using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using NBPCSDC.Sacha_Mod.NetcodePatcher;
using Sacha_Mod.Configuration;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NBPCSDC.Sacha_Mod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+3cf8c6938c495fc09d2003d8fd0872680c0fe921")]
[assembly: AssemblyProduct("Sacha_Mod")]
[assembly: AssemblyTitle("NBPCSDC.Sacha_Mod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
static <Module>()
{
}
}
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class FootstepSound : NetworkBehaviour
{
[Header("Audio Source")]
public AudioSource? footstepSource;
[Header("Footstep Clips")]
public AudioClip[]? footstepClips;
public void WalkSound()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkBehaviour)this).IsOwner)
{
PlayFootstepServerRpc();
}
}
[ServerRpc(RequireOwnership = false)]
private void PlayFootstepServerRpc(ServerRpcParams rpcParams = default(ServerRpcParams))
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
FastBufferWriter val = ((NetworkBehaviour)this).__beginSendServerRpc(1085873162u, rpcParams, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendServerRpc(ref val, 1085873162u, rpcParams, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost) && !((Object)(object)footstepSource == (Object)null) && footstepClips != null && footstepClips.Length != 0)
{
int clipIndex = Random.Range(0, footstepClips.Length);
PlayFootstepClientRpc(clipIndex);
}
}
}
[ClientRpc]
private void PlayFootstepClientRpc(int clipIndex)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)base.__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2270983184u, val, (RpcDelivery)0);
BytePacker.WriteValueBitPacked(val2, clipIndex);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2270983184u, val, (RpcDelivery)0);
}
if ((int)base.__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost) && !((Object)(object)footstepSource == (Object)null) && footstepClips != null && footstepClips.Length != 0 && footstepClips.Length != 0)
{
AudioClip val3 = footstepClips[Mathf.Clamp(clipIndex, 0, footstepClips.Length - 1)];
footstepSource.PlayOneShot(val3);
}
}
}
protected override void __initializeVariables()
{
((NetworkBehaviour)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_FootstepSound()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1085873162u, new RpcReceiveHandler(__rpc_handler_1085873162));
NetworkManager.__rpc_func_table.Add(2270983184u, new RpcReceiveHandler(__rpc_handler_2270983184));
}
private static void __rpc_handler_1085873162(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
ServerRpcParams server = rpcParams.Server;
target.__rpc_exec_stage = (__RpcExecStage)1;
((FootstepSound)(object)target).PlayFootstepServerRpc(server);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2270983184(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
int clipIndex = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref clipIndex);
target.__rpc_exec_stage = (__RpcExecStage)2;
((FootstepSound)(object)target).PlayFootstepClientRpc(clipIndex);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "FootstepSound";
}
}
namespace Sacha_Mod
{
[RequireComponent(typeof(Animator))]
public class IKControl : MonoBehaviour
{
protected Animator animator;
public Transform lookObj;
public bool ikActive;
private void Start()
{
animator = ((Component)this).GetComponent<Animator>();
}
private void OnAnimatorIK()
{
if (Object.op_Implicit((Object)(object)animator) && ikActive)
{
moveHeadClientRpc();
}
}
[ClientRpc]
private void moveHeadClientRpc()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)lookObj != (Object)null)
{
animator.SetLookAtWeight(1f);
animator.SetLookAtPosition(lookObj.position);
}
else
{
animator.SetLookAtWeight(0f);
}
}
}
[BepInPlugin("NBPCSDC.Sacha_Mod", "Sacha_Mod", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle? ModAssets;
internal static PluginConfig BoundConfig { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
InitializeNetworkBehaviours();
string path = "sachamodassets";
ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path));
