using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NahpMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NahpMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("06a00717-8ac4-4f0a-9793-2956d3d2057d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NahpMod
{
[BepInPlugin("Nahp.NahpMod", "Nahp Scrap", "1.1.2")]
public class Plugin : BaseUnityPlugin
{
private const string modGUID = "Nahp.NahpMod";
private const string modName = "Nahp Scrap";
private const string modVersion = "1.1.2";
public static Plugin instance;
public static AssetBundle LoadAssetBundleFromResources(string bundleName, Assembly resourceAssembly)
{
if (resourceAssembly == null)
{
throw new ArgumentNullException("Parameter resourceAssembly can not be null.");
}
string text = null;
try
{
text = resourceAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(bundleName));
}
catch (Exception)
{
}
if (text == null)
{
Debug.LogError((object)("AssetBundle " + bundleName + " not found in assembly manifest"));
return null;
}
AssetBundle result;
using (Stream stream = resourceAssembly.GetManifestResourceStream(text))
{
result = AssetBundle.LoadFromStream(stream);
}
return result;
}
private void Awake()
{
instance = this;
AssetBundle val = LoadAssetBundleFromResources("nahpmod", Assembly.GetExecutingAssembly());
Item val2 = val.LoadAsset<Item>("Assets/Nahp/Itemstuffs/NahpItem.asset");
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, 60, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Womp womp I loaded now");
}
}
}
namespace NahpMod.Properties
{
[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[DebuggerNonUserCode]
[CompilerGenerated]
internal class Resources
{
private static ResourceManager resourceMan;
private static CultureInfo resourceCulture;
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static ResourceManager ResourceManager
{
get
{
if (resourceMan == null)
{
ResourceManager resourceManager = new ResourceManager("NahpMod.Properties.Resources", typeof(Resources).Assembly);
resourceMan = resourceManager;
}
return resourceMan;
}
}
[EditorBrowsable(EditorBrowsableState.Advanced)]
internal static CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
internal static byte[] nahpmod
{
get
{
object @object = ResourceManager.GetObject("nahpmod", resourceCulture);
return (byte[])@object;
}
}
internal Resources()
{
}
}
}