Decompiled source of WulfrumAlligatorThumper v1.0.1

Grumper.dll

Decompiled 7 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("GutterBirds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GutterBirds")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("66f00767-d64c-4f56-8098-04c8f655e903")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GreenThumper;

[BepInPlugin("Muddii.GreenThumper", "GreenThumper", "1.0.0.0")]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch]
	internal class EnemyPatches
	{
		[HarmonyPatch(typeof(CrawlerAI), "__initializeVariables")]
		[HarmonyPostfix]
		public static void ChangeThumperMat(CrawlerAI __instance)
		{
			Transform val = ((Component)__instance).transform.Find("CrawlerModel");
			Transform val2 = ((Component)val).transform.Find("Cube.002");
			((Renderer)((Component)val2).GetComponentInChildren<SkinnedMeshRenderer>()).material = bundle.LoadAsset<Material>("Assets/WackThumper/Head.mat");
		}
	}

	private const string GUID = "Muddii.GreenThumper";

	private const string NAME = "GreenThumper";

	private const string VERSION = "1.0.0.0";

	private readonly Harmony harmony = new Harmony("Muddii.GreenThumper");

	public static AssetBundle Assets;

	public static Plugin Instance;

	public static string assetDir = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "thumper");

	public static AssetBundle bundle = AssetBundle.LoadFromFile(assetDir);

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		harmony.PatchAll(typeof(EnemyPatches));
	}
}