Decompiled source of Brutal Company Plus v3.5.1

BrutalCompanyPlus.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BrutalCompanyPlus.BCP;
using BrutalCompanyPlus.HarmPatches;
using GameNetcodeStuff;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ExampleAssembly")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Biney")]
[assembly: AssemblyProduct("ExampleAssembly")]
[assembly: AssemblyCopyright("Copyright © Biney")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("251a7ff8-4d39-4f8b-9838-61124bf62f99")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BrutalCompanyPlus
{
	[BepInPlugin("BrutalCompanyPlus", "BrutalCompanyPlus", "3.5.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static Dictionary<EventEnum, ConfigEntry<int>> eventWeightEntries = new Dictionary<EventEnum, ConfigEntry<int>>();

		private bool brutalPlusInitialized;

		public static List<string> correctEnemyNames = new List<string>
		{
			"Centipede", "Bunker Spider", "Hoarding bug", "Flowerman", "Crawler", "Blob", "Girl", "Puffer", "Nutcracker", "Spring",
			"Jester", "Masked", "LassoMan"
		};

		private string configFilePath = Path.Combine(Paths.ConfigPath, "BrutalCompanyPlus.cfg");

		public static ConfigEntry<string> ExperimentationLevelScrap { get; private set; }

		public static ConfigEntry<string> AssuranceLevelScrap { get; private set; }

		public static ConfigEntry<string> VowLevelScrap { get; private set; }

		public static ConfigEntry<string> MarchLevelScrap { get; private set; }

		public static ConfigEntry<string> RendLevelScrap { get; private set; }

		public static ConfigEntry<string> DineLevelScrap { get; private set; }

		public static ConfigEntry<string> OffenseLevelScrap { get; private set; }

		public static ConfigEntry<string> TitanLevelScrap { get; private set; }

		public static ConfigEntry<string> CustomLevelScrap { get; private set; }

		public static ConfigEntry<bool> VanillaRaritySettings { get; private set; }

		public static ConfigEntry<float> FactoryStartOfDaySpawnChance { get; private set; }

		public static ConfigEntry<float> FactoryMidDaySpawnChance { get; private set; }

		public static ConfigEntry<float> FactoryEndOfDaySpawnChance { get; private set; }

		public static ConfigEntry<float> OutsideStartOfDaySpawnChance { get; private set; }

		public static ConfigEntry<float> OutsideMidDaySpawnChance { get; private set; }

		public static ConfigEntry<float> OutsideEndOfDaySpawnChance { get; private set; }

		public static ConfigEntry<float> MoonHeatDecreaseRate { get; private set; }

		public static ConfigEntry<float> MoonHeatIncreaseRate { get; private set; }

		public static ConfigEntry<bool> EnableTurretModifications { get; private set; }

		public static ConfigEntry<bool> EnableLandmineModifications { get; private set; }

		public static ConfigEntry<float> TurretSpawnRate { get; private set; }

		public static ConfigEntry<float> LandmineSpawnRate { get; private set; }

		public static ConfigEntry<string> ExperimentationLevelRarities { get; private set; }

		public static ConfigEntry<string> AssuranceLevelRarities { get; private set; }

		public static ConfigEntry<string> VowLevelRarities { get; private set; }

		public static ConfigEntry<string> MarchLevelRarities { get; private set; }

		public static ConfigEntry<string> RendLevelRarities { get; private set; }

		public static ConfigEntry<string> DineLevelRarities { get; private set; }

		public static ConfigEntry<string> OffenseLevelRarities { get; private set; }

		public static ConfigEntry<string> TitanLevelRarities { get; private set; }

		public static ConfigEntry<bool> EnableFreeMoney { get; private set; }

		public static ConfigEntry<int> FreeMoneyValue { get; private set; }

		public static ConfigEntry<bool> EnableAllEnemy { get; private set; }

		public static ConfigEntry<int> DeadlineDaysAmount { get; private set; }

		public static ConfigEntry<int> StartingCredits { get; private set; }

		public static ConfigEntry<int> StartingQuota { get; private set; }

		public static ConfigEntry<float> BaseIncrease { get; private set; }

		public static ConfigEntry<int> MinScrap { get; private set; }

		public static ConfigEntry<int> MaxScrap { get; private set; }

		public static ConfigEntry<int> MinTotalScrapValue { get; private set; }

		public static ConfigEntry<int> MaxTotalScrapValue { get; private set; }

		private void Awake()
		{
			InitializeVariables();
			SetupPatches();
			InitializeBCP_ConfigSettings();
			InitializeDefaultEnemyRarities();
			UpdateConfigurations();
			RemoveConfigSection(configFilePath, "EventEnabledConfig");
			RemoveConfigSection(configFilePath, "EnemySpawnSettings.Factory");
			RemoveConfigSection(configFilePath, "EnemySpawnSettings.Outside");
			RemoveConfigLines(configFilePath, "Chaos", "BadPlanet");
		}

		private void Start()
		{
			if (!brutalPlusInitialized)
			{
				CreateBrutalPlusGameObject();
				brutalPlusInitialized = true;
			}
		}

