![Nikki-USC_Vortex icon](https://gcdn.thunderstore.io/live/repository/icons/Nikki-USC_Vortex-1.2.1.png.128x128_q95.jpg)
USC Vortex
(LLL) A custom spaceship moon, made by xXenocage and ported to LLL by me, with some balance and performance adjustments.
By Nikki
CHANGELOG
1.2.1
- Fixed an issue where None was the forced weather
- Fixed an issue where the clock was visible inside
- Fixed an issue where there were no sounds for entering the facility
- Fixed the Plasma Sword being hard to grab when placed inside of a locker
1.2.0
- Updated to v62
- Added CustomStoryLogs as a dependency for custom story logs
- Added JLL as a dependency for fire damage and weather fx
- Added StarlancerAIFix as a dependency for new spawns
- Added Plasma Sword sfx
- Added a few new vanilla scraps to the spawn pool
- Added a kill trigger under the elevator :)
- Added a new, mostly decorative room to USC Vortex
- Added a special surprise periodically on Eclipsed weather :)
- Added a wide variety of inside enemies as potential spawns outside, with low rates
- Added brand new lighting for Eclipsed weather
- Added feature where lighting changes after the Apparatus is pulled (no animation, yet)
- Added GPU instancing for the main material (FPS boosts, hopefully)
- Added more decoration to USC Vortex
- Added the Eyeless dog as a very small chance inside
- Added the new vanilla enemy as a high chance spawn inside
- Added the new vanilla enemy as a very small chance spawn outside
- Added two new story logs
- Added
mostlydecorative vents :) - Adjusted level description slightly
- Adjusted the elevator speed
- Adjusted the elevator to be smoother and carry scraps properly
- Adjusted the loading bay to allow the cruiser in
- Fixed a ladder, maybe
- Fixed a slight hole in the level
- Fixed doppler levels on the alarm sfx
- Fixed enemies not being able to go on the elevator :)
- Fixed fire triggers having a missing interact icon when looking at them
- Fixed fire triggers not doing damage due to old scripts
- Fixed the dropship spawning incorrectly
- Increased the spawn weight of Butlers from 11 to 18
- Increased the spawn weight of Gift Boxes from 22 to 32
- Optimized file size further than before
- Reduced the impact of Eclipsed slightly to account for new surprise
- Reduced the spawn weight of Hygroderes from 37 to 22
- Reduced the spawn weight of Nutcrackers from 45 to 30
- Reduced the spawn weight of Plasma Swords from 18 to 12
- Removed an AI node in the fire room
- Slightly increased min/max scrap to account for new scraps (by 1 each)
- Slightly increased the range of the fog
- Slightly reduced spawn curve of landmines (there were A LOT)
- Slightly reduced spawn curve of turrets (there were A LOT)
- Temporarily made the Plasma Sword do 2 damage until future updates adjust it
1.1.5
- Fixed an issue with the Plasma Sword not spawning
- Potentially fixed an issue with ladder triggers being visible in the green room
- Increased spawn rate of Gold Bar, Laser Pointer, Ballistic Photon Torpedo and Ion Propulsion Engine
- Decreased spawn rate of Numerical Sign
- Increased scrap value of Ammunition Crate, Antimatter Power Cell, Ballistic Photon Torpedo, Medical Supplies, PID, Plant Pot, Plasma Sword, and Security Cards
- Total changes should increase average scrap by about 300 with high variation, putting it above Titan but below Artifice as intended
1.1.4
- Added custom "Starship" tag for content matching with future mods
- Adjusted scrap spawn weights to increase likelihood of rare and custom scraps
- Increased the various packaged meal's average values
- Updated ContentTags for USC Vortex and custom scraps
- Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties
1.1.3
- Updated to 1.3.8 LethalLevelLoader to hopefully fix a recurring bug with custom scrap only appearing for host
- Fixed dropship items dropping higher than they are supposed to
- Fixed space being visible from the elevator shaft
- Reduced chance of Forest Giants and Tulip Snakes
- Reduced file size significantly
- Slightly cleaned up the Navmesh, more improvements coming soon
- Updated some lore on terminal to be in-line with xXenocage's universe and avoid copyright infringement
1.1.2
- Further adjusted lights to fully fix the black box issue
- Added colliders for the rim of the ship energy windows
- Re-added catwalk fire exit lights
- Reduced transparency of ship energy windows to be less jarring when landing and made it more visible from inside
- Fixed the Plasma Sword breaking non-host clients
- Fixed Damaged Repair Drone beeping globally at start of game
- Fixed Damaged Repair Drone's rotation
1.1.1
- Repaired ExtendedLevel file which should fix incompatibilities
- Remade several scrap items due to presumably corrupted files? I honestly have no clue
- Optimized some lights on the broken Sweepo
1.1.0
- Ported to LethalLevelLoader
- Added PathfindingLagFix as a dependency to reduce stutters
- Added more AI nodes to ship to increase enemy spawn and pathing variety
- Added new enemies from v50+ (moon spawns updated as of v56)
- Added view of ship when using ShipWindows
- Rebalanced scrap spawns and values heavily
- Changed moon cost to 1000 for balance
- Changed description and route text to be more in-line with the base game
- Reduced Factory Size from 5 to 2.5 to increase performance
- Reduced the number of lights to increase performance and reduce black box issue
- Some other minor changes that I can't remember
- Known issue: Incompatibility with FacilityMeltdown, will try to come up with a fix
1.0.5
- changes to global lighting settings
- moved localized fog options to separate object
1.0.4
- fixes to light script errors missing references
- tuning to fog settings
- Added some extra decoration
1.0.3
- Added some extra decor to areas that felt empty and changes to catwalk
1.0.2
- Fixed name to be United Starfleet Capitol Class as it was meant to be (USC not UCS)
1.0.1
- fixed space not killing player sometimes
- lowered antimatter brightness just a smidge
- rebalanced item spawning rates
1.0.0
- uploaded start project
- UCS Vortex starship
- Custom loot