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Nikki-Slaughterhouse-1.0.1 icon

Slaughterhouse

(LLL) A new bloody interior from hit game DEVOUR, with a new Lethal Company spin, special mechanics, and more!

By Nikki
Date uploaded 3 days ago
Version 1.0.1
Download link Nikki-Slaughterhouse-1.0.1.zip
Downloads 2856
Dependency string Nikki-Slaughterhouse-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
Alice-DungeonGenerationPlus-1.1.2 icon
Alice-DungeonGenerationPlus

API to expand the compatibilities of Lethal Company's dungeon generation

Preferred version: 1.1.2
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7

README

Slaughterhouse

Note: The use of CullFactory is not required, but is highly encouraged. Check the configs if you choose not to use CullFactory.

Company Database: The Slaughterhouse

Once a functional slaughterhouse used for processing meat, it changed forever after the events of a cult ritual.
While [REDACTED] is no longer here, there are still plenty of valuables that can be found inside.
The aftermath of the ritual could be dangerous, so be careful what you mess with. However, we still need you to collect the scrap inside.

Remember: The Company must stay happy.

The Slaughterhouse is an interior based off of DEVOUR's Slaughterhouse map. In the aftermath of the summoning of Azazel, there lies many dangers... and many valuable scraps. Don't let the blood and gore prevent you from turning a profit for the Company! And be careful, as the ritual that took place here may still have some unforeseen consequences for those who venture too deep, and tamper with things beyond their understanding.

Watch the trailer made by Magic_Wesley and I:

Slaughterhouse Trailer

Screenshots:

Slaughterhouse Pig Sty
Slaughterhouse Freezer
Slaughterhouse Vent

The use of SlaughterhouseScraps is highly encouraged with this mod! (Coming soon!)

Detailed Info (Spoilers Ahead!)

Comes with premade configuration for Wesleys Moons, GenericMoons, HarvestMoons, StarlancerMoons, Rosies Moons, Moons of Otherworldly Oddity, Voxx Moons, DistinctMoonVariety, Tolian's Moons, sfDesat's Moons, MythicMoons, and a few other miscellaneous moons.

Interior currently has several features! Crawl through vents to avoid certain enemies, but beware the ones who can fit inside. Grind pigs, or your friends, for valuable meat cubes. Search piles of poo and maybe you'll find a gold bar! And be careful not to get locked in the freezer, especially if there's enemies inside.

Also contains Carnophobia mode for those sensitive to gore! Check the configs. More config options may be added in the future.

Keep an eye out for Nightmare mode and other fun features like explosions, coming soon.

I've spent way more time modding Lethal Company than I ever thought I would. If you'd like to donate to help me make more content like this, I have a PayPal here: PayPal link <3

Credits

First off, thanks to the DEVOUR Dev Team for the inspiration and making this project possible, genuinely wonderful game, please go support them. Massive thanks to three people in particular: Magic_Wesley for help with development, his template interior, and for his assistance with the trailer! Thanks to JacobG5 for making JLL and helping with features that I didn't understand or didn't entirely work correctly. And thanks to Zaggy1024 for assistance with writing the code necessary to make the vents work properly, as they were a pretty large roadblock for me. Thanks as well to Monty, Generic, s1ckboy, Teserex, and a few others for help testing and organizing sessions before release.

CHANGELOG

1.0.3

  • Temporarily disabled the Grinder Room's Enemy Spawner script until a compatibility solution can be found

1.0.2

  • Added DungeonGenerationPlus as a dependency to help reduce Max Shadow warnings
  • Added culling to fly particles when far away from PigExcrement
  • Added static batching for a potential small performance increase
  • Fixed a chair that could block a doorway in the SmallButchery tile
  • Fixed lockpicker positions
  • Fixed log spam related to CowAudioTrigger when Carnophobia mode is inactive
  • Increased culling on BeefCarcass prefab for performance
  • Potentially fixed an incompatibility with StarlancerEnemyEscape that could cause Navmesh error spam (properly netcoded the main entrance)
  • Removed unnecessary colliders on most walls
  • Slightly decreased the number of branching paths in the interior
  • Updated colliders for Pig Stys to potentially fix turrets shooting through them

1.0.1

  • Fixed a rare issue where turrets could spawn inside the wall
  • Fixed Cowhide_Table giving errors about Read access
  • Fixed the Garage Door Blocker not having collision

1.0.0

  • Initial release