using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Nicole")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Custom suit material to make you look like a portal into space.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Nicole.NebulaSuit")]
[assembly: AssemblyTitle("NebulaSuit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BepInEx
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class BepInAutoPluginAttribute : Attribute
{
public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace BepInEx.Preloader.Core.Patching
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
[Conditional("CodeGeneration")]
internal sealed class PatcherAutoPluginAttribute : Attribute
{
public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
{
}
}
}
namespace Nicole.NebulaSuit
{
[BepInPlugin("Nicole.NebulaSuit", "NebulaSuit", "1.0.0")]
public class NebulaSuitPlugin : BaseUnityPlugin
{
private static AssetBundle? _materialsBundle;
private static bool _alreadyAdded;
public const string Id = "Nicole.NebulaSuit";
public static NebulaSuitPlugin Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
public static string Name => "NebulaSuit";
public static string Version => "1.0.0";
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Harmony = Harmony.CreateAndPatchAll(typeof(NebulaSuitPlugin), "Nicole.NebulaSuit");
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
_materialsBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "nebulasuit.ab"));
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
internal static void Postfix_StartOfRound_Start(StartOfRound __instance)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
if (!_alreadyAdded)
{
_alreadyAdded = true;
if ((Object)(object)_materialsBundle == (Object)null)
{
Logger.LogError((object)"Could not load the materials bundle??");
return;
}
UnlockableItem item = new UnlockableItem
{
unlockableName = "Nebula Suit",
alreadyUnlocked = true,
suitMaterial = _materialsBundle.LoadAsset<Material>("Nebula Suit")
};
__instance.unlockablesList.unlockables.Add(item);
Logger.LogInfo((object)"Suits added!");
}
}
}
}