		private void OnDestroy()
		{
			if (!brutalPlusInitialized)
			{
				CreateBrutalPlusGameObject();
				brutalPlusInitialized = true;
			}
		}

		public static void UpdateConfigurations()
		{
			foreach (ConfigEntry<string> item in new List<ConfigEntry<string>> { ExperimentationLevelRarities, AssuranceLevelRarities, VowLevelRarities, MarchLevelRarities, RendLevelRarities, DineLevelRarities, OffenseLevelRarities, TitanLevelRarities })
			{
				Dictionary<string, string> dictionary = ParseConfigRarities(item.Value);
				List<string> list = new List<string>();
				foreach (string correctEnemyName in correctEnemyNames)
				{
					string value;
					string text = (dictionary.TryGetValue(correctEnemyName, out value) ? value : "-1");
					list.Add(correctEnemyName + ":" + text);
				}
				string text2 = string.Join(",", list);
				if (item.Value != text2)
				{
					item.Value = text2;
					BcpLogger.Log("Updated configuration for " + ((ConfigEntryBase)item).Definition.Section + ", " + ((ConfigEntryBase)item).Definition.Key + ": " + text2);
				}
			}
		}

		private static Dictionary<string, string> ParseConfigRarities(string configValue)
		{
			return (from part in configValue.Split(new char[1] { ',' })
				select part.Split(new char[1] { ':' }) into parts
				where parts.Length == 2
				select parts).ToDictionary((string[] parts) => parts[0].Trim(), (string[] parts) => parts[1].Trim());
		}

		public void RemoveConfigLines(string filePath, params string[] variableNames)
		{
			try
			{
				List<string> list = File.ReadAllLines(filePath).ToList();
				List<string> list2 = new List<string>();
				foreach (string line in list)
				{
					if (!variableNames.Any((string variableName) => line.Trim().StartsWith(variableName + " =")))
					{
						list2.Add(line);
					}
				}
				File.WriteAllLines(filePath, list2);
			}
			catch (Exception ex)
			{
				BcpLogger.Log("Error occurred: " + ex.Message);
			}
		}

		public void RemoveConfigSection(string filePath, string sectionName)
		{
			try
			{
				List<string> list = File.ReadAllLines(filePath).ToList();
				List<string> list2 = new List<string>();
				bool flag = false;
				foreach (string item in list)
				{
					if (item.Trim().Equals("[" + sectionName + "]"))
					{
						flag = true;
						continue;
					}
					if (flag && item.StartsWith("["))
					{
						flag = false;
					}
					if (!flag)
					{
						list2.Add(item);
					}
				}
				File.WriteAllLines(filePath, list2);
			}
			catch (Exception ex)
			{
				BcpLogger.Log("Error occurred: " + ex.Message);
			}
		}

