Decompiled source of AutoRefresh v1.0.0

AutoRefresh.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AutoRefresh.Patches;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("AutoRefresh")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Automatically refreshes the lobby list so you don't have to!")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AutoRefresh")]
[assembly: AssemblyTitle("AutoRefresh")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace AutoRefresh
{
	[BepInPlugin("AutoRefresh", "AutoRefresh", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private bool _patched;

		public static ManualLogSource Log { get; set; }

		private void Awake()
		{
			if (_patched)
			{
				Log.LogWarning((object)"Already patched");
				return;
			}
			Log = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(RefreshPatch), "AutoRefresh");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AutoRefresh is loaded!");
			_patched = true;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "AutoRefresh";

		public const string PLUGIN_NAME = "AutoRefresh";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace AutoRefresh.Patches
{
	internal class RefreshPatch
	{
		private static int i;

		[HarmonyPatch(typeof(SteamLobbyManager), "Update")]
		[HarmonyPostfix]
		private static void RefreshList(SteamLobbyManager __instance)
		{
			if ((Object)(object)__instance != (Object)null)
			{
				i++;
				if (i == 600)
				{
					__instance.LoadServerList();
					i = 0;
				}
			}
		}
	}
}