using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NikkisCosmeticKingdomProj")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NikkisCosmeticKingdomProj")]
[assembly: AssemblyTitle("NikkisCosmeticKingdomProj")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class ScrollTexture : MonoBehaviour
{
public float scrollSpeedX;
public float scrollSpeedY;
private SkinnedMeshRenderer meshRenderer;
private void Start()
{
meshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
private void Update()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((Renderer)meshRenderer).material.mainTextureOffset = new Vector2(Time.realtimeSinceStartup * scrollSpeedX, Time.realtimeSinceStartup * scrollSpeedY);
}
}
namespace NikkisCosmeticKingdomProj
{
[BepInPlugin("Nikki.NikkisCosmeticKingdom", "NikkisCosmeticKingdom", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
public class ScrollTexture : MonoBehaviour
{
public float scrollSpeedX;
public float scrollSpeedY;
private SkinnedMeshRenderer meshRenderer;
private void Start()
{
meshRenderer = ((Component)this).GetComponent<SkinnedMeshRenderer>();
}
private void Update()
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
((Renderer)meshRenderer).material.mainTextureOffset = new Vector2(Time.realtimeSinceStartup * scrollSpeedX, Time.realtimeSinceStartup * scrollSpeedY);
}
}
private readonly Harmony _harmony = new Harmony("NikkisCosmeticKingdomProj");
public static Plugin Instance { get; set; }
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
public Plugin()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
Instance = this;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NikkisCosmeticKingdomProj";
public const string PLUGIN_NAME = "NikkisCosmeticKingdomProj";
public const string PLUGIN_VERSION = "1.0.0";
}
}