		public static void InitializeDefaultEnemyRarities()
		{
			Dictionary<string, int> value = new Dictionary<string, int>
			{
				{ "Centipede", 50 },
				{ "Bunker Spider", 75 },
				{ "Hoarding bug", 80 },
				{ "Flowerman", 30 },
				{ "Crawler", 15 },
				{ "Blob", 25 },
				{ "Girl", 2 },
				{ "Puffer", 10 },
				{ "Nutcracker", 15 },
				{ "Spring", 5 },
				{ "Jester", 1 },
				{ "Masked", 1 },
				{ "LassoMan", 1 }
			};
			Variables.DefaultEnemyRarities["ExperimentationLevel"] = value;
			Dictionary<string, int> value2 = new Dictionary<string, int>
			{
				{ "Centipede", 50 },
				{ "Bunker Spider", 40 },
				{ "Hoarding bug", 50 },
				{ "Flowerman", 30 },
				{ "Crawler", 15 },
				{ "Blob", 25 },
				{ "Girl", 2 },
				{ "Puffer", 40 },
				{ "Nutcracker", 15 },
				{ "Spring", 25 },
				{ "Jester", 3 },
				{ "Masked", 3 },
				{ "LassoMan", 1 }
			};
			Variables.DefaultEnemyRarities["AssuranceLevel"] = value2;
			Dictionary<string, int> value3 = new Dictionary<string, int>
			{
				{ "Centipede", 50 },
				{ "Bunker Spider", 40 },
				{ "Hoarding bug", 50 },
				{ "Flowerman", 30 },
				{ "Crawler", 20 },
				{ "Blob", 25 },
				{ "Girl", 5 },
				{ "Puffer", 40 },
				{ "Nutcracker", 20 },
				{ "Spring", 40 },
				{ "Jester", 15 },
				{ "Masked", 10 },
				{ "LassoMan", 0 }
			};
			Variables.DefaultEnemyRarities["VowLevel"] = value3;
			Dictionary<string, int> value4 = new Dictionary<string, int>
			{
				{ "Centipede", 50 },
				{ "Bunker Spider", 40 },
				{ "Hoarding bug", 50 },
				{ "Flowerman", 30 },
				{ "Crawler", 20 },
				{ "Blob", 25 },
				{ "Girl", 5 },
				{ "Puffer", 40 },
				{ "Nutcracker", 20 },
				{ "Spring", 40 },
				{ "Jester", 15 },
				{ "Masked", 10 },
				{ "LassoMan", 0 }
			};
			Variables.DefaultEnemyRarities["OffenseLevel"] = value4;
			Dictionary<string, int> value5 = new Dictionary<string, int>
			{
				{ "Centipede", 50 },
				{ "Bunker Spider", 40 },
				{ "Hoarding bug", 50 },
				{ "Flowerman", 30 },
				{ "Crawler", 20 },
				{ "Blob", 25 },
				{ "Girl", 10 },
				{ "Puffer", 40 },
				{ "Nutcracker", 20 },
				{ "Spring", 40 },
				{ "Jester", 15 },
				{ "Masked", 10 },
				{ "LassoMan", 0 }
			};
			Variables.DefaultEnemyRarities["MarchLevel"] = value5;
			Dictionary<string, int> value6 = new Dictionary<string, int>
			{
				{ "Centipede", 35 },
				{ "Bunker Spider", 25 },
				{ "Hoarding bug", 30 },
				{ "Flowerman", 56 },
				{ "Crawler", 50 },
				{ "Blob", 40 },
				{ "Girl", 25 },
				{ "Puffer", 40 },
				{ "Nutcracker", 30 },
				{ "Spring", 58 },
				{ "Jester", 40 },
				{ "Masked", 10 },
				{ "LassoMan", 2 }
			};
			Variables.DefaultEnemyRarities["RendLevel"] = value6;
			Dictionary<string, int> value7 = new Dictionary<string, int>
			{
				{ "Centipede", 35 },
				{ "Bunker Spider", 25 },
				{ "Hoarding bug", 30 },
				{ "Flowerman", 56 },
				{ "Crawler", 50 },
				{ "Blob", 40 },
				{ "Girl", 25 },
				{ "Puffer", 40 },
				{ "Nutcracker", 30 },
				{ "Spring", 58 },
				{ "Jester", 40 },
				{ "Masked", 10 },
				{ "LassoMan", 2 }
			};
			Variables.DefaultEnemyRarities["DineLevel"] = value7;
			Dictionary<string, int> value8 = new Dictionary<string, int>
			{
				{ "Centipede", 35 },
				{ "Bunker Spider", 25 },
				{ "Hoarding bug", 30 },
				{ "Flowerman", 56 },
				{ "Crawler", 60 },
				{ "Blob", 40 },
				{ "Girl", 25 },
				{ "Puffer", 40 },
				{ "Nutcracker", 30 },
				{ "Spring", 58 },
				{ "Jester", 40 },
				{ "Masked", 10 },
				{ "LassoMan", 2 }
			};
			Variables.DefaultEnemyRarities["TitanLevel"] = value8;
		}

