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Nikki-USC_Vortex-1.2.0 icon

USC Vortex

(LLL) A custom spaceship moon, made by xXenocage and ported to LLL by me, with some balance and performance adjustments.

By Nikki
Date uploaded 3 weeks ago
Version 1.2.0
Download link Nikki-USC_Vortex-1.2.0.zip
Downloads 1815
Dependency string Nikki-USC_Vortex-1.2.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.8 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.8
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Yorimor-CustomStoryLogs-1.4.4 icon
Yorimor-CustomStoryLogs

Allows the addition of custom story logs.

Preferred version: 1.4.4
JacobG5-JLL-1.3.0 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.3.0
AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0

README

069 USC Vortex

= [ incoming encrypted data ] =

Something has boarded the USC Vortex. It's a threat of unidentified proportion and scale. We need backup, immediately.
We're carrying dangerous creatures on-board and the damage has caused them to break loose. We're not equipped for this.
If anyone can hear this, please send any help you can afford to send. We can offer food, rations, fuel, even weapons.

Our tr8n5mitt3r 1s m8lfunc1ion1n9. Pl3ase send any 83lP can aff0rd--

069 USC Vortex is a derelict, abandoned ship with a high variety of threats on-board. Engulfed in fires and radioactivity leaks, the sprawling ship is dangerous and outside of the Company flight jurisdiction. However, among the rations and scrap metal, there are rare valuables to be found such as Ballistic Missiles and Ion Engines; some are even worth their weight in gold. The location is highly dangerous, but it may be incredibly lucrative.

Derelict Spacecraft Bay
Derelict Spacecraft Hallway

Detailed Info (Spoilers Ahead!)

Difficulty: S+ (between Titan and Artifice)
Price: 1000
Size: 2.5
Interior Weights: 300 Facility
(May or may not feature a custom interior in the future!)

Moon is balanced as a high risk, high reward alternative to Artifice, where the average scrap value may be low, but the facility may contain valuable scraps worth even more than Gold Bars and Cash Registers. How deep are you willing to venture to make quota?

As this moon was originally made by xXenocage, it is not a part of Nikki's Mysterious Moons, though it is designed to fit in well with the lore of them.

Credits

This moon would not have been possible without xXenocage most of all for creating the moon in the first place, using HolographicWings' Lethal Expansion. Thank you for giving me the files and permission to take over the mod! Additionally, it likely would have been an insane amount of work to port were it not for IAmBatby's CreativeContentConverter. Huge thanks to all three of you for making this revival possible!

CHANGELOG

1.2.1

  • Fixed an issue where None was the forced weather
  • Fixed an issue where the clock was visible inside
  • Fixed an issue where there were no sounds for entering the facility
  • Fixed the Plasma Sword being hard to grab when placed inside of a locker

1.2.0

  • Updated to v62
  • Added CustomStoryLogs as a dependency for custom story logs
  • Added JLL as a dependency for fire damage and weather fx
  • Added StarlancerAIFix as a dependency for new spawns
  • Added Plasma Sword sfx
  • Added a few new vanilla scraps to the spawn pool
  • Added a kill trigger under the elevator :)
  • Added a new, mostly decorative room to USC Vortex
  • Added a special surprise periodically on Eclipsed weather :)
  • Added a wide variety of inside enemies as potential spawns outside, with low rates
  • Added brand new lighting for Eclipsed weather
  • Added feature where lighting changes after the Apparatus is pulled (no animation, yet)
  • Added GPU instancing for the main material (FPS boosts, hopefully)
  • Added more decoration to USC Vortex
  • Added the Eyeless dog as a very small chance inside
  • Added the new vanilla enemy as a high chance spawn inside
  • Added the new vanilla enemy as a very small chance spawn outside
  • Added two new story logs
  • Added mostly decorative vents :)
  • Adjusted level description slightly
  • Adjusted the elevator speed
  • Adjusted the elevator to be smoother and carry scraps properly
  • Adjusted the loading bay to allow the cruiser in
  • Fixed a ladder, maybe
  • Fixed a slight hole in the level
  • Fixed doppler levels on the alarm sfx
  • Fixed enemies not being able to go on the elevator :)
  • Fixed fire triggers having a missing interact icon when looking at them
  • Fixed fire triggers not doing damage due to old scripts
  • Fixed the dropship spawning incorrectly
  • Increased the spawn weight of Butlers from 11 to 18
  • Increased the spawn weight of Gift Boxes from 22 to 32
  • Optimized file size further than before
  • Reduced the impact of Eclipsed slightly to account for new surprise
  • Reduced the spawn weight of Hygroderes from 37 to 22
  • Reduced the spawn weight of Nutcrackers from 45 to 30
  • Reduced the spawn weight of Plasma Swords from 18 to 12
  • Removed an AI node in the fire room
  • Slightly increased min/max scrap to account for new scraps (by 1 each)
  • Slightly increased the range of the fog
  • Slightly reduced spawn curve of landmines (there were A LOT)
  • Slightly reduced spawn curve of turrets (there were A LOT)
  • Temporarily made the Plasma Sword do 2 damage until future updates adjust it

