Decompiled source of PrideFlags v0.0.6

Plugins/PrideFlags.dll

Decompiled 11 months ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("PrideFlags")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adds a bunch of little pride flags to the scrap pile")]
[assembly: AssemblyFileVersion("0.0.5.0")]
[assembly: AssemblyInformationalVersion("0.0.5")]
[assembly: AssemblyProduct("PrideFlags")]
[assembly: AssemblyTitle("PrideFlags")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.5.0")]
[module: UnverifiableCode]
namespace PrideFlags
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("envy.prideFlags", "Pride Flags", "0.0.6")]
	public class Plugin : BaseUnityPlugin
	{
		private const string PLUGIN_GUID = "envy.prideFlags";

		private const string PLUGIN_NAME = "Pride Flags";

		private const string PLUGIN_VERSION = "0.0.6";

		public static Plugin instance;

		public static ConfigEntry<int> PrideFlagSpawnRates;

		public static ConfigEntry<int> TransFlagSpawnRates;

		public static ConfigEntry<int> BiFlagSpawnRates;

		public static ConfigEntry<int> NBFlagSpawnRates;

		public static ConfigEntry<int> GayFlagSpawnRates;

		public static ConfigEntry<int> PanFlagSpawnRates;

		public static ConfigEntry<int> PridePopperSpawnRates;

		public static ConfigEntry<int> TransPopperSpawnRates;

		public static ConfigEntry<int> BiPopperSpawnRates;

		public static ConfigEntry<int> NBPopperSpawnRates;

		public void Awake()
		{
			List<int> list = new List<int>();
			list.Add((PrideFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "PrideCardSpawnRate", 30, "Changes the frequency of how many of the small Pride Flag Cards appear with a value between 0-100")).Value);
			list.Add((TransFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "TransPrideFlagSpawnRate", 30, "Changes the frequency of how many of the Trans Pride Flags appear with a value between 0-100")).Value);
			list.Add((BiFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "BiPrideFlagSpawnRate", 30, "Changes the frequency of how many of the Bisexual Pride Flags appear with a value between 0-100")).Value);
			list.Add((NBFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "NBPrideFlagSpawnRate", 30, "Changes the frequency of how many of the Non-Binary Pride Flags appear with a value between 0-100")).Value);
			list.Add((GayFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "GayPrideFlagSpawnRate", 30, "Changes the frequency of how many of the Gay Pride Flags appear with a value between 0-100")).Value);
			list.Add((PanFlagSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "PanPrideFlagSpawnRate", 30, "Changes the frequency of how many of the Pansexual Pride Flags appear with a value between 0-100")).Value);
			list.Add((PridePopperSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "PridePopperSpawnRate", 30, "Changes the frequency of how many of the Pride Party Poppers appear with a value between 0-100")).Value);
			list.Add((TransPopperSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "TransPopperSpawnRate", 30, "Changes the frequency of how many of the Trans Pride Party Poppers appear with a value between 0-100")).Value);
			list.Add((BiPopperSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "BiPopperSpawnRate", 30, "Changes the frequency of how many of the Bisexual Pride Party Poppers appear with a value between 0-100")).Value);
			list.Add((NBPopperSpawnRates = ((BaseUnityPlugin)this).Config.Bind<int>("Spawn Rates", "NBPopperSpawnRate", 30, "Changes the frequency of how many of the Non-Binary Pride Party Poppers appear with a value between 0-100")).Value);
			instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin envy.prideFlags is loaded!");
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "prideflagitemmod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			List<Item> itemsList = val.LoadAsset<AllItemsList>("Assets/Pride Flags/PrideScrap.asset").itemsList;
			for (int i = 0; i < itemsList.Count; i++)
			{
				if ((Object)(object)itemsList[i] != (Object)null)
				{
					NetworkPrefabs.RegisterNetworkPrefab(itemsList[i].spawnPrefab);
					Utilities.FixMixerGroups(itemsList[i].spawnPrefab);
					Items.RegisterScrap(itemsList[i], list[i], (LevelTypes)(-1));
				}
			}
			UnlockablesList val2 = val.LoadAsset<UnlockablesList>("Assets/Pride Flags/WallFlagsList.asset");
			TerminalNodesList val3 = val.LoadAsset<TerminalNodesList>("Assets/Pride Flags/WallFlagNodes.asset");
			TerminalNode val4 = null;
			UnlockableItem val5 = null;
			for (int j = 0; j < val2.unlockables.Count; j++)
			{
				if (val2.unlockables[j] != null)
				{
					val5 = val2.unlockables[j];
					val4 = val3.terminalNodes[j];
					NetworkPrefabs.RegisterNetworkPrefab(val5.prefabObject);
					Utilities.FixMixerGroups(val5.prefabObject);
					Unlockables.RegisterUnlockable(val5, (StoreType)2, (TerminalNode)null, (TerminalNode)null, val4, 50);
				}
			}
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched envy.prideFlags");
		}
	}
}
namespace PrideFlags.Behavior
{
	internal class PlayConfetti : PhysicsProp
	{
		public ParticleSystem ps;

		public AudioSource ap;

		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (buttonDown)
			{
				if (!ps.isPlaying)
				{
					ps.Play();
					ap.Play();
				}
				else if (ps.isPlaying)
				{
					ps.Stop();
				}
			}
		}
	}
}