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Decompiled source of AutoRefresh v1.0.0
AutoRefresh.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AutoRefresh.Patches; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("AutoRefresh")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Automatically refreshes the lobby list so you don't have to!")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AutoRefresh")] [assembly: AssemblyTitle("AutoRefresh")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AutoRefresh { [BepInPlugin("AutoRefresh", "AutoRefresh", "1.0.0")] public class Plugin : BaseUnityPlugin { private bool _patched; public static ManualLogSource Log { get; set; } private void Awake() { if (_patched) { Log.LogWarning((object)"Already patched"); return; } Log = ((BaseUnityPlugin)this).Logger; Harmony.CreateAndPatchAll(typeof(RefreshPatch), "AutoRefresh"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin AutoRefresh is loaded!"); _patched = true; } } public static class PluginInfo { public const string PLUGIN_GUID = "AutoRefresh"; public const string PLUGIN_NAME = "AutoRefresh"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace AutoRefresh.Patches { internal class RefreshPatch { private static int i; [HarmonyPatch(typeof(SteamLobbyManager), "Update")] [HarmonyPostfix] private static void RefreshList(SteamLobbyManager __instance) { if ((Object)(object)__instance != (Object)null) { i++; if (i == 600) { __instance.LoadServerList(); i = 0; } } } } }