		public void InitializeBCP_ConfigSettings()
		{
			ExperimentationLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "ExperimentationLevelScrap", "6,25,400,1500", "Define min/max scrap pieces and min/max total scrap value for Experimentation Level ( -1 = Vanilla Value )");
			AssuranceLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "AssuranceLevelScrap", "10,25,600,2500", "Define min/max scrap pieces and min/max total scrap value for Assurance Level ( -1 = Vanilla Value )");
			VowLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "VowLevelScrap", "12,35,600,2500", "Define min/max scrap pieces and min/max total scrap value for Vow Level ( -1 = Vanilla Value )");
			OffenseLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "OffenseLevelScrap", "15,35,800,3500", "Define min/max scrap pieces and min/max total scrap value for Offense Level ( -1 = Vanilla Value )");
			MarchLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "MarchLevelScrap", "15,35,800,3500", "Define min/max scrap pieces and min/max total scrap value for March Level ( -1 = Vanilla Value )");
			RendLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "RendLevelScrap", "20,60,1500,5000", "Define min/max scrap pieces and min/max total scrap value for Rend Level ( -1 = Vanilla Value )");
			DineLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "DineScrap", "20,60,1500,5000", "Define min/max scrap pieces and min/max total scrap value for Dine Level ( -1 = Vanilla Value )");
			TitanLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "TitanLevelScrap", "20,60,2000,6000", "Define min/max scrap pieces and min/max total scrap value for Titan Level ( -1 = Vanilla Value )");
			CustomLevelScrap = ((BaseUnityPlugin)this).Config.Bind<string>("CustomScrapSettings", "CustomLevelScrap", "-1,-1,-1,-1", "Define min/max scrap pieces and min/max total scrap value for Any Custom Levels ( -1 = Vanilla Value )");
			MoonHeatDecreaseRate = ((BaseUnityPlugin)this).Config.Bind<float>("MoonHeatSettings", "MoonHeatDecreaseRate", 10f, "Amount by which moon heat decreases when not visiting the planet");
			MoonHeatIncreaseRate = ((BaseUnityPlugin)this).Config.Bind<float>("MoonHeatSettings", "MoonHeatIncreaseRate", 20f, "Amount by which moon heat increases when landing back on the same planet");
			EnableTurretModifications = ((BaseUnityPlugin)this).Config.Bind<bool>("MapObjectModificationSettings", "EnableTurretModifications", true, "Enable modifications to turret spawn rates on every moon, False would default to game logic");
			TurretSpawnRate = ((BaseUnityPlugin)this).Config.Bind<float>("MapObjectModificationSettings", "TurretSpawnRate", 8f, "Default spawn amount for turrets on every moon");
			EnableLandmineModifications = ((BaseUnityPlugin)this).Config.Bind<bool>("MapObjectModificationSettings", "EnableLandmineModifications", true, "Enable modifications to landmine spawn rates on every moon, False would default to game logic");
			LandmineSpawnRate = ((BaseUnityPlugin)this).Config.Bind<float>("MapObjectModificationSettings", "LandmineSpawnRate", 30f, "Default spawn amount for landmines on every moon");
			VanillaRaritySettings = ((BaseUnityPlugin)this).Config.Bind<bool>("CustomLevelRarities", "VanillaRaritySettings", false, "If TRUE this will DISABLE overwriting Rarity Values for Factory Enemies");
			ExperimentationLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Experimentation", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Experimentation (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			AssuranceLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Assurance", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Assurance (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			VowLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Vow", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Vow (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			MarchLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "March", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for March (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			RendLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Rend", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Rend (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			DineLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Dine", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Dine (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			OffenseLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Offense", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Offense (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			TitanLevelRarities = ((BaseUnityPlugin)this).Config.Bind<string>("CustomLevelRarities", "Titan", "Centipede:-1,Bunker Spider:-1,Hoarding bug:-1,Flowerman:-1,Crawler:-1,Blob:-1,Girl:-1,Puffer:-1,Nutcracker:-1,Spring:-1,Jester:-1,Masked:-1,LassoMan:-1", "Define custom enemy rarities for Titan (0 = no spawn, 100 = max chance, -1 = default Brutals rarity, The spawn rate will also be impacted depnding on the Chance rate)");
			EnableFreeMoney = ((BaseUnityPlugin)this).Config.Bind<bool>("EventOptions", "EnableFreeMoney", true, "This will give free money everytime survive and escape the planet");
			FreeMoneyValue = ((BaseUnityPlugin)this).Config.Bind<int>("EventOptions", "FreeMoneyValue", 150, "This will control the amount of money you get when EnableFreeMoney is true");
			EnableAllEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("EnemySettings", "EnableAllEnemy", true, "This will add every vanilla enemy type to each moon as a spawn chance");
			DeadlineDaysAmount = ((BaseUnityPlugin)this).Config.Bind<int>("QuotaSettings", "DeadlineDaysAmount", 4, "Days available before deadline");
			StartingCredits = ((BaseUnityPlugin)this).Config.Bind<int>("QuotaSettings", "StartingCredits", 200, "Credits at the start of a new session");
			StartingQuota = ((BaseUnityPlugin)this).Config.Bind<int>("QuotaSettings", "StartingQuota", 400, "Starting quota amount in a new session");
			BaseIncrease = ((BaseUnityPlugin)this).Config.Bind<float>("QuotaSettings", "BaseIncrease", 275f, "Quota increase after meeting the previous quota");
			MinScrap = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSettings", "MinScrap", 10, "Minimum scraps that can spawn on each moon");
			MaxScrap = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSettings", "MaxScrap", 40, "Maximum scraps that can spawn on each moon");
			MinTotalScrapValue = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSettings", "MinTotalScrapValue", 600, "Minimum total scrap value on the moon");
			MaxTotalScrapValue = ((BaseUnityPlugin)this).Config.Bind<int>("ScrapSettings", "MaxTotalScrapValue", 5000, "Maximum total scrap value on the moon");
			eventWeightEntries[EventEnum.None] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "None", 100, "[Nothing Happened Today] Nothing special will happen (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Turret] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Turret", 100, "[Turret Terror] This will spawn turrets all over the place inside the factory (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Delivery] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Delivery", 100, "[ICE SCREAM] This will order between 3 - 9 random items from the shop (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.BlobEvolution] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "BlobEvolution", 100, "[They have EVOLVED] This will spawn Blobs inside and 1 outside and they can open doors and move much faster (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Guards] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Guards", 100, "[They gaurd this place] this will spawn nutcrackers outside (Set Chance between 0 -100)");
			eventWeightEntries[EventEnum.SurfaceExplosion] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "SurfaceExplosion", 100, "[The Surface is explosive] Mines wills spawn at the feet of players not in the ship or factory, they also have a delayed fuse (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.FaceHuggers] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "FaceHuggers", 100, "[Bring a shovel] This will spawn MANY Centipedes into the factory (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.TheRumbling] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "TheRumbling", 100, "[The Rumbling] This will spawn MANY Forest Giants when the ship has fully landed (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.TheyWant2Play] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "TheyWant2Play", 100, "[The just want to play] This will spawn several Ghost girls into the level (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.BeastInside] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "BeastInside", 100, "[The Beasts Inside] This will spawn Eyeless Dogs into the Factory, spawn rate changes depending on moon (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.ShadowRealm] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "ShadowRealm", 100, "[The shadows are roaming] This will spawn several bracken outside along with a chance of Fog (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Unfair] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Unfair", 100, "[UNFAIR COMPANY] This will spawn several outside enemies and inside enemies at a significant rate (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.OutsideBox] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "OutsideBox", 100, "[Outside the box] This will spawn Jesters Outside (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.InstaJester] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "InstaJester", 100, "[Pop goes the... HOLY FUC-] This will spawn several jesters that have a short crank timer between 0 - 10 seconds instead of 30 - 45 seconds (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.InsideOut] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "InsideOut", 100, "[Spring Escape] This will spawn Coil heads outside, they will instantly roam around the ship (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Landmine] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Landmine", 100, "[Minescape Terror] This will spawn MANY landmines inside the factory (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.Sacrifice] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "Sacrifice", 100, "[The Hunger Games?] This will rotate through players at a given rate, when the selected player steps inside the factory.. They get choosen for death. (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.ShipTurret] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "ShipTurret", 100, "[When did we get this installed?!?] This will spawn a turret inside the ship facing the controls (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.HoardTown] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "HoardTown", 100, "[Hoarder Town] This will spawn MANY Hoarder Bugs inside the factory and outside (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.TheyAreShy] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "TheyAreShy", 100, "[Don't look... away!] This spawn several Spring Heads and Brackens inside & outside the factory (Set Chance between 0 - 100)");
			eventWeightEntries[EventEnum.ResetHeat] = ((BaseUnityPlugin)this).Config.Bind<int>("EventChanceConfig", "ResetHeat", 100, "[All Moons Heat Reset] This will reset the moon heat for all moons (Set Chance between 0 - 100)");
		}

