Decompiled source of Sacha Mod v1.1.1

plugins/Sacha_Mod/NBPCSDC.Sacha_Mod.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using NBPCSDC.Sacha_Mod.NetcodePatcher;
using Sacha_Mod.Configuration;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NBPCSDC.Sacha_Mod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+3cf8c6938c495fc09d2003d8fd0872680c0fe921")]
[assembly: AssemblyProduct("Sacha_Mod")]
[assembly: AssemblyTitle("NBPCSDC.Sacha_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class FootstepSound : NetworkBehaviour
{
	[Header("Audio Source")]
	public AudioSource? footstepSource;

	[Header("Footstep Clips")]
	public AudioClip[]? footstepClips;

	public void WalkSound()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		if (((NetworkBehaviour)this).IsOwner)
		{
			PlayFootstepServerRpc();
		}
	}

	[ServerRpc(RequireOwnership = false)]
	private void PlayFootstepServerRpc(ServerRpcParams rpcParams = default(ServerRpcParams))
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				FastBufferWriter val = ((NetworkBehaviour)this).__beginSendServerRpc(1085873162u, rpcParams, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendServerRpc(ref val, 1085873162u, rpcParams, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && !((Object)(object)footstepSource == (Object)null) && footstepClips != null && footstepClips.Length != 0)
			{
				int clipIndex = Random.Range(0, footstepClips.Length);
				PlayFootstepClientRpc(clipIndex);
			}
		}
	}

	[ClientRpc]
	private void PlayFootstepClientRpc(int clipIndex)
	{
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Invalid comparison between Unknown and I4
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Invalid comparison between Unknown and I4
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2270983184u, val, (RpcDelivery)0);
				BytePacker.WriteValueBitPacked(val2, clipIndex);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2270983184u, val, (RpcDelivery)0);
			}
			if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((Object)(object)footstepSource == (Object)null) && footstepClips != null && footstepClips.Length != 0 && footstepClips.Length != 0)
			{
				AudioClip val3 = footstepClips[Mathf.Clamp(clipIndex, 0, footstepClips.Length - 1)];
				footstepSource.PlayOneShot(val3);
			}
		}
	}

	protected override void __initializeVariables()
	{
		((NetworkBehaviour)this).__initializeVariables();
	}

	[RuntimeInitializeOnLoadMethod]
	internal static void InitializeRPCS_FootstepSound()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Expected O, but got Unknown
		NetworkManager.__rpc_func_table.Add(1085873162u, new RpcReceiveHandler(__rpc_handler_1085873162));
		NetworkManager.__rpc_func_table.Add(2270983184u, new RpcReceiveHandler(__rpc_handler_2270983184));
	}

	private static void __rpc_handler_1085873162(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			ServerRpcParams server = rpcParams.Server;
			target.__rpc_exec_stage = (__RpcExecStage)1;
			((FootstepSound)(object)target).PlayFootstepServerRpc(server);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	private static void __rpc_handler_2270983184(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		NetworkManager networkManager = target.NetworkManager;
		if (networkManager != null && networkManager.IsListening)
		{
			int clipIndex = default(int);
			ByteUnpacker.ReadValueBitPacked(reader, ref clipIndex);
			target.__rpc_exec_stage = (__RpcExecStage)2;
			((FootstepSound)(object)target).PlayFootstepClientRpc(clipIndex);
			target.__rpc_exec_stage = (__RpcExecStage)0;
		}
	}

	protected internal override string __getTypeName()
	{
		return "FootstepSound";
	}
}
namespace Sacha_Mod
{
	[RequireComponent(typeof(Animator))]
	public class IKControl : MonoBehaviour
	{
		protected Animator animator;

		public Transform lookObj;

		public bool ikActive;

		private void Start()
		{
			animator = ((Component)this).GetComponent<Animator>();
		}

		private void OnAnimatorIK()
		{
			if (Object.op_Implicit((Object)(object)animator) && ikActive)
			{
				moveHeadClientRpc();
			}
		}

