Tranquillity
v0.5.30 Tranquillity - Eternal sunlight and aggressive fauna. 16 hours before leaving. A+ moon crowded with enemies. Custom enemies and interiors (Manor+Facility). 2 'adapted' monsters. Turrets in, Mines out. Bring a shovel.
By NeatWolf
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.4AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.6.0README
42 Tranquillity (A+ Moon)
42 Tranquillity
A free but quite hard moon (A+). Custom Manor/Facility interior, 2 monster variants. Turbines, turrets and mines. Decent loot. Bring a shovel. And some bandages.
FAQ:
- May I stay on the moon forever? -> no, it's a visual effect only
NOTE:
Known Issues:
- Some paths are a bit too short
- One of the custom enemies is a bit borked (visually). One of them seems to be fast, but gameplay wise it works pretty much as its "original" version
CREDITS:
- IAmBatsby - LLL and support
- Xu Xiaolan - Support and advice
- NomNom - Project Patcher
- Starlancer - "The" tutorial. AI fix for exteriors
- Autumnis
- BBAPepsiMan
- bio-monty
- Purple
- Zaggy1024
- WildWu
- The whole LC modding community (especially those I might have forgot to thank - I'm terrible with names^^)