		private void InitializeVariables()
		{
			Variables.mls = Logger.CreateLogSource("BrutalCompanyPlus");
			Variables.mls.LogWarning((object)"Loaded Brutal Company Plus and applying patches.");
			Variables.mls = ((BaseUnityPlugin)this).Logger;
			Variables.levelHeatVal = new Dictionary<SelectableLevel, float>();
			Variables.enemyRaritys = new Dictionary<SpawnableEnemyWithRarity, int>();
			Variables.levelEnemySpawns = new Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>>();
			Variables.enemyPropCurves = new Dictionary<SpawnableEnemyWithRarity, AnimationCurve>();
		}

		private void SetupPatches()
		{
			Variables._harmony.PatchAll(typeof(LevelEventsPatches));
			Variables._harmony.PatchAll(typeof(QuotaPatches));
			Variables._harmony.PatchAll(typeof(EnemyAIPatches));
		}

		private void CreateBrutalPlusGameObject()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			try
			{
				Variables.mls.LogInfo((object)"Attempting to Initialize BrutalPlus");
				GameObject val = new GameObject("BrutalPlus");
				val.SetActive(true);
				((Behaviour)val.AddComponent<BrutalPlus>()).enabled = true;
				Object.DontDestroyOnLoad((Object)val);
				Variables.loaded = true;
			}
			catch (Exception ex)
			{
				Variables.mls.LogInfo((object)("Exception in CreateBrutalPlusGameObject: " + ex.Message));
				BcpLogger.Log("Exception in CreateBrutalPlusGameObject: " + ex.Message);
			}
		}

		public static void CleanupAndResetAI()
		{
			Functions.CleanUpAllVariables();
			BrutalPlus.CleanupAllSpawns();
		}

		public static void UpdateAIInNewLevel(SelectableLevel newLevel)
		{
			foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
			{
				GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
				foreach (Type item in Variables.aiPresence.Keys.ToList())
				{
					if ((Object)(object)enemyPrefab.GetComponent(item) != (Object)null)
					{
						Variables.aiPresence[item] = true;
					}
				}
			}
		}

		public static void AddMissingAIToNewLevel(SelectableLevel newLevel)
		{
			if (!EnableAllEnemy.Value)
			{
				return;
			}
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			for (int i = 0; i < levels.Length; i++)
			{
				foreach (SpawnableEnemyWithRarity enemy in levels[i].Enemies)
				{
					GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
					foreach (Type item in Variables.aiPresence.Keys.ToList())
					{
						if ((Object)(object)enemyPrefab.GetComponent(item) != (Object)null && !Variables.aiPresence[item])
						{
							Variables.aiPresence[item] = true;
							newLevel.Enemies.Add(enemy);
							Variables.mls.LogWarning((object)("\n\nAdded Enemy: > " + ((Object)enemy.enemyType.enemyPrefab).name + " < to the Enemy list\n\n"));
						}
					}
				}
			}
		}

		public static EventEnum SelectRandomEvent()
		{
			var list = (from kvp in eventWeightEntries
				where kvp.Value.Value > 0
				select new
				{
					Event = kvp.Key,
					Weight = kvp.Value.Value
				}).ToList();
			if (list.Count == 0)
			{
				return EventEnum.None;
			}
			int num = list.Sum(e => e.Weight);
			int num2 = Random.Range(0, num);
			int num3 = 0;
			foreach (var item in list)
			{
				num3 += item.Weight;
				if (num2 < num3)
				{
					Variables.lastEvent = item.Event;
					return item.Event;
				}
			}
			return EventEnum.None;
		}

