1.0.5
- Fixed door unsync in multiplayer
-
1.0.4
- Not an update, just fixed a description and changelog
-
1.0.2 (3)
- Updated dependencies
- Package size reduced
- Tried to fix doors unsync (i can't check it now, if issue still happens, i fixed it in the next patch)
-
1.0.1
- Fixed a bug where centipedes would stick to the ceiling when passing through it
- Some texture resolutions decreased (now package size reduced by three times)
- Metal doors is not blocker (Now metal doors spawns on start room as a deco and as a fire exit in other rooms)
-
1.0.0
- New dungeon: School dungeon