		[ClientRpc]
		private void moveHeadClientRpc()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)lookObj != (Object)null)
			{
				animator.SetLookAtWeight(1f);
				animator.SetLookAtPosition(lookObj.position);
			}
			else
			{
				animator.SetLookAtWeight(0f);
			}
		}
	}
	[BepInPlugin("NBPCSDC.Sacha_Mod", "Sacha_Mod", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			InitializeNetworkBehaviours();
			string path = "sachamodassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("Sacha");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SachaTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SachaTK");
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)4,
					40
				},
				{
					(LevelTypes)8,
					20
				},
				{
					(LevelTypes)16,
					15
				},
				{
					(LevelTypes)32,
					15
				},
				{
					(LevelTypes)64,
					40
				},
				{
					(LevelTypes)128,
					10
				},
				{
					(LevelTypes)256,
					35
				},
				{
					(LevelTypes)512,
					40
				},
				{
					(LevelTypes)(-1),
					20
				},
				{
					(LevelTypes)1024,
					20
				}
			};
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>
			{
				{ "EGyptLevel", 50 },
				{ "46 Infernis", 69 }
			};
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, dictionary, dictionary2, val2, val3);
			Logger.LogInfo((object)"Plugin NBPCSDC.Sacha_Mod is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class SachaAI : EnemyAI
	{
		public enum SoundCategory
		{
			Clap,
			Combat,
			Attack,
			Hit,
			Hello,
			Random,
			Flee,
			Song,
			StopTarget
		}

		private enum State
		{
			SearchingForPlayer,
			FollowPlayer,
			IsInCombat,
			RunAway,
			AttackInProgress,
			ReceiveHitInProgress,
			EmotePlaying,
			HelloInProgress,
			ClapInProgress
		}

		private enum MovementMode
		{
			Run,
			Walk,
			Idle,
			Backup
		}

		[CompilerGenerated]
		private sealed class <PlayHelloAndWait>d__60 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SachaAI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <PlayHelloAndWait>d__60(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Expected O, but got Unknown
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0064: Expected O, but got Unknown
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0096: Expected O, but got Unknown
				int num = <>1__state;
				SachaAI CS$<>8__locals0 = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => CS$<>8__locals0.IsPlayerLookingAtEnemy()));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					CS$<>8__locals0.PlaySoundServerRpc(SoundCategory.Hello);
					CS$<>8__locals0.DoAnimationClientRpc("hello");
					<>2__current = (object)new WaitForSeconds(2f);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					CS$<>8__locals0.helloDone = true;
					((EnemyAI)CS$<>8__locals0).SwitchToBehaviourClientRpc(1);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <TakeHit>d__62 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SachaAI <>4__this;

			public int force;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <TakeHit>d__62(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0148: Unknown result type (might be due to invalid IL or missing references)
				//IL_0152: Expected O, but got Unknown
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				SachaAI sachaAI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(5);
					sachaAI.ik_Control.ikActive = false;
					((EnemyAI)sachaAI).creatureAnimator.SetInteger("hitIndex", sachaAI.enemyRandom.Next(0, 2));
					sachaAI.DoAnimationClientRpc("hit");
					sachaAI.PlaySoundServerRpc(SoundCategory.Hit);
					if (((EnemyAI)sachaAI).enemyHP - force <= 0)
					{
						((MonoBehaviour)sachaAI).StopCoroutine(sachaAI.attack());
						sachaAI.StopSong();
						((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(3);
						((EnemyAI)sachaAI).creatureAnimator.SetBool("isCombat", false);
						sachaAI.PlaySoundServerRpc(SoundCategory.Flee);
						sachaAI.DoAnimationClientRpc("runAway");
						sachaAI.updateRotation = false;
						sachaAI.farestNodeFromPos = ((EnemyAI)sachaAI).ChooseFarthestNodeFromPosition(((Component)((EnemyAI)sachaAI).targetPlayer).transform.position, false, 0, false, 50, false);
						sachaAI.targetPosition = sachaAI.farestNodeFromPos.position;
						((EnemyAI)sachaAI).SetDestinationToPosition(sachaAI.targetPosition, true);
						((EnemyAI)sachaAI).agent.speed = sachaAI.runSpeed * 3f;
						break;
					}
					((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(2);
					((EnemyAI)sachaAI).creatureAnimator.SetBool("isCombat", true);
					sachaAI.attackedDelay = 0f;
					sachaAI.ik_Control.ikActive = true;
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					sachaAI.PlaySoundServerRpc(SoundCategory.Combat);
					break;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <attack>d__61 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SachaAI <>4__this;

