Decompiled source of CompassMod v1.1.3

ComPassMod/BepInEx/plugins/ComPassMod.dll

Decompiled 8 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using DunGen;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ComPassMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ComPassMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("11e5dbfc-6b93-42ba-bc03-c25d630050dc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
public class CompassUI : MonoBehaviour
{
	private Text compassText;

	private float lastAngle = -1f;

	private void Start()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected O, but got Unknown
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Expected O, but got Unknown
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject("CompassCanvas");
		val.AddComponent<Canvas>().renderMode = (RenderMode)0;
		CanvasScaler obj = val.AddComponent<CanvasScaler>();
		obj.uiScaleMode = (ScaleMode)1;
		obj.referenceResolution = new Vector2(1920f, 1080f);
		val.AddComponent<GraphicRaycaster>();
		GameObject val2 = new GameObject("CompassText");
		val2.transform.SetParent(val.transform, false);
		compassText = val2.AddComponent<Text>();
		compassText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
		compassText.text = "N";
		compassText.fontSize = 50;
		((Graphic)compassText).color = Color.white;
		compassText.alignment = (TextAnchor)4;
		RectTransform component = ((Component)compassText).GetComponent<RectTransform>();
		component.sizeDelta = new Vector2(200f, 50f);
		component.anchoredPosition = new Vector2(0f, -200f);
	}

	private void Update()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)Camera.main == (Object)null))
		{
			float y = ((Component)Camera.main).transform.eulerAngles.y;
			if (Mathf.Abs(y - lastAngle) > 1f)
			{
				compassText.text = GetDirectionFromAngle(y);
				lastAngle = y;
			}
		}
	}

	private string GetDirectionFromAngle(float angle)
	{
		if ((double)angle >= 337.5 || (double)angle < 22.5)
		{
			return "N";
		}
		if ((double)angle >= 22.5 && (double)angle < 67.5)
		{
			return "NE";
		}
		if ((double)angle >= 67.5 && (double)angle < 112.5)
		{
			return "E";
		}
		if ((double)angle >= 112.5 && (double)angle < 157.5)
		{
			return "SE";
		}
		if ((double)angle >= 157.5 && (double)angle < 202.5)
		{
			return "S";
		}
		if ((double)angle >= 202.5 && (double)angle < 247.5)
		{
			return "SW";
		}
		if ((double)angle >= 247.5 && (double)angle < 292.5)
		{
			return "W";
		}
		return "NW";
	}
}
namespace CompassMod;

public static class CompassArrow
{
	private static Image arrowImage;

	public static void Initialize()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Expected O, but got Unknown
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)arrowImage != (Object)null))
		{
			GameObject val = new GameObject("CompassCanvas");
			val.AddComponent<Canvas>().renderMode = (RenderMode)0;
			CanvasScaler obj = val.AddComponent<CanvasScaler>();
			obj.uiScaleMode = (ScaleMode)1;
			obj.referenceResolution = new Vector2(1920f, 1080f);
			val.AddComponent<GraphicRaycaster>();
			arrowImage = new GameObject("CompassArrow").AddComponent<Image>();
			((Component)arrowImage).transform.SetParent(val.transform, false);
			((Graphic)arrowImage).color = Color.white;
			((Graphic)arrowImage).rectTransform.sizeDelta = new Vector2(50f, 50f);
			((Graphic)arrowImage).rectTransform.anchoredPosition = new Vector2(0f, -200f);
		}
	}

	public static void UpdateDirection(Vector3 direction)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)arrowImage == (Object)null)
		{
			Initialize();
		}
		float num = Mathf.Atan2(direction.z, direction.x) * 57.29578f;
		((Transform)((Graphic)arrowImage).rectTransform).rotation = Quaternion.Euler(0f, 0f, 0f - num);
	}
}
[BepInPlugin("com.seunome.compassmod", "Compass Mod", "1.0.0")]
public class CompassMod : BaseUnityPlugin
{
	public static Text compassText;

	public static Doorway exitDoorway;

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.seunome.compassmod").PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Compass Mod carregado!");
	}

	private void Update()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)exitDoorway == (Object)null)
		{
			FindExit();
		}
		if ((Object)(object)exitDoorway != (Object)null)
		{
			UpdateCompassUI(((Component)exitDoorway).transform.position - ((Component)Camera.main).transform.position);
		}
	}

	public static void FindExit()
	{
		if ((Object)(object)exitDoorway != (Object)null)
		{
			return;
		}
		DungeonGenerator val = null;
		GameObject[] array = Object.FindObjectsOfType<GameObject>();
		for (int i = 0; i < array.Length; i++)
		{
			val = array[i].GetComponent<DungeonGenerator>();
			if (val != null)
			{
				break;
			}
		}
		if (val == null || (Object)(object)val.CurrentDungeon == (Object)null)
		{
			Debug.LogWarning((object)"DungeonGenerator não encontrado!");
			return;
		}
		foreach (Tile allTile in val.CurrentDungeon.AllTiles)
		{
			if (allTile.Placement.IsOnMainPath)
			{
				Doorway val2 = allTile.GetExitDoorway();
				if ((Object)(object)val2 != (Object)null)
				{
					exitDoorway = val2;
					break;
				}
			}
		}
	}

	public static void UpdateCompassUI(Vector3 direction)
	{
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Expected O, but got Unknown
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)compassText == (Object)null)
		{
			GameObject val = new GameObject("CompassCanvas");
			val.AddComponent<Canvas>().renderMode = (RenderMode)0;
			compassText = new GameObject("CompassText").AddComponent<Text>();
			((Component)compassText).transform.SetParent(val.transform);
			compassText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
			((Graphic)compassText).color = Color.white;
			compassText.fontSize = 24;
			compassText.alignment = (TextAnchor)4;
			((Graphic)compassText).rectTransform.anchoredPosition = new Vector2(0f, -200f);
		}
		float value = Mathf.Atan2(direction.z, direction.x) * 57.29578f;
		compassText.text = $"Direção: {value:F1}°";
	}
}
[HarmonyPatch(typeof(PlayerControllerB))]
[HarmonyPatch("Update")]
public static class PlayerPatch
{
	private static void Postfix(PlayerControllerB __instance)
	{
		_ = ((NetworkBehaviour)__instance).IsOwner;
	}
}