using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("DiscordCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DiscordCompany")]
[assembly: AssemblyTitle("DiscordCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class KonaiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Konai";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MelodyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Melody";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RitaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rita";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CorruptReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Corrupt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class TinaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tina";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IchihoReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ichiho";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IchihoAltReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "IchihoAlt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class FlareReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Flare";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MaevReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Maev";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShizukanaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shizukana";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShikaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shika";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NebulaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nebula";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KanaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kana";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IvaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Iva";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class IrohaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Iroha";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KellinReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kellin";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LielyReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Liely";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SixReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Six";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class BrookeReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brooke";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AriaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Aria";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AdriaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Adria";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CharlotteReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Charlotte";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LunaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Luna";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class RangerReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ranger";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SerapheReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Seraphe";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class StellaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stella";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class YuukiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Yuuki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KataraReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Katara";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class CeceilReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ceceil";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class DeltaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Delta";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class DaimonReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Daimon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AiryneReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Airyne";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AilieReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ailie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LunohReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Lunoh";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SevenReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Seven";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SierraReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sierra";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GhostReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ghost";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KariaReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Karia";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KoseiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kosei";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KyahReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kyah";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NaomiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Naomi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SenaishiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Senaishi";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NatsukiReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Natsuki";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class NatsukiAltReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "NatsukiAlt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PlagueReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Plague";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PlagueAltReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "PlagueAlt";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class ShrekReplacement : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Shrek";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("NebulaBlight.DiscordCompany", "DiscordCompany", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
//IL_03ed: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Konai", typeof(KonaiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Melody", typeof(MelodyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Rita", typeof(RitaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Corrupt", typeof(CorruptReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Tina", typeof(TinaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ichiho", typeof(IchihoReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("IchihoAlt", typeof(IchihoAltReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Flare", typeof(FlareReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Maev", typeof(MaevReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shizukana", typeof(ShizukanaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shika", typeof(ShikaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Nebula", typeof(NebulaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Kana", typeof(KanaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Iva", typeof(IvaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Iroha", typeof(IrohaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Kellin", typeof(KellinReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Liely", typeof(LielyReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Six", typeof(SixReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Brooke", typeof(BrookeReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Aria", typeof(AriaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Adria", typeof(AdriaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Charlotte", typeof(CharlotteReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Luna", typeof(LunaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ranger", typeof(RangerReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Seraphe", typeof(SerapheReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Stella", typeof(StellaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Yuuki", typeof(YuukiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Katara", typeof(KataraReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ceceil", typeof(CeceilReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Delta", typeof(DeltaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Daimon", typeof(DaimonReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Airyne", typeof(AiryneReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ailie", typeof(AilieReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Lunoh", typeof(LunohReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Seven", typeof(SevenReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Sierra", typeof(SierraReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Ghost", typeof(GhostReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Karia", typeof(KariaReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Kosei", typeof(KoseiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Kyah", typeof(KyahReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Naomi", typeof(NaomiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Senaishi", typeof(SenaishiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Natsuki", typeof(NatsukiReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("NatsukiAlt", typeof(NatsukiAltReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Plague", typeof(PlagueReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("PlagueAlt", typeof(PlagueAltReplacement));
ModelReplacementAPI.RegisterSuitModelReplacement("Shrek", typeof(ShrekReplacement));
Harmony val = new Harmony("NebulaBlight.DiscordCompany");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin NebulaBlight.DiscordCompany is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "templatebundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}