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Nikki-130_Gorgonzola-0.2.2 icon

130 Gorgonzola

(LLL) A new moon, made entirely of... cheese?! First moon of Nikki's Mysterious Moons.

By Nikki
Date uploaded 2 months ago
Version 0.2.2
Download link Nikki-130_Gorgonzola-0.2.2.zip
Downloads 3156
Dependency string Nikki-130_Gorgonzola-0.2.2

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Yorimor-CustomStoryLogs-1.4.4 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.4
JacobG5-JLL-1.5.2 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.5.2
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0

README

130 Gorgonzola

Captain's Log: #184.

The hunger of [NULL REFERENCE] is insatiable. We can't keep feeding it random scraps. We need something... better.
The last of my remaining crew has reported something... strange. Something we've heard jokes about... but never seen realized.
I can't believe I'm writing this, but perhaps our solution to the infinite hunger of the void... lies in... cheese.

Well boys, we've found the golden planet. And here I thought Sigurd was nuts...

130 Gorgonzola is a moon with a surface very similar to the manmade product known as 'cheese'. It is believed to be somewhat radioactive, and thus not recommended for human consumption. However, it could be good for satiating the appetite of certain extraterrestrials. Keep your eyes peeled for the omnivorous clientele who enjoy the cheese as much as you, including dogs, sandworms, and [SCAN REQUIRED]. Inside is dominated by spike traps, a necessity for processing the cheese into valuable and usable material.

Cheese Moon

Detailed Info (Spoilers Ahead!)

Difficulty: B+ (slightly above Offense)
Price: Free
Size: 1.4
Interior Weights: 225 Facility / 75 Mansion
(Recommended modded interiors include Bunker and Office!)

Moon currently has 2 easter eggs to find with more coming! Features randomly spawning objects, parkour, pits of cheesy death, and more!

First in a series of moons known as Nikki's Mysterious Moons! These moons will take on wacky and wild themes but attempt to still fit the lore and gameplay of vanilla moons.

Roadmap (Severe Spoilers Ahead!)

Roadmap (spoiler): 0.3.0 - Story Logs, other extra content / easter eggs, third fire exit?
0.4.0 - Custom cheese-related scraps
0.5.0 - Weather FX (cheese rain, cheese storms, and cheese fog)
1.0.0 - New outdoor enemy type exclusive to the moon, called a Lumburger

Note Roadmap is subject to change and has no ETA. Other moons may release before Gorgonzola v1.0.0.

Credits

Shoutout to AudioKnight for his awesome LLL moon-making tutorial! And Generic_GMD and Magic_Wesley for helping with testing, updating, feedback, and just overall motivation. This project would likely have been abandoned without y'all. <3

CHANGELOG

0.5.2

  • Added custom vfx to being underwater in the cheese pools
  • Added functional cheese pools to the outer rim of the map as a new out of bounds solution
  • Added player and vehicle damage triggers to cheese pools on Gorgonzola
  • Added Wesley
  • Adjusted the cheese pools to kill you over time instead of instantly (still very fast and probably inescapable)
  • Optimized more filesize
  • Removed invisible walls thanks to new out of bounds solution
  • Updated some dependency versions

0.5.1

  • Updated to v61
  • Added StarlancerAIFix as a dependency
  • Added custom skins which can be found here: GorgonzolaEnemyVariety
  • Added a new scrap with a new vanilla mechanic
  • Added Hygroderes to the outdoor spawn pool
  • Added low chance for Barbers inside
  • Added a high chance of the new enemy to the indoor spawn pool
  • Added Wisonsin Division signs to the dropship
  • Adjusted indoor spawns heavily
  • Adjusted spawn curves a bit (reduced outdoor spawns earlier in the day, slightly increased indoor spawns)
  • Adjusted spawn weights of Old Birds (slightly increased)
  • Changed a puddle
  • Changed interior spawn weights to be 75 Facility/150 Mineshaft/75 Mansion
  • Decided to keep the gold panels on the dropship because they look neat
  • Reduced max outside enemy power count to 10 (from 12)
  • Slightly increased spawn rate of beehives

