using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using QuickDrop.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("QuickDrop")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("QuickDrop")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("afd7a42f-ed64-41bc-84d5-180365c052a3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace QuickDrop
{
[BepInPlugin("Nases.QuickDrop", "Quick Drop", "1.0.0.0")]
public class QuickDropMod : BaseUnityPlugin
{
private const string modGUID = "Nases.QuickDrop";
private const string modName = "Quick Drop";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("Nases.QuickDrop");
private static QuickDropMod instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("Nases.QuickDrop");
mls.LogInfo((object)"Quick Drop Mod is active");
harmony.PatchAll(typeof(QuickDropMod));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace QuickDrop.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Discard_performed")]
[HarmonyPrefix]
private static void quickDropItemsPatch(PlayerControllerB __instance, ref bool ___isHoldingObject, ref GrabbableObject[] ___ItemSlots)
{
if (___isHoldingObject)
{
return;
}
MethodInfo method = typeof(PlayerControllerB).GetMethod("NextItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
MethodInfo method2 = typeof(PlayerControllerB).GetMethod("SwitchToItemSlot", BindingFlags.Instance | BindingFlags.NonPublic);
if (!(method != null) || !(method2 != null))
{
return;
}
int currentItemSlot = __instance.currentItemSlot;
object[] parameters = new object[1] { true };
for (int num = (int)method.Invoke(__instance, parameters); num != currentItemSlot; num = (num + 1) % ___ItemSlots.Length)
{
if ((Object)(object)___ItemSlots[num] != (Object)null)
{
method2.Invoke(__instance, new object[2] { num, null });
break;
}
}
}
}
}