if ((Object)(object)ModAssets == (Object)null)
{
Logger.LogError((object)"Failed to load custom assets.");
return;
}
EnemyType val = ModAssets.LoadAsset<EnemyType>("Sacha");
TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("SachaTN");
TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("SachaTK");
Dictionary<LevelTypes, int> dictionary = new Dictionary<LevelTypes, int>
{
{
(LevelTypes)4,
40
},
{
(LevelTypes)8,
20
},
{
(LevelTypes)16,
15
},
{
(LevelTypes)32,
15
},
{
(LevelTypes)64,
40
},
{
(LevelTypes)128,
10
},
{
(LevelTypes)256,
35
},
{
(LevelTypes)512,
40
},
{
(LevelTypes)(-1),
20
},
{
(LevelTypes)1024,
20
}
};
Dictionary<string, int> dictionary2 = new Dictionary<string, int>
{
{ "EGyptLevel", 50 },
{ "46 Infernis", 69 }
};
NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab);
Enemies.RegisterEnemy(val, dictionary, dictionary2, val2, val3);
Logger.LogInfo((object)"Plugin NBPCSDC.Sacha_Mod is loaded!");
}
private static void InitializeNetworkBehaviours()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
Type[] array = types;
foreach (Type type in array)
{
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array2 = methods;
foreach (MethodInfo methodInfo in array2)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
}
}
internal class SachaAI : EnemyAI
{
public enum SoundCategory
{
Clap,
Combat,
Attack,
Hit,
Hello,
Random,
Flee,
Song,
StopTarget
}
private enum State
{
SearchingForPlayer,
FollowPlayer,
IsInCombat,
RunAway,
AttackInProgress,
ReceiveHitInProgress,
EmotePlaying,
HelloInProgress,
ClapInProgress
}
private enum MovementMode
{
Run,
Walk,
Idle,
Backup
}
[CompilerGenerated]
private sealed class <PlayHelloAndWait>d__60 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SachaAI <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <PlayHelloAndWait>d__60(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
int num = <>1__state;
SachaAI CS$<>8__locals0 = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitUntil((Func<bool>)(() => CS$<>8__locals0.IsPlayerLookingAtEnemy()));
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
CS$<>8__locals0.PlaySoundServerRpc(SoundCategory.Hello);
CS$<>8__locals0.DoAnimationClientRpc("hello");
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
CS$<>8__locals0.helloDone = true;
((EnemyAI)CS$<>8__locals0).SwitchToBehaviourClientRpc(1);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <TakeHit>d__62 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SachaAI <>4__this;
public int force;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TakeHit>d__62(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
SachaAI sachaAI = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(5);
sachaAI.ik_Control.ikActive = false;
((EnemyAI)sachaAI).creatureAnimator.SetInteger("hitIndex", sachaAI.enemyRandom.Next(0, 2));
sachaAI.DoAnimationClientRpc("hit");
sachaAI.PlaySoundServerRpc(SoundCategory.Hit);
if (((EnemyAI)sachaAI).enemyHP - force <= 0)
{
((MonoBehaviour)sachaAI).StopCoroutine(sachaAI.attack());
sachaAI.StopSong();
((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(3);
((EnemyAI)sachaAI).creatureAnimator.SetBool("isCombat", false);
sachaAI.PlaySoundServerRpc(SoundCategory.Flee);
sachaAI.DoAnimationClientRpc("runAway");
sachaAI.updateRotation = false;
sachaAI.farestNodeFromPos = ((EnemyAI)sachaAI).ChooseFarthestNodeFromPosition(((Component)((EnemyAI)sachaAI).targetPlayer).transform.position, false, 0, false, 50, false);
sachaAI.targetPosition = sachaAI.farestNodeFromPos.position;
((EnemyAI)sachaAI).SetDestinationToPosition(sachaAI.targetPosition, true);
((EnemyAI)sachaAI).agent.speed = sachaAI.runSpeed * 3f;
break;
}
((EnemyAI)sachaAI).SwitchToBehaviourClientRpc(2);
((EnemyAI)sachaAI).creatureAnimator.SetBool("isCombat", true);
sachaAI.attackedDelay = 0f;
sachaAI.ik_Control.ikActive = true;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
sachaAI.PlaySoundServerRpc(SoundCategory.Combat);
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <attack>d__61 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SachaAI <>4__this;
private float <distanceToPlayer>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <attack>d__61(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Expected O, but got Unknown
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
SachaAI CS$<>8__locals0 = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
if ((Object)(object)((EnemyAI)CS$<>8__locals0).targetPlayer == (Object)null || Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position) >= CS$<>8__locals0.idleDistance)
{
CS$<>8__locals0.switchBackToRoutineState();
return false;
}
CS$<>8__locals0.updateRotation = false;
((EnemyAI)CS$<>8__locals0).agent.speed = 4f;
CS$<>8__locals0.tryAttackDelay = 0f;
<distanceToPlayer>5__2 = Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position);
goto IL_018c;
case 1:
<>1__state = -1;
goto IL_018c;
case 2:
{
<>1__state = -1;
CS$<>8__locals0.attackHitClientRpc();
CS$<>8__locals0.switchBackToRoutineState();
return false;
}
IL_018c:
if (<distanceToPlayer>5__2 > 1f)
{
if (<distanceToPlayer>5__2 > CS$<>8__locals0.runDistance || CS$<>8__locals0.tryAttackDelay >= 6f)
{
CS$<>8__locals0.switchBackToRoutineState();
return false;
}
if ((Object)(object)((EnemyAI)CS$<>8__locals0).targetPlayer != (Object)null)
{
Vector3 val = ((Component)CS$<>8__locals0).transform.position - ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
CS$<>8__locals0.targetPosition = ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position + normalized * 0.5f;
((EnemyAI)CS$<>8__locals0).SetDestinationToPosition(CS$<>8__locals0.targetPosition, false);
<distanceToPlayer>5__2 = Vector3.Distance(((Component)CS$<>8__locals0).transform.position, ((Component)((EnemyAI)CS$<>8__locals0).targetPlayer).transform.position);
<>2__current = null;
<>1__state = 1;
return true;
}
CS$<>8__locals0.switchBackToRoutineState();
return false;
}
CS$<>8__locals0.DoAnimationClientRpc("attack");
<>2__current = (object)new WaitUntil((Func<bool>)delegate
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
AnimatorStateInfo currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("Hit"))
{
currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName("martelo"))
{
return true;
}
}
currentAnimatorStateInfo = ((EnemyAI)CS$<>8__locals0).creatureAnimator.GetCurrentAnimatorStateInfo(0);
return ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f;
});
<>1__state = 2;
return true;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <clap>d__59 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public SachaAI <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <clap>d__59(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Expected O, but got Unknown
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
int num = <>1__state;
SachaAI sachaAI = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
((EnemyAI)sachaAI).agent.speed = 0f;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
sachaAI.PlaySoundServerRpc(SoundCategory.Clap);
sachaAI.DoAnimationClientRpc("clap");
<>2__current = (object)new WaitForSeconds(3f);
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
sachaAI.switchBackToRoutineState();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public Transform turnCompass;
public Transform attackArea;
public Transform view;
public IKControl ik_Control;
public AudioClip[] hi_SFX;
public AudioClip[] clap_SFX;
public AudioClip[] combat_SFX;
public AudioClip[] attack_SFX;
public AudioClip[] hit_SFX;
public AudioClip[] randomSound_SFX;
public AudioClip flee_SFX;
public AudioClip song_SFX;
public AudioClip stopTarget_SFX;
private Transform farestNodeFromPos;
private float timeSinceHittingLocalPlayer;
private float attackDelay;
private float attackedDelay;
private float tryAttackDelay;
private float randomSoundDelay;
private bool isFirstEncounter;
private bool helloDone;
private Vector3 targetPosition;
private Random enemyRandom;
private bool isDeadAnimationDone;
private float walkSpeed = 2f;
private float runSpeed = 4f;
private bool isWalking;
private bool isRunning;
private bool hasClaped;
private float stamina = 10f;
private float maxTargetDistance = 15f;
private bool isStaminaFilling;
private float runDistance = 7f;
private float idleDistance = 4f;
private float idleTolerance = 1f;
private bool updateRotation = true;
private bool isGoingBackward;
[Conditional("DEBUG")]
private void LogIfDebugBuild(string text)
{
Plugin.Logger.LogInfo((object)text);
}
public override void Start()
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Start();
base.creatureAnimator.applyRootMotion = false;
timeSinceHittingLocalPlayer = 0f;
isFirstEncounter = true;
attackDelay = 0f;
attackedDelay = 0f;
tryAttackDelay = 0f;
enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
isDeadAnimationDone = false;
base.currentBehaviourStateIndex = 0;
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
}
public override void Update()
{
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).Update();
if (base.isEnemyDead)
{
if (!isDeadAnimationDone)
{
isDeadAnimationDone = true;
base.creatureVoice.Stop();
base.creatureVoice.PlayOneShot(base.dieSFX);
base.creatureSFX.Stop();
}
return;
}
timeSinceHittingLocalPlayer += Time.deltaTime;
attackDelay += Time.deltaTime;
randomSoundDelay += Time.deltaTime;
int currentBehaviourStateIndex = base.currentBehaviourStateIndex;
switch (currentBehaviourStateIndex)
{
case 4:
tryAttackDelay += Time.deltaTime;
break;
case 2:
attackedDelay += Time.deltaTime;
break;
}
if ((Object)(object)base.targetPlayer != (Object)null && currentBehaviourStateIndex != 4)
{
if (updateRotation)
{
turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
}
((Component)view).transform.position = ((Component)base.targetPlayer.gameplayCamera).transform.position;
}
if (base.stunNormalizedTimer > 0f)
{
base.agent.speed = 0f;
}
Vector3 velocity = base.agent.velocity;
UpdateAnimationClientRpc(((Vector3)(ref velocity)).magnitude, isGoingBackward);
velocity = base.agent.velocity;
isRunning = ((Vector3)(ref velocity)).magnitude > walkSpeed + 0.1f;
velocity = base.agent.velocity;
isWalking = ((Vector3)(ref velocity)).magnitude > 0.1f && !isRunning;
}
public override void DoAIInterval()
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).DoAIInterval();
if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
{
switch (base.currentBehaviourStateIndex)
{
case 0:
handleSearchingForPlayer();
break;
case 1:
handleFollowPlayer();
break;
case 2:
handleCombatState();
break;
case 6:
handleEmote();
break;
}
updateStamina();
Vector3 val = targetPosition - ((Component)this).transform.position;
val = ((Vector3)(ref val)).normalized;
float num = Vector3.Dot(((Component)this).transform.forward, val);
isGoingBackward = num < 0f;
}
}
private void handleSearchingForPlayer()
{
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
base.agent.speed = walkSpeed;
ik_Control.ikActive = false;
if (FoundClosestPlayerInRange(maxTargetDistance, 3f))
{
ik_Control.ikActive = true;
if (isFirstEncounter)
{
isFirstEncounter = false;
((EnemyAI)this).SwitchToBehaviourClientRpc(7);
((MonoBehaviour)this).StartCoroutine(PlayHelloAndWait());
PlaySoundServerRpc(SoundCategory.Song);
}
else if (helloDone)
{
if (enemyRandom.Next(0, 3) == 0)
{
PlaySoundServerRpc(SoundCategory.Song);
}
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
targetPosition = ((Component)this).transform.position;
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
((EnemyAI)this).StopSearch(base.currentSearch, true);
}
else
{
TryPlayRandomSound();
}
}
private void handleCombatState()
{
if (!isPlayerStillTarget())
{
return;
}
if (attackedDelay > 10f)
{
attackedDelay = 0f;
base.creatureAnimator.SetBool("isCombat", false);
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
return;
}
base.creatureAnimator.SetBool("isMarteloAttack", false);
if (!tryAttack(20))
{
FollowPlayer();
}
}
private void handleFollowPlayer()
{
FoundClosestPlayerInRange(10f, 3f);
if (isPlayerStillTarget())
{
TryPlayRandomSound();
if (!reactToEmote() && !tryAttack(2000) && !tryDoRandomAnimation())
{
FollowPlayer();
}
}
}
private void handleRunAway()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)farestNodeFromPos == (Object)null)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
DoAnimationClientRpc("stopRunAway");
}
else if (!TargetClosestPlayerInAnyCase() || Vector3.Distance(((Component)this).transform.position, farestNodeFromPos.position) <= 10f)
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
DoAnimationClientRpc("stopRunAway");
updateRotation = true;
ik_Control.ikActive = true;
}
}
private void TryPlayRandomSound()
{
if (randomSoundDelay > 15f && !isVoiceSoundPlaying())
{
randomSoundDelay = 0f;
PlaySoundServerRpc(SoundCategory.Random);
}
}
private bool isVoiceSoundPlaying()
{
return base.creatureVoice.isPlaying;
}
private bool isPlayerStillTarget()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
if (num > maxTargetDistance && (!TargetClosestPlayerInAnyCase() || !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null)))
{
((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null);
base.creatureAnimator.SetBool("isCombat", false);
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
PlaySoundServerRpc(SoundCategory.StopTarget);
StopSong();
return false;
}
return true;
}
private void handleEmote()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
FoundClosestPlayerInRange(10f, 3f);
if ((Object)(object)base.targetPlayer != (Object)null)
{
float num = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
if (num > runDistance || num < idleDistance - idleTolerance)
{
DoAnimationClientRpc("stopEmote");
switchBackToRoutineState();
}
}
else
{
switchBackToRoutineState();
}
TryPlayRandomSound();
}
private bool tryAttack(int chance)
{
if (attackDelay > 2f && enemyRandom.Next(0, chance) == 0)
{
attackDelay = 0f;
((EnemyAI)this).SwitchToBehaviourClientRpc(4);
((MonoBehaviour)this).StartCoroutine(attack());
return true;
}
return false;
}
private bool reactToEmote()
{
if (base.targetPlayer.performingEmote || base.targetPlayer.disableLookInput)
{
if (!hasClaped)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(8);
((MonoBehaviour)this).StartCoroutine(clap());
hasClaped = true;
}
}
else
{
hasClaped = false;
}
return hasClaped;
}
private void updateStamina()
{
if (isRunning)
{
stamina -= 0.2f;
if (stamina < 0f)
{
isStaminaFilling = true;
}
}
else
{
stamina += 0.2f;
if (stamina >= 10f)
{
isStaminaFilling = false;
}
}
stamina = Mathf.Clamp(stamina, 0f, 10f);
}
private bool hasStamina()
{
if (stamina > 0f)
{
return !isStaminaFilling;
}
return false;
}
private bool FoundClosestPlayerInRange(float range, float senseRange)
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f);
if ((Object)(object)base.targetPlayer == (Object)null)
{
((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
range = senseRange;
}
if ((Object)(object)base.targetPlayer != (Object)null)
{
return Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range;
}
return false;
}
private bool TargetClosestPlayerInAnyCase()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
base.mostOptimalDistance = 2000f;
base.targetPlayer = null;
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
{
base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position);
if (base.tempDist < base.mostOptimalDistance)
{
base.mostOptimalDistance = base.tempDist;
base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
}
}
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
return true;
}
private void FollowPlayer()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner)
{
float distance = Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position);
switch (GetMovementMode(distance))
{
case MovementMode.Run:
base.agent.speed = (hasStamina() ? runSpeed : walkSpeed);
targetPosition = ((Component)base.targetPlayer).transform.position;
break;
case MovementMode.Walk:
base.agent.speed = walkSpeed;
targetPosition = ((Component)base.targetPlayer).transform.position;
break;
case MovementMode.Idle:
base.agent.speed = 0f;
break;
case MovementMode.Backup:
{
base.agent.speed = walkSpeed;
Vector3 val = ((Component)base.targetPlayer).transform.position - ((Component)this).transform.position;
Vector3 val2 = ((Component)this).transform.position - ((Component)base.targetPlayer).transform.position;
Vector3 normalized = ((Vector3)(ref val2)).normalized;
targetPosition = ((Component)this).transform.position + normalized * 2f;
break;
}
}
((EnemyAI)this).SetDestinationToPosition(targetPosition, false);
}
}
[IteratorStateMachine(typeof(<clap>d__59))]
private IEnumerator clap()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <clap>d__59(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<PlayHelloAndWait>d__60))]
private IEnumerator PlayHelloAndWait()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <PlayHelloAndWait>d__60(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<attack>d__61))]
private IEnumerator attack()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <attack>d__61(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<TakeHit>d__62))]
private IEnumerator TakeHit(int force)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TakeHit>d__62(0)
{
<>4__this = this,
force = force
};
}
private void switchBackToRoutineState()
{
base.agent.speed = walkSpeed;
if ((Object)(object)base.targetPlayer != (Object)null)
{
updateRotation = true;
if (attackedDelay != 0f)
{
((EnemyAI)this).SwitchToBehaviourClientRpc(2);
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(1);
}
}
else
{
((EnemyAI)this).SwitchToBehaviourClientRpc(0);
}
}
private bool IsPlayerLookingAtEnemy()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)base.targetPlayer == (Object)null)
{
return false;
}
Vector3 val = ((Component)this).transform.position - ((Component)base.targetPlayer.gameplayCamera).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
float num = Vector3.Dot(((Component)base.targetPlayer.gameplayCamera).transform.forward, normalized);
if (num > 0.5f)
{
return ((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer.gameplayCamera).transform.position, 45f, 60, -1f, (Transform)null);
}
return false;
}
public override void OnCollideWithPlayer(Collider other)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
if (timeSinceHittingLocalPlayer < 1f || base.currentBehaviourStateIndex == 3 || base.currentBehaviourStateIndex == 4)
{
return;
}
PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
if ((Object)(object)val != (Object)null)
{
if (base.currentBehaviourStateIndex == 6)
{
DoAnimationClientRpc("stopEmote");
}
timeSinceHittingLocalPlayer = 0f;
base.creatureAnimator.SetBool("isMarteloAttack", false);
DoAnimationClientRpc("attack");
PlaySoundServerRpc(SoundCategory.Attack);
val.DamagePlayer(25, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
switchBackToRoutineState();
}
}
public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1)
{
((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID);
if (base.isEnemyDead)
{
return;
}
base.enemyHP -= force;
if (((NetworkBehaviour)this).IsOwner)
{
if (base.enemyHP <= 0 && !base.isEnemyDead)
{
((MonoBehaviour)this).StopCoroutine(attack());
((MonoBehaviour)this).StopCoroutine(TakeHit(force));
((MonoBehaviour)this).StopCoroutine(base.searchCoroutine);
ik_Control.ikActive = false;
((EnemyAI)this).KillEnemyOnOwnerClient(false);
}
else
{
((MonoBehaviour)this).StartCoroutine(TakeHit(force));
}
}
}
private bool tryDoRandomAnimation()
{
if (enemyRandom.Next(0, 600) == 0)
{
base.creatureAnimator.SetInteger("randomEmote", enemyRandom.Next(0, 4));
DoAnimationClientRpc("startEmote");
((EnemyAI)this).SwitchToBehaviourClientRpc(6);
base.agent.speed = 0f;
return true;
}
return false;
}
[ClientRpc]
public void DoAnimationClientRpc(string animationName)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(1641506680u, val, (RpcDelivery)0);
bool flag = animationName != null;
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
if (flag)
{
((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
}
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 1641506680u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetTrigger(animationName);
}
}
[ClientRpc]
public void UpdateAnimationClientRpc(float speed, bool isGoingBackward)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3827431406u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<float>(ref speed, default(ForPrimitives));
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref isGoingBackward, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3827431406u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
base.creatureAnimator.SetFloat("speed", speed);
base.creatureAnimator.SetBool("goBackward", isGoingBackward);
}
}
}
[ClientRpc]
public void attackHitClientRpc()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2977610776u, val, (RpcDelivery)0);
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2977610776u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
{
return;
}
PlaySoundServerRpc(SoundCategory.Attack);
int num = 8;
Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
if (array.Length == 0)
{
return;
}
Collider[] array2 = array;
foreach (Collider val3 in array2)
{
PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
if ((Object)(object)val4 != (Object)null)
{
timeSinceHittingLocalPlayer = 0f;
val4.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
}
}
}
private MovementMode GetMovementMode(float distance)
{
if (distance > runDistance)
{
return MovementMode.Run;
}
if (distance > idleDistance + idleTolerance)
{
return MovementMode.Walk;
}
if (distance < idleDistance - idleTolerance)
{
return MovementMode.Backup;
}
return MovementMode.Idle;
}
[ServerRpc(RequireOwnership = false)]
public void PlaySoundServerRpc(SoundCategory category)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsClient || networkManager.IsHost))
{
ServerRpcParams val = default(ServerRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendServerRpc(347440875u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<SoundCategory>(ref category, default(ForEnums));
((NetworkBehaviour)this).__endSendServerRpc(ref val2, 347440875u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsServer || networkManager.IsHost))
{
int index = 0;
bool useVoice = true;
switch (category)
{
case SoundCategory.Clap:
index = Random.Range(0, clap_SFX.Length);
break;
case SoundCategory.Combat:
index = Random.Range(0, combat_SFX.Length);
break;
case SoundCategory.Attack:
index = Random.Range(0, attack_SFX.Length);
break;
case SoundCategory.Hit:
index = Random.Range(0, hit_SFX.Length);
break;
case SoundCategory.Random:
index = Random.Range(0, randomSound_SFX.Length);
break;
case SoundCategory.Flee:
index = 0;
break;
case SoundCategory.Song:
index = 0;
useVoice = false;
break;
case SoundCategory.StopTarget:
index = 0;
break;
}
PlaySoundClientRpc(category, index, useVoice);
}
}
[ClientRpc]
private void PlaySoundClientRpc(SoundCategory category, int index, bool useVoice)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Invalid comparison between Unknown and I4
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (networkManager == null || !networkManager.IsListening)
{
return;
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
{
ClientRpcParams val = default(ClientRpcParams);
FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2136651053u, val, (RpcDelivery)0);
((FastBufferWriter)(ref val2)).WriteValueSafe<SoundCategory>(ref category, default(ForEnums));
BytePacker.WriteValueBitPacked(val2, index);
((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref useVoice, default(ForPrimitives));
((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2136651053u, val, (RpcDelivery)0);
}
if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
{
AudioClip clip = GetClip(category, index);
if (!((Object)(object)clip == (Object)null))
{
AudioSource val3 = (useVoice ? base.creatureVoice : base.creatureSFX);
val3.Stop();
val3.PlayOneShot(clip);
}
}
}
private AudioClip? GetClip(SoundCategory category, int index)
{
switch (category)
{
case SoundCategory.Clap:
if (clap_SFX.Length == 0)
{
return null;
}
return clap_SFX[index];
case SoundCategory.Combat:
if (combat_SFX.Length == 0)
{
return null;
}
return combat_SFX[index];
case SoundCategory.Attack:
if (attack_SFX.Length == 0)
{
return null;
}
return attack_SFX[index];
case SoundCategory.Hit:
if (hit_SFX.Length == 0)
{
return null;
}
return hit_SFX[index];
case SoundCategory.Hello:
if (hi_SFX.Length == 0)
{
return null;
}
return hi_SFX[index];
case SoundCategory.Random:
if (randomSound_SFX.Length == 0)
{
return null;
}
return randomSound_SFX[index];
case SoundCategory.Flee:
return flee_SFX;
case SoundCategory.Song:
return song_SFX;
case SoundCategory.StopTarget:
return stopTarget_SFX;
default:
return null;
}
}
private void StopSong()
{
base.creatureSFX.Stop();
}
protected override void __initializeVariables()
{
((EnemyAI)this).__initializeVariables();
}
[RuntimeInitializeOnLoadMethod]
internal static void InitializeRPCS_SachaAI()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Expected O, but got Unknown
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
NetworkManager.__rpc_func_table.Add(1641506680u, new RpcReceiveHandler(__rpc_handler_1641506680));
NetworkManager.__rpc_func_table.Add(3827431406u, new RpcReceiveHandler(__rpc_handler_3827431406));
NetworkManager.__rpc_func_table.Add(2977610776u, new RpcReceiveHandler(__rpc_handler_2977610776));
NetworkManager.__rpc_func_table.Add(347440875u, new RpcReceiveHandler(__rpc_handler_347440875));
NetworkManager.__rpc_func_table.Add(2136651053u, new RpcReceiveHandler(__rpc_handler_2136651053));
}
private static void __rpc_handler_1641506680(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
string animationName = null;
if (flag)
{
((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
}
target.__rpc_exec_stage = (__RpcExecStage)2;
((SachaAI)(object)target).DoAnimationClientRpc(animationName);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_3827431406(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
float speed = default(float);
((FastBufferReader)(ref reader)).ReadValueSafe<float>(ref speed, default(ForPrimitives));
bool flag = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((SachaAI)(object)target).UpdateAnimationClientRpc(speed, flag);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2977610776(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
target.__rpc_exec_stage = (__RpcExecStage)2;
((SachaAI)(object)target).attackHitClientRpc();
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_347440875(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
SoundCategory category = default(SoundCategory);
((FastBufferReader)(ref reader)).ReadValueSafe<SoundCategory>(ref category, default(ForEnums));
target.__rpc_exec_stage = (__RpcExecStage)1;
((SachaAI)(object)target).PlaySoundServerRpc(category);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
private static void __rpc_handler_2136651053(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = target.NetworkManager;
if (networkManager != null && networkManager.IsListening)
{
SoundCategory category = default(SoundCategory);
((FastBufferReader)(ref reader)).ReadValueSafe<SoundCategory>(ref category, default(ForEnums));
int index = default(int);
ByteUnpacker.ReadValueBitPacked(reader, ref index);
bool useVoice = default(bool);
((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref useVoice, default(ForPrimitives));
target.__rpc_exec_stage = (__RpcExecStage)2;
((SachaAI)(object)target).PlaySoundClientRpc(category, index, useVoice);
target.__rpc_exec_stage = (__RpcExecStage)0;
}
}
protected internal override string __getTypeName()
{
return "SachaAI";
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NBPCSDC.Sacha_Mod";
public const string PLUGIN_NAME = "Sacha_Mod";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace Sacha_Mod.Configuration
{
public class PluginConfig
{
public ConfigEntry<int> SpawnWeight;
public PluginConfig(ConfigFile cfg)
{
SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Sacha_Mod, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common.");
ClearUnusedEntries(cfg);
}
private void ClearUnusedEntries(ConfigFile cfg)
{
PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic);
Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null);
dictionary.Clear();
cfg.Save();
}
}
}
namespace NBPCSDC.Sacha_Mod.NetcodePatcher
{
[AttributeUsage(AttributeTargets.Module)]
internal class NetcodePatchedAssemblyAttribute : Attribute
{
}
}