0.5.0

  • Added JLL as a dependency for custom weather vfx (thanks Jacob!)
  • Mods that change weather during the game may not work properly, this has not been extensively tested
  • Added volumetric clouds to the skybox
  • Added custom cheese rain weather, featuring both liquid and solid cheese
  • Added custom cheese storm weather, featuring even more cheese
  • Added custom blue cheese quicksand
  • Adjusted navmesh for cheese parkour to be more modded enemy friendly
  • Adjusted foggy weather to be custom
  • Adjusted overcast lighting
  • Adjusted several AI nodes and removed several problematic nodes
  • Adjusted Easter Egg song to loop cleanly and reduced file size
  • Fixed the fog not reaching fully across the map
  • Slightly optimized file size even further

0.4.2

  • Slightly adjusted AI spawn nodes
  • Slightly increased spawn weight of Cheese Wheel scrap
  • Slightly optimized filesize and GPU instancing
  • Updated ContentTags for Gorgonzola and custom scraps
  • Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
  • This process was way more painful than it should have been

0.4.1

  • Added a preview video for the terminal
  • Adjusted main building navmesh to prevent Earth Leviathans from killing you while on the roof
  • Adjusted pipe navmesh to allow crossing by Eyeless Dogs and Baboon Hawks occasionally
  • Adjusted warehouse navmesh to prevent Earth Leviathans from killing you while inside

0.4.0

  • Added a moon model (visible with ShipWindows)
  • Added 8 total custom scraps with various properties
  • Added a special eclipse texture
  • Added a trademark to the Gorgonzola billboard
  • Adjusted eclipse lighting
  • Adjusted vanilla scrap weights to account for custom scraps
  • Adjusted WaterTriggers for future Ogopogo compatability
  • Fixed Gorgonzola potentially altering the base-game sun (oops)
  • Optimized file size even further
  • Slightly reduced average and max spike trap numbers

0.3.2

  • Fixed audio rolloff of garage door

0.3.1

  • Added special route message
  • Fixed Custom Story Logs

0.3.0

  • Added a warehouse building with third fire exit
  • Features a functional one-way garage door
  • Features several posters and signs, some courtesy of Teserex
  • Features several more cheese barrels
  • Added Gorgonzola billboard, courtesy of Teserex
  • Added blue cheese terrain
  • Added broken garage door to main building
  • Added new signs to main building (thanks again Teserex)
  • Added Old Birds :)
  • Added two new Story Logs (added CustomStoryLogs as a dependency)
  • Added platform to main entrance
  • Adjusted other terrain heights and layers a bit
  • Adjusted a pipe
  • Optimized file size significantly
  • Updated a few normals, textures, etc.

0.2.2

  • Updated to v56
  • Moon is actually B+ tier now
  • Added traps, in particular spike traps, though other traps as well
  • Added Red Locust Bees to the outside and changed the frequency of worms to be more common
  • Added Celestial Tint support
  • Rebalanced interior enemy weights and power count, including a frequent occurrence of Butlers
  • Rebalanced scrap to compensate for changes
  • Adjusted interior size to 1.4 from 1.2
  • Adjusted interior weights from 285 Facility / 15 Mansion to 225 Facility / 75 Mansion
  • Adjusted default fog to be more prevalent and make the game look more vanilla
  • Adjusted foggy weather (cheese fog still coming soon)
  • Known issue: Company Cruiser can drive through the invisible walls, will be changed later

0.2.1

  • Forgot to save the changelog, whoops

0.2.0

  • Revamped terrain textures
  • Added several pipes
  • Added flag easter egg
  • Added randomly spawning cheese, similar to vanilla pumpkins and rocks
  • Adjusted several aspects of terrain
  • Adjusted lighting and fog to be slightly more orange
  • Adjusted interior ratio, now 285 Factory, 15 Mansion
  • Slightly adjusted outside AI nodes
  • Slightly tweaked enemy spawns
  • Slightly tweaked info command and level description
  • Slightly tweaked main cheese parkour
  • Tweaked values for weathers
  • Tweaked radio easter egg
  • Updated README

0.1.1

  • Fixed collision for the giant cheese wheels
  • Fixed collision for the tower on the main building
  • Fixed certain triggers in cheese pools being visible

0.1.0

  • Initial release.