			private float <distanceToPlayer>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <attack>d__61(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01be: Expected O, but got Unknown
				//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0103: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_010b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0110: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0122: Unknown result type (might be due to invalid IL or missing references)
				//IL_0128: Unknown result type (might be due to invalid IL or missing references)
				//IL_012d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0132: Unknown result type (might be due to invalid IL or missing references)
				//IL_0139: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Unknown result type (might be due to invalid IL or missing references)
				//IL_015c: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				SachaAI CS$<>8__locals0 = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					if ((Object)(object)((EnemyAI)CS$<>8__locals0).targetPlayer == (Object)null || Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position) >= CS$<>8__locals0.idleDistance)
					{
						CS$<>8__locals0.switchBackToRoutineState();
						return false;
					}
					CS$<>8__locals0.updateRotation = false;
					((EnemyAI)CS$<>8__locals0).agent.speed = 4f;
					CS$<>8__locals0.tryAttackDelay = 0f;
					<distanceToPlayer>5__2 = Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position);
					goto IL_018c;
				case 1:
					<>1__state = -1;
					goto IL_018c;
				case 2:
					{
						<>1__state = -1;
						CS$<>8__locals0.attackHitClientRpc();
						CS$<>8__locals0.switchBackToRoutineState();
						return false;
					}
					IL_018c:
					if (<distanceToPlayer>5__2 > 1f)
					{
						if (<distanceToPlayer>5__2 > CS$<>8__locals0.runDistance || CS$<>8__locals0.tryAttackDelay >= 6f)
						{
							CS$<>8__locals0.switchBackToRoutineState();
							return false;
						}
						if ((Object)(object)((EnemyAI)CS$<>8__locals0).targetPlayer != (Object)null)
						{
							Vector3 val = ((Component)CS$<>8__locals0).transform.position - ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position;
							Vector3 normalized = ((Vector3)(ref val)).normalized;
							CS$<>8__locals0.targetPosition = ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position + normalized * 0.5f;
							((EnemyAI)CS$<>8__locals0).SetDestinationToPosition(CS$<>8__locals0.targetPosition, false);
							<distanceToPlayer>5__2 = Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position);
							<>2__current = null;
							<>1__state = 1;
							return true;
						}
						CS$<>8__locals0.switchBackToRoutineState();
						return false;
					}
					CS$<>8__locals0.DoAnimationClientRpc("attack");
					<>2__current = (object)new WaitUntil((Func<bool>)delegate
					{
						//IL_0007: Unknown result type (might be due to invalid IL or missing references)
						//IL_000c: Unknown result type (might be due to invalid IL or missing references)
						//IL_003d: Unknown result type (might be due to invalid IL or missing references)
						//IL_0042: Unknown result type (might be due to invalid IL or missing references)
						//IL_0022: Unknown result type (might be due to invalid IL or missing references)
						//IL_0027: Unknown result type (might be due to invalid IL or missing references)
						AnimatorStateInfo currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
						if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Hit"))
						{
							currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
							if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("martelo"))
							{
								return true;
							}
						}
						currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
						return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f;
					});
					<>1__state = 2;
					return true;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <clap>d__59 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SachaAI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <clap>d__59(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0049: Expected O, but got Unknown
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Expected O, but got Unknown
				int num = <>1__state;
				SachaAI sachaAI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					((EnemyAI)sachaAI).agent.speed = 0f;
					<>2__current = (object)new WaitForSeconds(0.5f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					sachaAI.PlaySoundServerRpc(SoundCategory.Clap);
					sachaAI.DoAnimationClientRpc("clap");
					<>2__current = (object)new WaitForSeconds(3f);
					<>1__state = 2;
					return true;
				case 2:
					<>1__state = -1;
					sachaAI.switchBackToRoutineState();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public Transform turnCompass;

		public Transform attackArea;

		public Transform view;

		public IKControl ik_Control;

		public AudioClip[] hi_SFX;

		public AudioClip[] clap_SFX;

		public AudioClip[] combat_SFX;

		public AudioClip[] attack_SFX;

		public AudioClip[] hit_SFX;

		public AudioClip[] randomSound_SFX;

		public AudioClip flee_SFX;

		public AudioClip song_SFX;

		public AudioClip stopTarget_SFX;

		private Transform farestNodeFromPos;

		private float timeSinceHittingLocalPlayer;

		private float attackDelay;

		private float attackedDelay;

		private float tryAttackDelay;

		private float randomSoundDelay;

		private bool isFirstEncounter;

		private bool helloDone;

		private Vector3 targetPosition;

		private Random enemyRandom;

		private bool isDeadAnimationDone;

		private float walkSpeed = 2f;

		private float runSpeed = 4f;

		private bool isWalking;

		private bool isRunning;

		private bool hasClaped;

		private float stamina = 10f;

		private float maxTargetDistance = 15f;

		private bool isStaminaFilling;

		private float runDistance = 7f;

		private float idleDistance = 4f;

		private float idleTolerance = 1f;

		private bool updateRotation = true;

		private bool isGoingBackward;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			base.creatureAnimator.applyRootMotion = false;
			timeSinceHittingLocalPlayer = 0f;
			isFirstEncounter = true;
			attackDelay = 0f;
			attackedDelay = 0f;
			tryAttackDelay = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
					base.creatureSFX.Stop();
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			attackDelay += Time.deltaTime;
			randomSoundDelay += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			switch (currentBehaviourStateIndex)
			{
			case 4:
				tryAttackDelay += Time.deltaTime;
				break;
			case 2:
				attackedDelay += Time.deltaTime;
				break;
			}
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex != 4)
			{
				if (updateRotation)
				{
					turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
					((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
				}
				((Component)view).transform.position = ((Component)base.targetPlayer.gameplayCamera).transform.position;
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
			Vector3 velocity = base.agent.velocity;
			UpdateAnimationClientRpc(((Vector3)(ref velocity)).magnitude, isGoingBackward);
			velocity = base.agent.velocity;
			isRunning = ((Vector3)(ref velocity)).magnitude > walkSpeed + 0.1f;
			velocity = base.agent.velocity;
			isWalking = ((Vector3)(ref velocity)).magnitude > 0.1f && !isRunning;
		}

		public override void DoAIInterval()
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).DoAIInterval();
			if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
			{
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					handleSearchingForPlayer();
					break;
				case 1:
					handleFollowPlayer();
					break;
				case 2:
					handleCombatState();
					break;
				case 6:
					handleEmote();
					break;
				}
				updateStamina();
				Vector3 val = targetPosition - ((Component)this).transform.position;
				val = ((Vector3)(ref val)).normalized;
				float num = Vector3.Dot(((Component)this).transform.forward, val);
				isGoingBackward = num < 0f;
			}
		}

		private void handleSearchingForPlayer()
		{
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			base.agent.speed = walkSpeed;
			ik_Control.ikActive = false;
			if (FoundClosestPlayerInRange(maxTargetDistance, 3f))
			{
				ik_Control.ikActive = true;
				if (isFirstEncounter)
				{
					isFirstEncounter = false;
					((EnemyAI)this).SwitchToBehaviourClientRpc(7);
					((MonoBehaviour)this).StartCoroutine(PlayHelloAndWait());
					PlaySoundServerRpc(SoundCategory.Song);
				}
				else if (helloDone)
				{
					if (enemyRandom.Next(0, 3) == 0)
					{
						PlaySoundServerRpc(SoundCategory.Song);
					}
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				targetPosition = ((Component)this).transform.position;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
				((EnemyAI)this).StopSearch(base.currentSearch, true);
			}
			else
			{
				TryPlayRandomSound();
			}
		}

		private void handleCombatState()
		{
			if (!isPlayerStillTarget())
			{
				return;
			}
			if (attackedDelay > 10f)
			{
				attackedDelay = 0f;
				base.creatureAnimator.SetBool("isCombat", false);
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				return;
			}
			base.creatureAnimator.SetBool("isMarteloAttack", false);
			if (!tryAttack(20))
			{
				FollowPlayer();
			}
		}

		private void handleFollowPlayer()
		{
			FoundClosestPlayerInRange(10f, 3f);
			if (isPlayerStillTarget())
			{
				TryPlayRandomSound();
				if (!reactToEmote() && !tryAttack(2000) && !tryDoRandomAnimation())
				{
					FollowPlayer();
				}
			}
		}

		private void handleRunAway()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)farestNodeFromPos == (Object)null)
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				DoAnimationClientRpc("stopRunAway");
			}
			else if (!TargetClosestPlayerInAnyCase() || Vector3.Distance(((Component)this).transform.position, farestNodeFromPos.position) <= 10f)
			{
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				DoAnimationClientRpc("stopRunAway");
				updateRotation = true;
				ik_Control.ikActive = true;
			}
		}

		private void TryPlayRandomSound()
		{
			if (randomSoundDelay > 15f && !isVoiceSoundPlaying())
			{
				randomSoundDelay = 0f;
				PlaySoundServerRpc(SoundCategory.Random);
			}
		}

		private bool isVoiceSoundPlaying()
		{
			return base.creatureVoice.isPlaying;
		}

		private bool isPlayerStillTarget()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
			if (num > maxTargetDistance && (!TargetClosestPlayerInAnyCase() || !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null)))
			{
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				base.creatureAnimator.SetBool("isCombat", false);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				PlaySoundServerRpc(SoundCategory.StopTarget);
				StopSong();
				return false;
			}
			return true;
		}

		private void handleEmote()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			FoundClosestPlayerInRange(10f, 3f);
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
				if (num > runDistance || num < idleDistance - idleTolerance)
				{
					DoAnimationClientRpc("stopEmote");
					switchBackToRoutineState();
				}
			}
			else
			{
				switchBackToRoutineState();
			}
			TryPlayRandomSound();
		}

		private bool tryAttack(int chance)
		{
			if (attackDelay > 2f && enemyRandom.Next(0, chance) == 0)
			{
				attackDelay = 0f;
				((EnemyAI)this).SwitchToBehaviourClientRpc(4);
				((MonoBehaviour)this).StartCoroutine(attack());
				return true;
			}
			return false;
		}

		private bool reactToEmote()
		{
			if (base.targetPlayer.performingEmote || base.targetPlayer.disableLookInput)
			{
				if (!hasClaped)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(8);
					((MonoBehaviour)this).StartCoroutine(clap());
					hasClaped = true;
				}
			}
			else
			{
				hasClaped = false;
			}
			return hasClaped;
		}

		private void updateStamina()
		{
			if (isRunning)
			{
				stamina -= 0.2f;
				if (stamina < 0f)
				{
					isStaminaFilling = true;
				}
			}
			else
			{
				stamina += 0.2f;
				if (stamina >= 10f)
				{
					isStaminaFilling = false;
				}
			}
			stamina = Mathf.Clamp(stamina, 0f, 10f);
		}

		private bool hasStamina()
		{
			if (stamina > 0f)
			{
				return !isStaminaFilling;
			}
			return false;
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
			}
			return false;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void FollowPlayer()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
			{
				float distance = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
				switch (GetMovementMode(distance))
				{
				case MovementMode.Run:
					base.agent.speed = (hasStamina() ? runSpeed : walkSpeed);
					targetPosition = ((Component)base.targetPlayer).transform.position;
					break;
				case MovementMode.Walk:
					base.agent.speed = walkSpeed;
					targetPosition = ((Component)base.targetPlayer).transform.position;
					break;
				case MovementMode.Idle:
					base.agent.speed = 0f;
					break;
				case MovementMode.Backup:
				{
					base.agent.speed = walkSpeed;
					Vector3 val = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
					Vector3 val2 = ((Component)this).transform.position - ((Component)base.targetPlayer).transform.position;
					Vector3 normalized = ((Vector3)(ref val2)).normalized;
					targetPosition = ((Component)this).transform.position + normalized * 2f;
					break;
				}
				}
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
			}
		}

		[IteratorStateMachine(typeof(<clap>d__59))]
		private IEnumerator clap()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <clap>d__59(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<PlayHelloAndWait>d__60))]
		private IEnumerator PlayHelloAndWait()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <PlayHelloAndWait>d__60(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<attack>d__61))]
		private IEnumerator attack()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <attack>d__61(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<TakeHit>d__62))]
		private IEnumerator TakeHit(int force)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <TakeHit>d__62(0)
			{
				<>4__this = this,
				force = force
			};
		}

		private void switchBackToRoutineState()
		{
			base.agent.speed = walkSpeed;
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				updateRotation = true;
				if (attackedDelay != 0f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				}
				else
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
			else
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			}
		}

		private bool IsPlayerLookingAtEnemy()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			Vector3 val = ((Component)this).transform.position - ((Component)base.targetPlayer.gameplayCamera).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			float num = Vector3.Dot(((Component)base.targetPlayer.gameplayCamera).transform.forward, normalized);
			if (num > 0.5f)
			{
				return ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null);
			}
			return false;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (timeSinceHittingLocalPlayer < 1f || base.currentBehaviourStateIndex == 3 || base.currentBehaviourStateIndex == 4)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				if (base.currentBehaviourStateIndex == 6)
				{
					DoAnimationClientRpc("stopEmote");
				}
				timeSinceHittingLocalPlayer = 0f;
				base.creatureAnimator.SetBool("isMarteloAttack", false);
				DoAnimationClientRpc("attack");
				PlaySoundServerRpc(SoundCategory.Attack);
				val.DamagePlayer(25, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				switchBackToRoutineState();
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(attack());
					((MonoBehaviour)this).StopCoroutine(TakeHit(force));
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					ik_Control.ikActive = false;
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
				else
				{
					((MonoBehaviour)this).StartCoroutine(TakeHit(force));
				}
			}
		}

		private bool tryDoRandomAnimation()
		{
			if (enemyRandom.Next(0, 600) == 0)
			{
				base.creatureAnimator.SetInteger("randomEmote", enemyRandom.Next(0, 4));
				DoAnimationClientRpc("startEmote");
				((EnemyAI)this).SwitchToBehaviourClientRpc(6);
				base.agent.speed = 0f;
				return true;
			}
			return false;
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1641506680u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1641506680u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void UpdateAnimationClientRpc(float speed, bool isGoingBackward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3827431406u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isGoingBackward, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3827431406u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.creatureAnimator.SetFloat("speed", speed);
					base.creatureAnimator.SetBool("goBackward", isGoingBackward);
				}
			}
		}

		[ClientRpc]
		public void attackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2977610776u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2977610776u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			PlaySoundServerRpc(SoundCategory.Attack);
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		private MovementMode GetMovementMode(float distance)
		{
			if (distance > runDistance)
			{
				return MovementMode.Run;
			}
			if (distance > idleDistance + idleTolerance)
			{
				return MovementMode.Walk;
			}
			if (distance < idleDistance - idleTolerance)
			{
				return MovementMode.Backup;
			}
			return MovementMode.Idle;
		}

		[ServerRpc(RequireOwnership = false)]
		public void PlaySoundServerRpc(SoundCategory category)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
			{
				ServerRpcParams val = default(ServerRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(347440875u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<SoundCategory>(ref category, default(ForEnums));
				((NetworkBehaviour)this).__endSendServerRpc(ref val2, 347440875u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
			{
				int index = 0;
				bool useVoice = true;
				switch (category)
				{
				case SoundCategory.Clap:
					index = Random.Range(0, clap_SFX.Length);
					break;
				case SoundCategory.Combat:
					index = Random.Range(0, combat_SFX.Length);
					break;
				case SoundCategory.Attack:
					index = Random.Range(0, attack_SFX.Length);
					break;
				case SoundCategory.Hit:
					index = Random.Range(0, hit_SFX.Length);
					break;
				case SoundCategory.Random:
					index = Random.Range(0, randomSound_SFX.Length);
					break;
				case SoundCategory.Flee:
					index = 0;
					break;
				case SoundCategory.Song:
					index = 0;
					useVoice = false;
					break;
				case SoundCategory.StopTarget:
					index = 0;
					break;
				}
				PlaySoundClientRpc(category, index, useVoice);
			}
		}

		[ClientRpc]
		private void PlaySoundClientRpc(SoundCategory category, int index, bool useVoice)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2136651053u, val, (RpcDelivery)0);
				((FastBufferWriter)(ref val2)).WriteValueSafe<SoundCategory>(ref category, default(ForEnums));
				BytePacker.WriteValueBitPacked(val2, index);
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref useVoice, default(ForPrimitives));
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2136651053u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				AudioClip clip = GetClip(category, index);
				if (!((Object)(object)clip == (Object)null))
				{
					AudioSource val3 = (useVoice ? base.creatureVoice : base.creatureSFX);
					val3.Stop();
					val3.PlayOneShot(clip);
				}
			}
		}

		private AudioClip? GetClip(SoundCategory category, int index)
		{
			switch (category)
			{
			case SoundCategory.Clap:
				if (clap_SFX.Length == 0)
				{
					return null;
				}
				return clap_SFX[index];
			case SoundCategory.Combat:
				if (combat_SFX.Length == 0)
				{
					return null;
				}
				return combat_SFX[index];
			case SoundCategory.Attack:
				if (attack_SFX.Length == 0)
				{
					return null;
				}
				return attack_SFX[index];
			case SoundCategory.Hit:
				if (hit_SFX.Length == 0)
				{
					return null;
				}
				return hit_SFX[index];
			case SoundCategory.Hello:
				if (hi_SFX.Length == 0)
				{
					return null;
				}
				return hi_SFX[index];
			case SoundCategory.Random:
				if (randomSound_SFX.Length == 0)
				{
					return null;
				}
				return randomSound_SFX[index];
			case SoundCategory.Flee:
				return flee_SFX;
			case SoundCategory.Song:
				return song_SFX;
			case SoundCategory.StopTarget:
				return stopTarget_SFX;
			default:
				return null;
			}
		}

		private void StopSong()
		{
			base.creatureSFX.Stop();
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_SachaAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1641506680u, new RpcReceiveHandler(__rpc_handler_1641506680));
			NetworkManager.__rpc_func_table.Add(3827431406u, new RpcReceiveHandler(__rpc_handler_3827431406));
			NetworkManager.__rpc_func_table.Add(2977610776u, new RpcReceiveHandler(__rpc_handler_2977610776));
			NetworkManager.__rpc_func_table.Add(347440875u, new RpcReceiveHandler(__rpc_handler_347440875));
			NetworkManager.__rpc_func_table.Add(2136651053u, new RpcReceiveHandler(__rpc_handler_2136651053));
		}

		private static void __rpc_handler_1641506680(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3827431406(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float speed = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).UpdateAnimationClientRpc(speed, flag);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2977610776(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).attackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_347440875(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				SoundCategory category = default(SoundCategory);
				((FastBufferReader)(ref reader)).ReadValueSafe<SoundCategory>(ref category, default(ForEnums));
				target.__rpc_exec_stage = (__RpcExecStage)1;
				((SachaAI)(object)target).PlaySoundServerRpc(category);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2136651053(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				SoundCategory category = default(SoundCategory);
				((FastBufferReader)(ref reader)).ReadValueSafe<SoundCategory>(ref category, default(ForEnums));
				int index = default(int);
				ByteUnpacker.ReadValueBitPacked(reader, ref index);
				bool useVoice = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref useVoice, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).PlaySoundClientRpc(category, index, useVoice);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "SachaAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NBPCSDC.Sacha_Mod";

		public const string PLUGIN_NAME = "Sacha_Mod";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace Sacha_Mod.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Sacha_Mod, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace NBPCSDC.Sacha_Mod.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}