using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnhancedIcons")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnhancedIcons")]
[assembly: AssemblyTitle("EnhancedIcons")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace EnhancedIcons
{
public static class IconLoader
{
private const string ResourcePathPrefix = "EnhancedIcons.image.";
public static Sprite? LoadCustomIcon(string imagePath)
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = "EnhancedIcons.image." + imagePath;
try
{
using Stream stream = executingAssembly.GetManifestResourceStream(name);
if (stream == null)
{
return null;
}
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, memoryStream.ToArray());
Sprite result = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f));
Debug.Log((object)("Custom icon loaded successfully: " + imagePath));
return result;
}
catch (Exception arg)
{
Debug.LogError((object)$"Error loading custom icon: {imagePath}. Exception: {arg}");
return null;
}
}
}
public static class InventoryIconPatch
{
private static readonly ConcurrentDictionary<string, Sprite> iconCache = new ConcurrentDictionary<string, Sprite>();
[HarmonyPatch(typeof(HUDManager), "Update")]
[HarmonyPostfix]
public static void Update_Postfix(HUDManager __instance)
{
PlayerControllerB val = GameNetworkManager.Instance?.localPlayerController;
if ((Object)(object)val == (Object)null)
{
return;
}
string text = val.currentlyHeldObjectServer?.itemProperties?.itemName;
if (text == null)
{
return;
}
string text2 = text + ".png";
if (iconCache.TryGetValue(text2, out Sprite value))
{
__instance.itemSlotIcons[val.currentItemSlot].sprite = value;
return;
}
Sprite val2 = IconLoader.LoadCustomIcon(text2);
if ((Object)(object)val2 != (Object)null)
{
iconCache[text2] = val2;
__instance.itemSlotIcons[val.currentItemSlot].sprite = val2;
}
else
{
__instance.itemSlotIcons[val.currentItemSlot].sprite = __instance.itemSlotIcons[val.currentItemSlot].sprite;
}
}
}
[BepInPlugin("Nilaier.EnhancedIcons", "EnhancedIcons", "1.0.4")]
public class Plugin : BaseUnityPlugin
{
private Harmony? _harmony;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
_harmony = new Harmony("Nilaier.EnhancedIcons");
_harmony.PatchAll(typeof(InventoryIconPatch));
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin EnhancedIcons is loaded!");
}
}
public static class PluginInfo
{
public const string PluginGuid = "Nilaier.EnhancedIcons";
public const string PluginName = "EnhancedIcons";
public const string PluginVersion = "1.0.4";
}
}