		public static void ApplyCustomLevelEnemyRarities(List<SpawnableEnemyWithRarity> enemies, string levelName)
		{
			if (VanillaRaritySettings.Value)
			{
				return;
			}
			try
			{
				BcpLogger.Log("Applying custom rarities for level: " + levelName);
				ConfigEntry<string> configForLevel = GetConfigForLevel(levelName);
				BcpLogger.Log("Config for level " + levelName + ": " + configForLevel?.Value);
				if (configForLevel == null || string.IsNullOrWhiteSpace(configForLevel.Value))
				{
					BcpLogger.Log("No custom config found or config is empty for level " + levelName + ". Using default rarities.");
					return;
				}
				Dictionary<string, int> dictionary = (from r in configForLevel.Value.Split(new char[1] { ',' })
					select r.Split(new char[1] { ':' }) into r
					where r.Length == 2
					select r).ToDictionary((string[] r) => r[0].Trim(), (string[] r) => int.Parse(r[1]));
				if (!Variables.DefaultEnemyRarities.TryGetValue(levelName, out var value))
				{
					BcpLogger.Log("No default rarities found for level " + levelName);
					return;
				}
				foreach (SpawnableEnemyWithRarity enemy in enemies)
				{
					int value4;
					if (dictionary.TryGetValue(enemy.enemyType.enemyName, out var value2))
					{
						int value3;
						if (value2 != -1)
						{
							BcpLogger.Log($"Setting custom rarity for {enemy.enemyType.enemyName} to {value2}");
							enemy.rarity = value2;
						}
						else if (value.TryGetValue(enemy.enemyType.enemyName, out value3))
						{
							BcpLogger.Log($"Using default rarity for {enemy.enemyType.enemyName}: {value3}");
							enemy.rarity = value3;
						}
					}
					else if (value.TryGetValue(enemy.enemyType.enemyName, out value4))
					{
						BcpLogger.Log($"No custom rarity for {enemy.enemyType.enemyName}. Using default rarity: {value4}");
						enemy.rarity = value4;
					}
					else
					{
						BcpLogger.Log("No rarity information found for " + enemy.enemyType.enemyName + ". Skipping.");
					}
				}
			}
			catch (Exception ex)
			{
				BcpLogger.Log("Exception in ApplyCustomLevelEnemyRarities: " + ex.ToString());
			}
		}

		private static ConfigEntry<string> GetConfigForLevel(string levelName)
		{
			return (ConfigEntry<string>)(levelName switch
			{
				"ExperimentationLevel" => ExperimentationLevelRarities, 
				"AssuranceLevel" => AssuranceLevelRarities, 
				"VowLevel" => VowLevelRarities, 
				"MarchLevel" => MarchLevelRarities, 
				"RendLevel" => RendLevelRarities, 
				"DineLevel" => DineLevelRarities, 
				"OffenseLevel" => OffenseLevelRarities, 
				"TitanLevel" => TitanLevelRarities, 
				_ => null, 
			});
		}

		public static void UpdateLevelEnemies(SelectableLevel newLevel, float MoonHeat)
		{
			if (Variables.levelEnemySpawns.TryGetValue(newLevel, out var value))
			{
				ApplyCustomLevelEnemyRarities(value, ((Object)newLevel).name);
				newLevel.Enemies = value;
			}
		}

		public static void InitializeLevelHeatValues(SelectableLevel newLevel)
		{
			if (!Variables.levelHeatVal.ContainsKey(newLevel))
			{
				Variables.levelHeatVal.Add(newLevel, 0f);
			}
			if (Variables.levelEnemySpawns.ContainsKey(newLevel))
			{
				return;
			}
			List<SpawnableEnemyWithRarity> list = new List<SpawnableEnemyWithRarity>();
			foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
			{
				list.Add(enemy);
			}
			Variables.levelEnemySpawns.Add(newLevel, list);
		}

		public static void AdjustHeatValuesForAllLevels(EventEnum eventEnum, SelectableLevel newLevel)
		{
			foreach (SelectableLevel item in Variables.levelHeatVal.Keys.ToList())
			{
				if ((Object)(object)newLevel != (Object)(object)item)
				{
					Variables.levelHeatVal.TryGetValue(item, out var value);
					Variables.levelHeatVal[item] = Mathf.Clamp(value - MoonHeatDecreaseRate.Value, 0f, 100f);
				}
				if (eventEnum == EventEnum.ResetHeat)
				{
					Variables.levelHeatVal[item] = 0f;
				}
			}
		}

