130 Gorgonzola
(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.
By Nikki
CHANGELOG
0.5.3
- Even further filesize optimizations, courtesy of s1ckboy
- If anything breaks, blame him :P
- Updated README
0.5.2
- Added custom vfx to being underwater in the cheese pools
- Added functional cheese pools to the outer rim of the map as a new out of bounds solution
- Added player and vehicle damage triggers to cheese pools on Gorgonzola
- Added Wesley
- Adjusted the cheese pools to kill you over time instead of instantly (still very fast and probably inescapable)
- Optimized more filesize
- Removed invisible walls thanks to new out of bounds solution
- Updated some dependency versions
0.5.1
- Updated to v61
- Added StarlancerAIFix as a dependency
- Added custom skins which can be found here: GorgonzolaEnemyVariety
- Added a new scrap with a new vanilla mechanic
- Added Hygroderes to the outdoor spawn pool
- Added low chance for Barbers inside
- Added a high chance of the new enemy to the indoor spawn pool
- Added Wisonsin Division signs to the dropship
- Adjusted indoor spawns heavily
- Adjusted spawn curves a bit (reduced outdoor spawns earlier in the day, slightly increased indoor spawns)
- Adjusted spawn weights of Old Birds (slightly increased)
- Changed a puddle
- Changed interior spawn weights to be 75 Facility/150 Mineshaft/75 Mansion
- Decided to keep the gold panels on the dropship because they look neat
- Reduced max outside enemy power count to 10 (from 12)
- Slightly increased spawn rate of beehives
0.5.0
- Added JLL as a dependency for custom weather vfx (thanks Jacob!)
- Mods that change weather during the game may not work properly, this has not been extensively tested
- Added volumetric clouds to the skybox
- Added custom cheese rain weather, featuring both liquid and solid cheese
- Added custom cheese storm weather, featuring even more cheese
- Added custom blue cheese quicksand
- Adjusted navmesh for cheese parkour to be more modded enemy friendly
- Adjusted foggy weather to be custom
- Adjusted overcast lighting
- Adjusted several AI nodes and removed several problematic nodes
- Adjusted Easter Egg song to loop cleanly and reduced file size
- Fixed the fog not reaching fully across the map
- Slightly optimized file size even further
0.4.2
- Slightly adjusted AI spawn nodes
- Slightly increased spawn weight of Cheese Wheel scrap
- Slightly optimized filesize and GPU instancing
- Updated ContentTags for Gorgonzola and custom scraps
- Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
- This process was way more painful than it should have been
0.4.1
- Added a preview video for the terminal
- Adjusted main building navmesh to prevent Earth Leviathans from killing you while on the roof
- Adjusted pipe navmesh to allow crossing by Eyeless Dogs and Baboon Hawks occasionally
- Adjusted warehouse navmesh to prevent Earth Leviathans from killing you while inside
0.4.0
- Added a moon model (visible with ShipWindows)
- Added 8 total custom scraps with various properties
- Added a special eclipse texture
- Added a trademark to the Gorgonzola billboard
- Adjusted eclipse lighting
- Adjusted vanilla scrap weights to account for custom scraps
- Adjusted WaterTriggers for future Ogopogo compatability
- Fixed Gorgonzola potentially altering the base-game sun (oops)
- Optimized file size even further
- Slightly reduced average and max spike trap numbers
0.3.2
- Fixed audio rolloff of garage door
0.3.1
- Added special route message
- Fixed Custom Story Logs
0.3.0
- Added a warehouse building with third fire exit
- Features a functional one-way garage door
- Features several posters and signs, some courtesy of Teserex
- Features several more cheese barrels
- Added Gorgonzola billboard, courtesy of Teserex
- Added blue cheese terrain
- Added broken garage door to main building
- Added new signs to main building (thanks again Teserex)
- Added Old Birds :)
- Added two new Story Logs (added CustomStoryLogs as a dependency)
- Added platform to main entrance
- Adjusted other terrain heights and layers a bit
- Adjusted a pipe
- Optimized file size significantly
- Updated a few normals, textures, etc.
0.2.2
- Updated to v56
- Moon is actually B+ tier now
- Added traps, in particular spike traps, though other traps as well
- Added Red Locust Bees to the outside and changed the frequency of worms to be more common
- Added Celestial Tint support
- Rebalanced interior enemy weights and power count, including a frequent occurrence of Butlers
- Rebalanced scrap to compensate for changes
- Adjusted interior size to 1.4 from 1.2
- Adjusted interior weights from 285 Facility / 15 Mansion to 225 Facility / 75 Mansion
- Adjusted default fog to be more prevalent and make the game look more vanilla
- Adjusted foggy weather (cheese fog still coming soon)
- Known issue: Company Cruiser can drive through the invisible walls, will be changed later
0.2.1
- Forgot to save the changelog, whoops
0.2.0
- Revamped terrain textures
- Added several pipes
- Added flag easter egg
- Added randomly spawning cheese, similar to vanilla pumpkins and rocks
- Adjusted several aspects of terrain
- Adjusted lighting and fog to be slightly more orange
- Adjusted interior ratio, now 285 Factory, 15 Mansion
- Slightly adjusted outside AI nodes
- Slightly tweaked enemy spawns
- Slightly tweaked info command and level description
- Slightly tweaked main cheese parkour
- Tweaked values for weathers
- Tweaked radio easter egg
- Updated README
0.1.1
- Fixed collision for the giant cheese wheels
- Fixed collision for the tower on the main building
- Fixed certain triggers in cheese pools being visible
0.1.0
- Initial release.