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Nikki-83_Sorrow-0.6.1 icon

83 Sorrow

(LLL) A new moon, with glowing mushrooms. Second moon of Nikki's Mysterious Moons.

By Nikki
Date uploaded 2 weeks ago
Version 0.6.1
Download link Nikki-83_Sorrow-0.6.1.zip
Downloads 1883
Dependency string Nikki-83_Sorrow-0.6.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
IAmBatby-LethalLevelLoader-1.6.9 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.9
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
JacobG5-JLL-1.10.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.0
AudioKnight-StarlancerAIFix-3.13.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.13.0

README

83 Sorrow

Captain's Log: #127.

Sorrow is a strange planet absolutely riddled with glowing mushrooms. Despite how far out of the orbit it is located, there is no ice to be found.
The spores appear to be able to be used medicinally, although their long term effects haven't been studied. We'll be taking some samples with us.
Could this help our people with the illness that plagues our home world? Perhaps, but that glow doesn't feel natural.

Dr. Harlan seems way more excited about being here than I am. I hope they exercise caution. The flora here feels... unfriendly.

83 Sorrow is a moon with glowing mushrooms that thrive off of the frequent flooding that occurs here. The floods can get very high due to the large moon in the sky. The mushrooms don't appear to have any negative health effects. However, the flora and fauna alike seem rather unkind to visitors.

Mushroom Moon
Mushroom Gorge

Detailed Info (Spoilers Ahead!)

Difficulty: S (between Dine and Titan)
Price: 675
Size: 1.75
Interior Weights: 250 Facility / 1 Mansion / 50 Mineshaft

Moon currently has a couple of easter eggs to find with more coming! Features custom weather and a conditional shortcut, scraps, and will feature story logs, possibly special enemy variants, and more!

Second in a series of moons known as Nikki's Mysterious Moons! These moons will take on wacky and wild themes but attempt to still fit the lore and gameplay of vanilla moons.

I've spent way more time modding Lethal Company than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link <3

Roadmap (Severe Spoilers Ahead!)

Roadmap (spoiler): 0.7.0 - Possible second fire exit
1.0.0 - Custom Bracken variant / enemy skins

Note Roadmap is subject to change and has no ETA. Other moons may release before Sorrow v1.0.0.

Credits

Shoutout to AudioKnight for his awesome LLL moon-making tutorial! And a shoutout to JacobG5 for making and adding features for JLL just because I wanted them, I wouldn't have custom weather without his help. Shoutout to pacoito for creating the features necessary for flash floods, and Skelaah for inspiring me to use them. Thanks to Magic Wesley, Autumnis, and The Super Fucking Cool and Badass Team for help with early playtesting! Thanks to Kenji for creating the topology tool. This project would likely have been abandoned without y'all. <3

CHANGELOG

0.6.1

  • Added a custom Painting scrap, courtesy of MrSaltedBeef
  • Fixed a crash that would occur when crashing the cruiser into a mushroom tree
  • Fixed stupid idiots leaving the fire exit wrong
  • Slightly moved radar map

0.6.0

  • Updated to v81
  • Added potential flash floods (effectively a small chance for Flooded weather effects on top of other effects)
  • Chance is reduced on more extreme weathers
  • Added 2 lore logs
  • Added a custom radar map
  • Added waviness to foliage
  • Added compatibility to mushroom trees for Feiopars
  • Added the Backwater Gunkfish to indoor spawns
  • Added the Cadaver Growth to indoor spawns
  • Added the Feiopar to outdoor spawns
  • Added the Giant Sapsucker to daytime spawns
  • Adjusted audio for Glowing Vial
  • Adjusted audio for Jar of Mushrooms
  • Removed Eyeless Dogs from outdoor spawns
  • Removed the Syringe from item spawns due to a change in a JLL function that broke it
  • Slightly increased the size of foliage (foliage will be changed at a later date)
  • Updated dependencies (added itolib for custom alert for Sorrow's flash floods)

0.5.1

  • Added additional Blackout compatibility (thanks, mrov!)
  • Converted terrain to mesh for post-processing
  • Enabled GPU instancing on several materials
  • Moved some AI nodes a bit further from the ship to avoid issues with Bracken personal space

0.5.0

  • Added the Marsh and Valley content tags
  • Added the exclusive Mushroom content tag for devs to add exclusive content
  • Added 11 total custom scraps with various properties
  • Added Bunker Spiders to the indoor spawn pool (oops, I forgot them)
  • Added a new Easter Egg
  • Adjusted interior weights (new weights on README)
  • Adjusted the water trigger positions slightly during Flooded
  • Increased the max cap of Brackens on Sorrow from 1 to 3
  • Some scraps can rarely spawn on other moons via Tags
  • Reduced the spawn rate of Comedy and Tragedy masks
  • Removed the chance for Brackens as a daytime enemy

0.4.0

  • Initial release.