		public static float DisplayHeatMessages(SelectableLevel newLevel)
		{
			Variables.levelHeatVal.TryGetValue(newLevel, out var value);
			HUDManager.Instance.AddTextToChatOnServer("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", -1);
			HUDManager.Instance.AddTextToChatOnServer("<color=orange>MOON IS AT " + value + "% HEAT</color>", -1);
			if (value >= 20f && value < 40f)
			{
				HUDManager.Instance.AddTextToChatOnServer("<size=11><color=blue>Moonheat is rising and caused it to rain. <color=white>\nVisit other moons to decrease your moon heat!</color></size>", -1);
			}
			if (value >= 40f && value < 60f)
			{
				HUDManager.Instance.AddTextToChatOnServer("<size=11><color=purple>Moonheat is rising causing a layer of fog. <color=white>\nVisit other moons to decrease your moon heat!</color></size>", -1);
			}
			if (value >= 60f && value < 80f)
			{
				HUDManager.Instance.AddTextToChatOnServer("<size=11><color=yellow>Moonheat is HOT, flooding the moon to cool it off. <color=white>\nVisit other moons to decrease your moon heat!</color></size>", -1);
			}
			if (value >= 80f && value < 100f)
			{
				HUDManager.Instance.AddTextToChatOnServer("<size=11><color=orange>Extremely high moonheat detected causing dangerous weather. <color=white>\nVisit other moons to decrease your moon heat!</color></size>", -1);
			}
			if (value >= 100f)
			{
				HUDManager.Instance.AddTextToChatOnServer("<size=11><color=red>The Moon is overheated and now hostile creatures roam it. <color=white>\nVisit other moons to decrease your moon heat!</color></size>", -1);
			}
			return value;
		}

		public static void HandleEventSpecificAdjustments(EventEnum eventEnum, SelectableLevel newLevel)
		{
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			if (newLevel.sceneName == "CompanyBuilding")
			{
				HUDManager.Instance.AddTextToChatOnServer("<color=green>Welcome to the Company Buidling!</color>", -1);
				return;
			}
			switch (eventEnum)
			{
			case EventEnum.None:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=green>Nothing Happened Today!</color>", -1);
				break;
			case EventEnum.Turret:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Turret Terror</color>", -1);
				break;
			case EventEnum.Landmine:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Minescape Terror</color>", -1);
				break;
			case EventEnum.InsideOut:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Spring Escape!</color>", -1);
				Variables.SpawnInsideOut = true;
				break;
			case EventEnum.HoardTown:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Hoarder Town</color>", -1);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(HoarderBugAI), 8, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(HoarderBugAI), 8, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				break;
			case EventEnum.ShadowRealm:
			{
				string text = "";
				if (Random.Range(0, 1) == 1)
				{
					newLevel.currentWeather = (LevelWeatherType)3;
					text = "in the mist!";
				}
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>The shadows are roaming " + text + "</color>", -1);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(FlowermanAI), 6, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				break;
			}
			case EventEnum.BeastInside:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>The Beasts Inside!</color>", -1);
				Functions.TheBeastsInside();
				break;
			case EventEnum.TheRumbling:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>The Rumbling!</color>", -1);
				Functions.TheRumbling();
				Variables.TheRumbling = true;
				break;
			case EventEnum.Sacrifice:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>The Hunger Games?</color>", -1);
				Variables.Tribute = true;
				break;
			case EventEnum.OutsideBox:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Outside the box!</color>", -1);
				Functions.FindEnemyPrefabByType(typeof(JesterAI), newLevel.Enemies, newLevel);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(JesterAI), 2, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				break;
			case EventEnum.Guards:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>They gaurd this place!</color>", -1);
				Functions.FindEnemyPrefabByType(typeof(NutcrackerEnemyAI), newLevel.Enemies, newLevel);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(NutcrackerEnemyAI), 4, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				break;
			case EventEnum.Unfair:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>UNFAIR COMPANY</color>", -1);
				break;
			case EventEnum.FaceHuggers:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Bring a Shovel!!</color>", -1);
				Variables.WaitUntilPlayerInside = true;
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(CentipedeAI), 15, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				break;
			case EventEnum.BlobEvolution:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>They are EVOLVING?!?</color>", -1);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(BlobAI), 3, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(BlobAI), 1, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				Variables.BlobsHaveEvolved = true;
				break;
			case EventEnum.Delivery:
			{
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=green>ICE SCREAM!!!</color>", -1);
				int num = Random.Range(2, 9);
				for (int i = 0; i < num; i++)
				{
					int item = Random.Range(0, 12);
					Object.FindObjectOfType<Terminal>().orderedItemsFromTerminal.Add(item);
				}
				break;
			}
			case EventEnum.InstaJester:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Pop goes the.. HOLY FUC- </color>", -1);
				Functions.FindEnemyPrefabByType(typeof(JesterAI), newLevel.Enemies, newLevel);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(JesterAI), 2, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				Variables.InstaJester = true;
				break;
			case EventEnum.TheyAreShy:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>Don't look... away?</color>", -1);
				Functions.FindEnemyPrefabByType(typeof(FlowermanAI), newLevel.Enemies, newLevel);
				Functions.FindEnemyPrefabByType(typeof(SpringManAI), newLevel.Enemies, newLevel);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(SpringManAI), 3, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(FlowermanAI), 3, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(FlowermanAI), 3, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(SpringManAI), 2, SpawnLocation.Outside, forceinside: false, forceoutside: true));
				break;
			case EventEnum.TheyWant2Play:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>They just wants to play!!</color>", -1);
				Functions.FindEnemyPrefabByType(typeof(DressGirlAI), newLevel.Enemies, newLevel);
				Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(DressGirlAI), 5, SpawnLocation.Vent, forceinside: false, forceoutside: false));
				break;
			case EventEnum.SurfaceExplosion:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>The surface is explosive</color>", -1);
				Variables.slSpawnTimer = -10f;
				Variables.surpriseLandmines += 120;
				break;
			case EventEnum.ResetHeat:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=green>All Moons Heat Reset</color>", -1);
				break;
			case EventEnum.ShipTurret:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=red>When did we get this installed?!?</color>", -1);
				Variables.shouldSpawnTurret = true;
				break;
			default:
				HUDManager.Instance.AddTextToChatOnServer("<color=yellow>EVENT<color=white>:</color></color>\n<color=green>Nothing happened today!</color>", -1);
				break;
			}
		}