1.1.5

  • Fixed an issue with the Plasma Sword not spawning
  • Potentially fixed an issue with ladder triggers being visible in the green room
  • Increased spawn rate of Gold Bar, Laser Pointer, Ballistic Photon Torpedo and Ion Propulsion Engine
  • Decreased spawn rate of Numerical Sign
  • Increased scrap value of Ammunition Crate, Antimatter Power Cell, Ballistic Photon Torpedo, Medical Supplies, PID, Plant Pot, Plasma Sword, and Security Cards
  • Total changes should increase average scrap by about 300 with high variation, putting it above Titan but below Artifice as intended

1.1.4

  • Added custom "Starship" tag for content matching with future mods
  • Adjusted scrap spawn weights to increase likelihood of rare and custom scraps
  • Increased the various packaged meal's average values
  • Updated ContentTags for USC Vortex and custom scraps
  • Updated to LLL 1.3.8 and moved scraps to LevelMatchingProperties

1.1.3

  • Updated to 1.3.8 LethalLevelLoader to hopefully fix a recurring bug with custom scrap only appearing for host
  • Fixed dropship items dropping higher than they are supposed to
  • Fixed space being visible from the elevator shaft
  • Reduced chance of Forest Giants and Tulip Snakes
  • Reduced file size significantly
  • Slightly cleaned up the Navmesh, more improvements coming soon
  • Updated some lore on terminal to be in-line with xXenocage's universe and avoid copyright infringement

1.1.2

  • Further adjusted lights to fully fix the black box issue
  • Added colliders for the rim of the ship energy windows
  • Re-added catwalk fire exit lights
  • Reduced transparency of ship energy windows to be less jarring when landing and made it more visible from inside
  • Fixed the Plasma Sword breaking non-host clients
  • Fixed Damaged Repair Drone beeping globally at start of game
  • Fixed Damaged Repair Drone's rotation

1.1.1

  • Repaired ExtendedLevel file which should fix incompatibilities
  • Remade several scrap items due to presumably corrupted files? I honestly have no clue
  • Optimized some lights on the broken Sweepo

1.1.0

  • Ported to LethalLevelLoader
  • Added PathfindingLagFix as a dependency to reduce stutters
  • Added more AI nodes to ship to increase enemy spawn and pathing variety
  • Added new enemies from v50+ (moon spawns updated as of v56)
  • Added view of ship when using ShipWindows
  • Rebalanced scrap spawns and values heavily
  • Changed moon cost to 1000 for balance
  • Changed description and route text to be more in-line with the base game
  • Reduced Factory Size from 5 to 2.5 to increase performance
  • Reduced the number of lights to increase performance and reduce black box issue
  • Some other minor changes that I can't remember
  • Known issue: Incompatibility with FacilityMeltdown, will try to come up with a fix

1.0.5

  • changes to global lighting settings
  • moved localized fog options to separate object

1.0.4

  • fixes to light script errors missing references
  • tuning to fog settings
  • Added some extra decoration

1.0.3

  • Added some extra decor to areas that felt empty and changes to catwalk

1.0.2

  • Fixed name to be United Starfleet Capitol Class as it was meant to be (USC not UCS)

1.0.1

  • fixed space not killing player sometimes
  • lowered antimatter brightness just a smidge
  • rebalanced item spawning rates

1.0.0

  • uploaded start project
  • UCS Vortex starship
  • Custom loot