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Nikki-MissileTurretsFork-1.3.9 icon

MissileTurretsFork

[v81] Adds turrets that shoot missile to Lethal Company

Date uploaded 2 days ago
Version 1.3.9
Download link Nikki-MissileTurretsFork-1.3.9.zip
Downloads 638
Dependency string Nikki-MissileTurretsFork-1.3.9

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0

README

This is a recompiled fork for v81

This will be deprecated when the original mod updates. Some of the code has been updated for bugfixes. All credits go to garf.

Missile Turrets

Adds missile turrets to Lethal Company.
They are like normal turrets but they shoot missiles.

Config Options

  • Max missile speed
  • Missile acceleration & turn rate
  • Explosion kill & damage range
  • Turret rotation range & rate
  • Turret charge up & reload time
  • Max & min number of turret spawns

Planned Features

  • Maybe configurable per-moon spawn rates

Issues & Suggestions

Please DM NikkiDarkMatter on Discord or report the bugs on the GitHub: https://github.com/nikkidarkmatter/Nikki-MissileTurretsFork

Credits

Development

  • Finnerex
  • Nikki

Testing & Emotional Support

  • Swusan
  • X&R
  • Antonio

Extra Help

  • Xu Xiaolan

CHANGELOG

Changelog

1.3.9

  • Changed spawn mechanics so missile turrets can now only spawn in places vanilla turrets can spawn
  • Biased rockets to aim slightly towards the floor when fired

1.3.8

  • Fixed readme

1.3.7

  • Recompiled for v81
  • Fixed the min/max turrets not working if set to the same number
  • Fixed the rocket getting stuck in place
  • Fixed the turret failing to fire sometimes even if the player didn't move

1.3.6

  • Recompiled for v73

1.3.5

  • Updated to LC version 55

1.3.4

  • Fixed an issue with bestiary & scanning

1.3.3

  • Updated to LC version 50

1.3.2

  • Added changelog

1.3.1

  • Changed spawn mechanics to have a higher chance of spawning fewer and a lower chance of spawning many

1.3.0

  • Made the movement speeds actually consistent
  • Fixed some issues with other parts

1.2.0

  • Added ability to disable the turrets

1.1.0

  • Added the laser light
  • Turret can now be scanned

1.0.3

  • Added a map dot
  • Cleaned up code
  • Honestly dont remember what I did for this one

1.0.2

  • Acceleration config option
  • Actually made a good readme

1.0.1

  • Code refactoring

1.0.0

  • Initial release