Decompiled source of ScarletDevilMoon v1.1.4

Scarlet Devil Mansion Moon.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Scarlet Devil Mansion Moon")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Scarlet Devil Mansion Moon")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f1fdb3b-3191-4c1f-b67b-e1cdf9efba92")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.1.0.0")]
[BepInPlugin("napougi.SDMconfig", "Scarlet Devil Mansion Config", "1.1.6")]
public class ParticleConfigPlugin : BaseUnityPlugin
{
	private ConfigEntry<float> particlePercentage;

	private const string TargetSceneName = "SDM2 scene";

	private Dictionary<ParticleSystem, int> originalMaxParticles = new Dictionary<ParticleSystem, int>();

	private void Awake()
	{
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = false;
		particlePercentage = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Particle Percentage", 100f, "Percentage of max particles (Embers, and Mist flooring).");
		ClearOrphanedEntries(((BaseUnityPlugin)this).Config);
		((BaseUnityPlugin)this).Config.Save();
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		if (((Scene)(ref scene)).name != "SDM2 scene")
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Scene '" + ((Scene)(ref scene)).name + "' does not match target 'SDM2 scene'. Skipping particle limit adjustments."));
			return;
		}
		((BaseUnityPlugin)this).Logger.LogInfo((object)("Scene '" + ((Scene)(ref scene)).name + "' matched target. Applying particle limits..."));
		ApplyParticleLimits();
	}

	private void ApplyParticleLimits()
	{
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = GameObject.Find("Environment");
		if ((Object)(object)val == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find 'Environment' in the scene.");
			return;
		}
		Transform val2 = val.transform.Find("SDM particle systems");
		if ((Object)(object)val2 == (Object)null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"'SDM particle systems' not found inside 'Environment'.");
			return;
		}
		GameObject gameObject = ((Component)val2).gameObject;
		ParticleSystem[] componentsInChildren = gameObject.GetComponentsInChildren<ParticleSystem>();
		foreach (ParticleSystem val3 in componentsInChildren)
		{
			MainModule main = val3.main;
			if (!originalMaxParticles.ContainsKey(val3))
			{
				originalMaxParticles[val3] = ((MainModule)(ref main)).maxParticles;
			}
			int num = Mathf.RoundToInt((float)originalMaxParticles[val3] * (particlePercentage.Value / 100f));
			if (((MainModule)(ref main)).maxParticles != num)
			{
				((MainModule)(ref main)).maxParticles = num;
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Updated {((Object)((Component)val3).gameObject).name} max particles to {num} ({particlePercentage.Value}%).");
			}
		}
	}

	private static void ClearOrphanedEntries(ConfigFile cfg)
	{
		PropertyInfo propertyInfo = AccessTools.Property(typeof(ConfigFile), "OrphanedEntries");
		Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)propertyInfo.GetValue(cfg);
		dictionary.Clear();
	}
}
public class Enable_Ice : MonoBehaviour
{
	private HashSet<GameObject> growingObjects = new HashSet<GameObject>();

	private void Start()
	{
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, 10f);
		Collider[] array2 = array;
		foreach (Collider val in array2)
		{
			if (!(((Object)((Component)val).gameObject).name == "Ice trigger"))
			{
				continue;
			}
			Transform child = ((Component)val).transform.GetChild(0);
			Transform child2 = ((Component)val).transform.GetChild(1);
			AudioSource component = ((Component)val).gameObject.GetComponent<AudioSource>();
			if (!((Component)child).gameObject.activeSelf)
			{
				((Component)child).gameObject.SetActive(true);
				Debug.Log((object)(((Object)((Component)child).gameObject).name + " has been enabled"));
				((Component)child2).gameObject.SetActive(true);
				Debug.Log((object)(((Object)((Component)child2).gameObject).name + " has been enabled"));
				if ((Object)(object)component != (Object)null)
				{
					component.Play();
					Debug.Log((object)"Playing Ice frozen audio");
				}
				if (!growingObjects.Contains(((Component)val).gameObject))
				{
					growingObjects.Add(((Component)val).gameObject);
					((MonoBehaviour)this).StartCoroutine(GrowObject(((Component)val).gameObject));
				}
			}
		}
	}

	private IEnumerator GrowObject(GameObject obj)
	{
		Vector3 targetScale = obj.transform.localScale;
		Vector3 initialScale = targetScale * 0.33f;
		obj.transform.localScale = initialScale;
		float duration = 2f;
		float elapsed = 0f;
		while (elapsed < duration)
		{
			obj.transform.localScale = Vector3.Lerp(initialScale, targetScale, elapsed / duration);
			elapsed += Time.deltaTime;
			yield return null;
		}
		obj.transform.localScale = targetScale;
		growingObjects.Remove(obj);
	}
}
public class laugh_source : MonoBehaviour
{
	private float targetTime;

	private bool has_played;

	private void Start()
	{
		targetTime = GetRandomTime();
	}

	private void Update()
	{
		AudioSource val = default(AudioSource);
		if (!has_played && TimeOfDay.Instance.normalizedTimeOfDay >= targetTime && ((Component)this).TryGetComponent<AudioSource>(ref val))
		{
			val.Play();
			has_played = true;
		}
	}

	private float GetRandomTime()
	{
		Random random = new Random(StartOfRound.Instance.randomMapSeed + 727);
		return (float)random.NextDouble();
	}
}