NeatWolf-Tranquillity icon

Tranquillity

v0.5.30 Tranquillity - Eternal sunlight and aggressive fauna. 16 hours before leaving. A+ moon crowded with enemies. Custom enemies and interiors (Manor+Facility). 2 'adapted' monsters. Turrets in, Mines out. Bring a shovel.

Last updated 2 weeks ago
Total downloads 21262
Total rating 4 
Categories Mods BepInEx Monsters Moons Interiors
Dependency string NeatWolf-Tranquillity-0.5.30
Dependants 18 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.2.4 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.4
AudioKnight-StarlancerAIFix-3.6.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.6.0

README

42 Tranquillity (A+ Moon)

ko-fi

42 Tranquillity

A free but quite hard moon (A+). Custom Manor/Facility interior, 2 monster variants. Turbines, turrets and mines. Decent loot. Bring a shovel. And some bandages.

FAQ:

  • May I stay on the moon forever? -> no, it's a visual effect only

NOTE:

Known Issues:

  • Some paths are a bit too short
  • One of the custom enemies is a bit borked (visually). One of them seems to be fast, but gameplay wise it works pretty much as its "original" version

CREDITS:

  • IAmBatsby - LLL and support
  • Xu Xiaolan - Support and advice
  • NomNom - Project Patcher
  • Starlancer - "The" tutorial. AI fix for exteriors
  • Autumnis
  • BBAPepsiMan
  • bio-monty
  • Purple
  • Zaggy1024
  • WildWu
  • The whole LC modding community (especially those I might have forgot to thank - I'm terrible with names^^)