Decompiled source of GuiltyGearCharacters v0.1.2
BepInEx/plugins/StriveCharactersMod.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("StriveCharactersMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StriveCharactersMod")] [assembly: AssemblyTitle("StriveCharactersMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRELPHELT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "elphelt"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAYMODEL4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MayModel4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJACKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "jacko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBRIDGET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bridget"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.muddii.ggchars", "GuiltyGearCharacters", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> defaultBridgetSkin { get; private set; } private static void InitConfig() { defaultBridgetSkin = config.Bind<bool>("Suits to Replace Settings", "Enable Bridget as default", false, "Enable to replace every non-GG suit with Bridget."); } private void Awake() { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Elphelt", typeof(MRELPHELT)); ModelReplacementAPI.RegisterSuitModelReplacement("May", typeof(MRMAYMODEL4)); ModelReplacementAPI.RegisterSuitModelReplacement("Bridget", typeof(MRBRIDGET)); ModelReplacementAPI.RegisterSuitModelReplacement("Jacko", typeof(MRJACKO)); if (defaultBridgetSkin.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRBRIDGET)); } Harmony val = new Harmony("com.muddii.ggchars"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.muddii.ggchars is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }
StriveCharactersMod.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("StriveCharactersMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StriveCharactersMod")] [assembly: AssemblyTitle("StriveCharactersMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRELPHELT : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "elphelt"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRMAYMODEL4 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "MayModel4"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRJACKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "jacko"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBRIDGET : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "bridget"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.muddii.ggchars", "GuiltyGearCharacters", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> defaultBridgetSkin { get; private set; } private static void InitConfig() { defaultBridgetSkin = config.Bind<bool>("Suits to Replace Settings", "Enable Bridget as default", false, "Enable to replace every non-GG suit with Bridget."); } private void Awake() { //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Elphelt", typeof(MRELPHELT)); ModelReplacementAPI.RegisterSuitModelReplacement("May", typeof(MRMAYMODEL4)); ModelReplacementAPI.RegisterSuitModelReplacement("Bridget", typeof(MRBRIDGET)); ModelReplacementAPI.RegisterSuitModelReplacement("Jacko", typeof(MRJACKO)); if (defaultBridgetSkin.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRBRIDGET)); } Harmony val = new Harmony("com.muddii.ggchars"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.muddii.ggchars is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "templatebundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }