Decompiled source of Sacha Mod v1.1.0

plugins/Sacha_Mod/NBPCSDC.Sacha_Mod.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using NBPCSDC.Sacha_Mod.NetcodePatcher;
using Sacha_Mod.Configuration;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NBPCSDC.Sacha_Mod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+3cf8c6938c495fc09d2003d8fd0872680c0fe921")]
[assembly: AssemblyProduct("Sacha_Mod")]
[assembly: AssemblyTitle("NBPCSDC.Sacha_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Sacha_Mod
{
	public class AudioPlay : MonoBehaviour
	{
		public AudioSource audioSource;

		public AudioClip[] audiosRun;

		public AudioClip[] audioWalk;

		private void Start()
		{
		}

		private void Update()
		{
		}

		[ClientRpc]
		public void playRunSoundClientRpc()
		{
			AudioClip val = selectRandomSound(audiosRun);
			if ((Object)(object)val != (Object)null)
			{
				audioSource.clip = val;
				audioSource.Play();
			}
		}

		[ClientRpc]
		public void playWalkSoundClientRpc()
		{
			AudioClip val = selectRandomSound(audioWalk);
			if ((Object)(object)val != (Object)null)
			{
				audioSource.clip = val;
				audioSource.Play();
			}
		}

		private AudioClip? selectRandomSound(AudioClip[] audios)
		{
			if (audios.Length == 0 || (Object)(object)audioSource == (Object)null)
			{
				return null;
			}
			int num = Random.Range(0, audios.Length);
			return audios[num];
		}
	}
	[RequireComponent(typeof(Animator))]
	public class IKControl : MonoBehaviour
	{
		protected Animator animator;

		public Transform lookObj;

		public bool ikActive;

		private void Start()
		{
			animator = ((Component)this).GetComponent<Animator>();
		}

		private void OnAnimatorIK()
		{
			if (Object.op_Implicit((Object)(object)animator) && ikActive)
			{
				moveHeadClientRpc();
			}
		}

		[ClientRpc]
		private void moveHeadClientRpc()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)lookObj != (Object)null)
			{
				animator.SetLookAtWeight(1f);
				animator.SetLookAtPosition(lookObj.position);
			}
			else
			{
				animator.SetLookAtWeight(0f);
			}
		}
	}
	[BepInPlugin("NBPCSDC.Sacha_Mod", "Sacha_Mod", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static AssetBundle? ModAssets;

		internal static PluginConfig BoundConfig { get; private set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			InitializeNetworkBehaviours();
			string path = "sachamodassets";
			ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
			if ((Object)(object)ModAssets == (Object)null)
			{
				Logger.LogError((object)"Failed to load custom assets.");
				return;
			}
			EnemyType val = ModAssets.LoadAsset<EnemyType>("Sacha");
			TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SachaTN");
			TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SachaTK");
			Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
			{
				{
					(LevelTypes)4,
					50
				},
				{
					(LevelTypes)8,
					20
				},
				{
					(LevelTypes)16,
					15
				},
				{
					(LevelTypes)32,
					15
				},
				{
					(LevelTypes)64,
					60
				},
				{
					(LevelTypes)128,
					10
				},
				{
					(LevelTypes)256,
					35
				},
				{
					(LevelTypes)512,
					63
				},
				{
					(LevelTypes)(-1),
					20
				},
				{
					(LevelTypes)1024,
					20
				}
			};
			Dictionary<string, int> dictionary2 = new Dictionary<string, int>
			{
				{ "EGyptLevel", 50 },
				{ "46 Infernis", 69 }
			};
			NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
			Enemies.RegisterEnemy(val, dictionary, dictionary2, val2, val3);
			Logger.LogInfo((object)"Plugin NBPCSDC.Sacha_Mod is loaded!");
		}

		private static void InitializeNetworkBehaviours()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	internal class SachaAI : EnemyAI
	{
		private enum State
		{
			SearchingForPlayer,
			FollowPlayer,
			IsInCombat,
			RunAway,
			AttackInProgress,
			ReceiveHitInProgress,
			EmotePlaying,
			HelloInProgress,
			ClapInProgress
		}

		public Transform turnCompass;

		public Transform attackArea;

		public Transform view;

		public IKControl ik_Control;

		public AudioClip[] hi_SFX;

		public AudioClip[] clap_SFX;

		public AudioClip[] combat_SFX;

		public AudioClip[] attack_SFX;

		public AudioClip[] hit_SFX;

		public AudioClip[] randomSound_SFX;

		public AudioClip flee_SFX;

		public AudioClip song_SFX;

		public AudioClip stopTarget_SFX;

		private AudioClip currentAudioClip;

		private Transform farestNodeFromPos;

		private float timeSinceHittingLocalPlayer;

		private float attackDelay;

		private float attackedDelay;

		private float tryAttackDelay;

		private float randomSoundDelay;

		private float emoteDelay;

		private bool isFirstEncounter;

		private bool isSongPlaying;

		private bool helloDone;

		private Vector3 targetPosition;

		private Random enemyRandom;

		private bool isDeadAnimationDone;

		private float walkSpeed = 2f;

		private float runSpeed = 4f;

		private bool isWalking;

		private bool isRunning;

		private bool hasClaped;

		private float stamina = 10f;

		private float animationMaxDelay = 10f;

		private float maxTargetDistance = 15f;

		private bool isStaminaFilling;

		private float backupDistance = 3f;

		private float idleDistance = 4f;

		private bool updateRotation = true;

		private float runDistance = 6f;

		private bool useVoiceSFX = true;

		[Conditional("DEBUG")]
		private void LogIfDebugBuild(string text)
		{
			Plugin.Logger.LogInfo((object)text);
		}

		public override void Start()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			base.creatureAnimator.applyRootMotion = false;
			timeSinceHittingLocalPlayer = 0f;
			isFirstEncounter = true;
			attackDelay = 0f;
			attackedDelay = 0f;
			tryAttackDelay = 0f;
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
			((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
		}

		public override void Update()
		{
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0221: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_0155: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
					StopSongClientRpc();
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			attackDelay += Time.deltaTime;
			randomSoundDelay += Time.deltaTime;
			int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
			switch (currentBehaviourStateIndex)
			{
			case 4:
				tryAttackDelay += Time.deltaTime;
				break;
			case 6:
				emoteDelay += Time.deltaTime;
				break;
			case 2:
				attackedDelay += Time.deltaTime;
				break;
			}
			if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex != 4)
			{
				if (updateRotation)
				{
					turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
					((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
				}
				((Component)view).transform.position = ((Component)base.targetPlayer.gameplayCamera).transform.position;
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
			Vector3 val = targetPosition - ((Component)this).transform.position;
			val = ((Vector3)(ref val)).normalized;
			float num = Vector3.Dot(((Component)this).transform.forward, val);
			Vector3 velocity = base.agent.velocity;
			UpdateAnimationClientRpc(((Vector3)(ref velocity)).magnitude, num < 0f);
			velocity = base.agent.velocity;
			isRunning = ((Vector3)(ref velocity)).magnitude > walkSpeed + 0.1f;
			velocity = base.agent.velocity;
			isWalking = ((Vector3)(ref velocity)).magnitude > 0.1f && !isRunning;
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
			{
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					handleSearchingForPlayer();
					break;
				case 1:
					handleFollowPlayer();
					break;
				case 2:
					handleCombatState();
					break;
				case 6:
					handleEmote();
					break;
				}
				updateStamina();
			}
		}

		private void handleSearchingForPlayer()
		{
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			if (!isFirstEncounter && tryDoRandomAnimation())
			{
				((EnemyAI)this).StopSearch(base.currentSearch, true);
				return;
			}
			base.agent.speed = walkSpeed;
			ik_Control.ikActive = false;
			if (FoundClosestPlayerInRange(maxTargetDistance, 3f))
			{
				ik_Control.ikActive = true;
				if (isFirstEncounter)
				{
					isFirstEncounter = false;
					((EnemyAI)this).SwitchToBehaviourClientRpc(7);
					((MonoBehaviour)this).StartCoroutine(PlayHelloAndWait());
					playSong();
				}
				else if (helloDone)
				{
					if (enemyRandom.Next(0, 3) == 0)
					{
						playSong();
					}
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
				targetPosition = ((Component)this).transform.position;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
				((EnemyAI)this).StopSearch(base.currentSearch, true);
			}
			else
			{
				TryPlayRandomSound();
			}
		}

		private void handleCombatState()
		{
			if (!isPlayerStillTarget())
			{
				return;
			}
			if (attackedDelay > 10f)
			{
				attackedDelay = 0f;
				base.creatureAnimator.SetBool("isCombat", false);
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				return;
			}
			base.creatureAnimator.SetBool("isMarteloAttack", false);
			if (!tryAttack(20))
			{
				FollowPlayer();
			}
		}

		private void handleFollowPlayer()
		{
			if (!isPlayerStillTarget())
			{
				return;
			}
			TryPlayRandomSound();
			if (!reactToEmote())
			{
				base.creatureAnimator.SetBool("isMarteloAttack", true);
				if (!tryAttack(40) && !tryDoRandomAnimation())
				{
					FollowPlayer();
				}
			}
		}

		private void handleRunAway()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)farestNodeFromPos == (Object)null)
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				DoAnimationClientRpc("stopRunAway");
			}
			else if (!TargetClosestPlayerInAnyCase() || Vector3.Distance(((Component)this).transform.position, farestNodeFromPos.position) <= 10f)
			{
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				DoAnimationClientRpc("stopRunAway");
				updateRotation = true;
				ik_Control.ikActive = true;
			}
		}

		private void resetEmote()
		{
			emoteDelay = 0f;
			DoAnimationClientRpc("stopEmote");
			switchBackToRoutineState();
		}

		private void TryPlayRandomSound()
		{
			if (randomSoundDelay > 15f && !isVoiceSoundPlaying())
			{
				randomSoundDelay = 0f;
				playRandomSoundFromSounds(randomSound_SFX);
			}
		}

		private bool isVoiceSoundPlaying()
		{
			return base.creatureVoice.isPlaying;
		}

		private bool isPlayerStillTarget()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
			if (num > maxTargetDistance && (!TargetClosestPlayerInAnyCase() || !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null)))
			{
				((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
				base.creatureAnimator.SetBool("isCombat", false);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
				playSound(stopTarget_SFX, useVoice: true);
				StopSongClientRpc();
				return false;
			}
			return true;
		}

		private void handleEmote()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				if (emoteDelay >= animationMaxDelay || Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > runDistance)
				{
					resetEmote();
				}
			}
			else if (emoteDelay >= animationMaxDelay)
			{
				resetEmote();
			}
		}

		private bool tryAttack(int chance)
		{
			if (attackDelay > 2f && enemyRandom.Next(0, chance) == 0)
			{
				attackDelay = 0f;
				((EnemyAI)this).SwitchToBehaviourClientRpc(4);
				((MonoBehaviour)this).StartCoroutine(attack());
				return true;
			}
			return false;
		}

		private bool reactToEmote()
		{
			if (base.targetPlayer.performingEmote || base.targetPlayer.disableLookInput)
			{
				if (!hasClaped)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(8);
					((MonoBehaviour)this).StartCoroutine(clap());
					hasClaped = true;
				}
			}
			else
			{
				hasClaped = false;
			}
			return hasClaped;
		}

		private void updateStamina()
		{
			if (isRunning)
			{
				stamina -= 0.2f;
				if (stamina < 0f)
				{
					isStaminaFilling = true;
				}
			}
			else
			{
				stamina += 0.2f;
				if (stamina >= 10f)
				{
					isStaminaFilling = false;
				}
			}
			stamina = Mathf.Clamp(stamina, 0f, 10f);
		}

		private bool hasStamina()
		{
			if (stamina > 0f)
			{
				return !isStaminaFilling;
			}
			return false;
		}

		private bool FoundClosestPlayerInRange(float range, float senseRange)
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
				range = senseRange;
			}
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
			}
			return false;
		}

		private bool TargetClosestPlayerInAnyCase()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			base.mostOptimalDistance = 2000f;
			base.targetPlayer = null;
			for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
			{
				base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
				if (base.tempDist < base.mostOptimalDistance)
				{
					base.mostOptimalDistance = base.tempDist;
					base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
				}
			}
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			return true;
		}

		private void FollowPlayer()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null || !((NetworkBehaviour)this).IsOwner)
			{
				return;
			}
			float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
			if (num > runDistance)
			{
				if (hasStamina())
				{
					base.agent.speed = runSpeed;
				}
				else
				{
					base.agent.speed = walkSpeed;
				}
				targetPosition = ((Component)base.targetPlayer).transform.position;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
			}
			else if (num > idleDistance)
			{
				base.agent.speed = walkSpeed;
				targetPosition = ((Component)base.targetPlayer).transform.position;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
			}
			else if (num < backupDistance)
			{
				base.agent.speed = walkSpeed;
				Vector3 val = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
				targetPosition = -((Vector3)(ref val)).normalized;
				targetPosition = ((Component)this).transform.position + targetPosition * 2f;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
			}
			else
			{
				base.agent.speed = 0f;
			}
		}

		private IEnumerator clap()
		{
			base.agent.speed = 0f;
			yield return (object)new WaitForSeconds(0.5f);
			playRandomSoundFromSounds(clap_SFX);
			DoAnimationClientRpc("clap");
			yield return (object)new WaitForSeconds(3f);
			switchBackToRoutineState();
		}

		private IEnumerator PlayHelloAndWait()
		{
			yield return (object)new WaitUntil((Func<bool>)(() => IsPlayerLookingAtEnemy()));
			yield return (object)new WaitForSeconds(0.5f);
			playRandomSoundFromSounds(hi_SFX);
			DoAnimationClientRpc("hello");
			yield return (object)new WaitForSeconds(2f);
			helloDone = true;
			((EnemyAI)this).SwitchToBehaviourClientRpc(1);
		}

		private IEnumerator attack()
		{
			if ((Object)(object)base.targetPlayer == (Object)null || Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) >= idleDistance)
			{
				switchBackToRoutineState();
				yield break;
			}
			base.agent.speed = 4f;
			tryAttackDelay = 0f;
			float distanceToPlayer = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
			while (distanceToPlayer > 1f)
			{
				if (distanceToPlayer > runDistance || tryAttackDelay >= 6f)
				{
					switchBackToRoutineState();
					yield break;
				}
				if ((Object)(object)base.targetPlayer != (Object)null)
				{
					Vector3 val = ((Component)this).transform.position - ((Component)base.targetPlayer).transform.position;
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					targetPosition = ((Component)base.targetPlayer).transform.position + normalized * 0.5f;
					((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
					distanceToPlayer = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
					yield return null;
					continue;
				}
				switchBackToRoutineState();
				yield break;
			}
			DoAnimationClientRpc("attack");
			yield return (object)new WaitUntil((Func<bool>)delegate
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				AnimatorStateInfo currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
				if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Hit"))
				{
					currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
					if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("martelo"))
					{
						return true;
					}
				}
				currentAnimatorStateInfo = base.creatureAnimator.GetCurrentAnimatorStateInfo(0);
				return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f;
			});
			attackHitClientRpc();
			switchBackToRoutineState();
		}

		private IEnumerator TakeHit(int force)
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(5);
			ik_Control.ikActive = false;
			base.creatureAnimator.SetInteger("hitIndex", enemyRandom.Next(0, 2));
			DoAnimationClientRpc("hit");
			playRandomSoundFromSounds(hit_SFX);
			if (base.enemyHP - force <= 0)
			{
				((MonoBehaviour)this).StopCoroutine(attack());
				StopSongClientRpc();
				((EnemyAI)this).SwitchToBehaviourClientRpc(3);
				base.creatureAnimator.SetBool("isCombat", false);
				playSound(flee_SFX, useVoice: true);
				DoAnimationClientRpc("runAway");
				updateRotation = false;
				farestNodeFromPos = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)base.targetPlayer).transform.position, false, 0, false, 50, false);
				targetPosition = farestNodeFromPos.position;
				((EnemyAI)this).SetDestinationToPosition(targetPosition, true);
				base.agent.speed = runSpeed * 3f;
			}
			else
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				base.creatureAnimator.SetBool("isCombat", true);
				attackedDelay = 0f;
				ik_Control.ikActive = true;
				yield return (object)new WaitForSeconds(0.5f);
				playRandomSoundFromSounds(combat_SFX);
			}
		}

		private void switchBackToRoutineState()
		{
			base.agent.speed = walkSpeed;
			if ((Object)(object)base.targetPlayer != (Object)null)
			{
				if (attackedDelay != 0f)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(2);
				}
				else
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
			else
			{
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			}
		}

		private bool IsPlayerLookingAtEnemy()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)base.targetPlayer == (Object)null)
			{
				return false;
			}
			Vector3 val = ((Component)this).transform.position - ((Component)base.targetPlayer.gameplayCamera).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			float num = Vector3.Dot(((Component)base.targetPlayer.gameplayCamera).transform.forward, normalized);
			if (num > 0.5f)
			{
				return ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null);
			}
			return false;
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			if (timeSinceHittingLocalPlayer < 1f || base.currentBehaviourStateIndex == 3 || base.currentBehaviourStateIndex == 4)
			{
				return;
			}
			PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
			if ((Object)(object)val != (Object)null)
			{
				if (base.currentBehaviourStateIndex == 6)
				{
					resetEmote();
				}
				timeSinceHittingLocalPlayer = 0f;
				base.creatureAnimator.SetBool("isMarteloAttack", false);
				DoAnimationClientRpc("attack");
				playRandomSoundFromSounds(attack_SFX);
				val.DamagePlayer(25, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				switchBackToRoutineState();
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
			if (base.isEnemyDead)
			{
				return;
			}
			base.enemyHP -= force;
			if (((NetworkBehaviour)this).IsOwner)
			{
				if (base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(attack());
					((MonoBehaviour)this).StopCoroutine(TakeHit(force));
					((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
					ik_Control.ikActive = false;
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
				else
				{
					((MonoBehaviour)this).StartCoroutine(TakeHit(force));
				}
			}
		}

		private bool tryDoRandomAnimation()
		{
			if (enemyRandom.Next(0, 60) == 0)
			{
				base.creatureAnimator.SetInteger("randomEmote", enemyRandom.Next(0, 4));
				DoAnimationClientRpc("startEmote");
				((EnemyAI)this).SwitchToBehaviourClientRpc(6);
				base.agent.speed = 0f;
				return true;
			}
			return false;
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1641506680u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1641506680u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void UpdateAnimationClientRpc(float speed, bool isGoingBackward)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3827431406u, val, (RpcDelivery)0);
					((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
					((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isGoingBackward, default(ForPrimitives));
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3827431406u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.creatureAnimator.SetFloat("speed", speed);
					base.creatureAnimator.SetBool("goBackward", isGoingBackward);
				}
			}
		}

		[ClientRpc]
		public void attackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2977610776u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2977610776u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			playRandomSoundFromSounds(attack_SFX);
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(30, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		private void playRandomSoundFromSounds(AudioClip[] sounds)
		{
			if (sounds != null && sounds.Length != 0)
			{
				int num = enemyRandom.Next(0, sounds.Length);
				playSound(sounds[num], useVoice: true);
			}
		}

		private void playSong()
		{
			if (!isSongPlaying)
			{
				playSound(song_SFX, useVoice: false);
			}
		}

		private void playSound(AudioClip sound, bool useVoice)
		{
			currentAudioClip = sound;
			useVoiceSFX = useVoice;
			PlaySoundFromAudioClientRpc();
		}

		[ClientRpc]
		public void PlaySoundFromAudioClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1518822893u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1518822893u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && (Object)(object)currentAudioClip != (Object)null)
			{
				if (useVoiceSFX)
				{
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(currentAudioClip);
				}
				else
				{
					base.creatureSFX.Stop();
					base.creatureSFX.PlayOneShot(currentAudioClip);
				}
			}
		}

		[ClientRpc]
		public void StopSongClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
				{
					ClientRpcParams val = default(ClientRpcParams);
					FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3632992405u, val, (RpcDelivery)0);
					((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3632992405u, val, (RpcDelivery)0);
				}
				if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
				{
					base.creatureSFX.Stop();
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_SachaAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(1641506680u, new RpcReceiveHandler(__rpc_handler_1641506680));
			NetworkManager.__rpc_func_table.Add(3827431406u, new RpcReceiveHandler(__rpc_handler_3827431406));
			NetworkManager.__rpc_func_table.Add(2977610776u, new RpcReceiveHandler(__rpc_handler_2977610776));
			NetworkManager.__rpc_func_table.Add(1518822893u, new RpcReceiveHandler(__rpc_handler_1518822893));
			NetworkManager.__rpc_func_table.Add(3632992405u, new RpcReceiveHandler(__rpc_handler_3632992405));
		}

		private static void __rpc_handler_1641506680(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3827431406(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				float speed = default(float);
				((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
				bool isGoingBackward = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref isGoingBackward, default(ForPrimitives));
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).UpdateAnimationClientRpc(speed, isGoingBackward);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2977610776(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).attackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_1518822893(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).PlaySoundFromAudioClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_3632992405(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((SachaAI)(object)target).StopSongClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "SachaAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "NBPCSDC.Sacha_Mod";

		public const string PLUGIN_NAME = "Sacha_Mod";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace Sacha_Mod.Configuration
{
	public class PluginConfig
	{
		public ConfigEntry<int> SpawnWeight;

		public PluginConfig(ConfigFile cfg)
		{
			SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Sacha_Mod, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
			ClearUnusedEntries(cfg);
		}

		private void ClearUnusedEntries(ConfigFile cfg)
		{
			PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
			Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
			dictionary.Clear();
			cfg.Save();
		}
	}
}
namespace NBPCSDC.Sacha_Mod.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}