Nikki-130_Gorgonzola icon

130 Gorgonzola

(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.

By Nikki

CHANGELOG

0.5.4

  • Fixed an issue where the Navmesh decided to vanish from existence
  • Updated dependency versions

0.5.3

  • Even further filesize optimizations, courtesy of s1ckboy
  • If anything breaks, blame him :P
  • Updated README

0.5.2

  • Added custom vfx to being underwater in the cheese pools
  • Added functional cheese pools to the outer rim of the map as a new out of bounds solution
  • Added player and vehicle damage triggers to cheese pools on Gorgonzola
  • Added Wesley
  • Adjusted the cheese pools to kill you over time instead of instantly (still very fast and probably inescapable)
  • Optimized more filesize
  • Removed invisible walls thanks to new out of bounds solution
  • Updated some dependency versions

0.5.1

  • Updated to v61
  • Added StarlancerAIFix as a dependency
  • Added custom skins which can be found here: GorgonzolaEnemyVariety
  • Added a new scrap with a new vanilla mechanic
  • Added Hygroderes to the outdoor spawn pool
  • Added low chance for Barbers inside
  • Added a high chance of the new enemy to the indoor spawn pool
  • Added Wisonsin Division signs to the dropship
  • Adjusted indoor spawns heavily
  • Adjusted spawn curves a bit (reduced outdoor spawns earlier in the day, slightly increased indoor spawns)
  • Adjusted spawn weights of Old Birds (slightly increased)
  • Changed a puddle
  • Changed interior spawn weights to be 75 Facility/150 Mineshaft/75 Mansion
  • Decided to keep the gold panels on the dropship because they look neat
  • Reduced max outside enemy power count to 10 (from 12)
  • Slightly increased spawn rate of beehives

0.5.0

  • Added JLL as a dependency for custom weather vfx (thanks Jacob!)
  • Mods that change weather during the game may not work properly, this has not been extensively tested
  • Added volumetric clouds to the skybox
  • Added custom cheese rain weather, featuring both liquid and solid cheese
  • Added custom cheese storm weather, featuring even more cheese
  • Added custom blue cheese quicksand
  • Adjusted navmesh for cheese parkour to be more modded enemy friendly
  • Adjusted foggy weather to be custom
  • Adjusted overcast lighting
  • Adjusted several AI nodes and removed several problematic nodes
  • Adjusted Easter Egg song to loop cleanly and reduced file size
  • Fixed the fog not reaching fully across the map
  • Slightly optimized file size even further

0.4.2

  • Slightly adjusted AI spawn nodes
  • Slightly increased spawn weight of Cheese Wheel scrap
  • Slightly optimized filesize and GPU instancing
  • Updated ContentTags for Gorgonzola and custom scraps
  • Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
  • This process was way more painful than it should have been

0.4.1

  • Added a preview video for the terminal
  • Adjusted main building navmesh to prevent Earth Leviathans from killing you while on the roof
  • Adjusted pipe navmesh to allow crossing by Eyeless Dogs and Baboon Hawks occasionally
  • Adjusted warehouse navmesh to prevent Earth Leviathans from killing you while inside

0.4.0

  • Added a moon model (visible with ShipWindows)
  • Added 8 total custom scraps with various properties
  • Added a special eclipse texture
  • Added a trademark to the Gorgonzola billboard
  • Adjusted eclipse lighting
  • Adjusted vanilla scrap weights to account for custom scraps
  • Adjusted WaterTriggers for future Ogopogo compatability
  • Fixed Gorgonzola potentially altering the base-game sun (oops)
  • Optimized file size even further
  • Slightly reduced average and max spike trap numbers

0.3.2

  • Fixed audio rolloff of garage door

0.3.1

  • Added special route message
  • Fixed Custom Story Logs

0.3.0

  • Added a warehouse building with third fire exit
  • Features a functional one-way garage door
  • Features several posters and signs, some courtesy of Teserex
  • Features several more cheese barrels
  • Added Gorgonzola billboard, courtesy of Teserex
  • Added blue cheese terrain
  • Added broken garage door to main building
  • Added new signs to main building (thanks again Teserex)
  • Added Old Birds :)
  • Added two new Story Logs (added CustomStoryLogs as a dependency)
  • Added platform to main entrance
  • Adjusted other terrain heights and layers a bit
  • Adjusted a pipe
  • Optimized file size significantly
  • Updated a few normals, textures, etc.

0.2.2

  • Updated to v56
  • Moon is actually B+ tier now
  • Added traps, in particular spike traps, though other traps as well
  • Added Red Locust Bees to the outside and changed the frequency of worms to be more common
  • Added Celestial Tint support
  • Rebalanced interior enemy weights and power count, including a frequent occurrence of Butlers
  • Rebalanced scrap to compensate for changes
  • Adjusted interior size to 1.4 from 1.2
  • Adjusted interior weights from 285 Facility / 15 Mansion to 225 Facility / 75 Mansion
  • Adjusted default fog to be more prevalent and make the game look more vanilla
  • Adjusted foggy weather (cheese fog still coming soon)
  • Known issue: Company Cruiser can drive through the invisible walls, will be changed later

0.2.1

  • Forgot to save the changelog, whoops

0.2.0

  • Revamped terrain textures
  • Added several pipes
  • Added flag easter egg
  • Added randomly spawning cheese, similar to vanilla pumpkins and rocks
  • Adjusted several aspects of terrain
  • Adjusted lighting and fog to be slightly more orange
  • Adjusted interior ratio, now 285 Factory, 15 Mansion
  • Slightly adjusted outside AI nodes
  • Slightly tweaked enemy spawns
  • Slightly tweaked info command and level description
  • Slightly tweaked main cheese parkour
  • Tweaked values for weathers
  • Tweaked radio easter egg
  • Updated README

0.1.1

  • Fixed collision for the giant cheese wheels
  • Fixed collision for the tower on the main building
  • Fixed certain triggers in cheese pools being visible

0.1.0

  • Initial release.