		public static void StoreOriginalEnemyList(SelectableLevel level)
		{
			if (!Variables.originalEnemyLists.ContainsKey(level))
			{
				Variables.originalEnemyLists[level] = new List<SpawnableEnemyWithRarity>(level.Enemies);
			}
		}

		public static void ModifyCurrentLevelEnemies(SelectableLevel currentLevel, params Type[] keepEnemyTypes)
		{
			foreach (Type item in Variables.defaultRemovableEnemyTypes.Keys.ToList())
			{
				Variables.defaultRemovableEnemyTypes[item] = false;
			}
			foreach (Type key in keepEnemyTypes)
			{
				if (Variables.defaultRemovableEnemyTypes.ContainsKey(key))
				{
					Variables.defaultRemovableEnemyTypes[key] = true;
				}
				else
				{
					Variables.defaultRemovableEnemyTypes.Add(key, value: true);
				}
			}
			currentLevel.Enemies.RemoveAll((SpawnableEnemyWithRarity enemy) => Variables.defaultRemovableEnemyTypes.TryGetValue(((object)enemy.enemyType).GetType(), out var value) && !value);
		}

		public static void RestoreOriginalEnemyList(SelectableLevel level)
		{
			if (Variables.originalEnemyLists.ContainsKey(level))
			{
				level.Enemies = Variables.originalEnemyLists[level];
				Variables.originalEnemyLists.Remove(level);
			}
		}

		public static void UpdateMapObjects(SelectableLevel newLevel, EventEnum eventEnum)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Expected O, but got Unknown
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Expected O, but got Unknown
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Expected O, but got Unknown
			SpawnableMapObject[] spawnableMapObjects = newLevel.spawnableMapObjects;
			foreach (SpawnableMapObject val in spawnableMapObjects)
			{
				if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Turret>() != (Object)null)
				{
					Variables.turret = val.prefabToSpawn;
					if (eventEnum == EventEnum.Turret)
					{
						val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
						{
							new Keyframe(0f, 200f),
							new Keyframe(1f, 25f)
						});
					}
					else if (EnableTurretModifications.Value)
					{
						val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
						{
							new Keyframe(0f, 0f),
							new Keyframe(1f, TurretSpawnRate.Value)
						});
					}
				}
				else if ((Object)(object)val.prefabToSpawn.GetComponentInChildren<Landmine>() != (Object)null)
				{
					Variables.landmine = val.prefabToSpawn;
					if (eventEnum == EventEnum.Landmine)
					{
						val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
						{
							new Keyframe(0f, 300f),
							new Keyframe(1f, 170f)
						});
					}
					else if (EnableLandmineModifications.Value)
					{
						val.numberToSpawn = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
						{
							new Keyframe(0f, 0f),
							new Keyframe(1f, LandmineSpawnRate.Value)
						});
					}
				}
				Variables.mls.LogInfo((object)((object)val.prefabToSpawn).ToString());
			}
		}

		public static void LogEnemyInformation(SelectableLevel newLevel)
		{
			Variables.mls.LogWarning((object)"Map Objects");
			SpawnableMapObject[] spawnableMapObjects = newLevel.spawnableMapObjects;
			foreach (SpawnableMapObject val in spawnableMapObjects)
			{
				Variables.mls.LogInfo((object)((object)val.prefabToSpawn).ToString());
			}
			Variables.mls.LogWarning((object)"Enemies");
			foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
			{
				Variables.mls.LogInfo((object)(enemy.enemyType.enemyName + "--rarity = " + enemy.rarity));
			}
		}

		public static void UpdateLevelProperties(SelectableLevel newLevel)
		{
			if (!Variables.levelsModified.Contains(newLevel))
			{
				Variables.levelsModified.Add(newLevel);
				string[] array = GetConfigForScrapSettings(((Object)newLevel).name)?.Value.Split(new char[1] { ',' });
				if (array != null && array.Length == 4)
				{
					newLevel.minScrap = ((array[0] != "-1") ? int.Parse(array[0]) : newLevel.minScrap);
					newLevel.maxScrap = ((array[1] != "-1") ? int.Parse(array[1]) : newLevel.maxScrap);
					newLevel.minTotalScrapValue = ((array[2] != "-1") ? int.Parse(array[2]) : newLevel.minTotalScrapValue);
					newLevel.maxTotalScrapValue = ((array[3] != "-1") ? int.Parse(array[3]) : newLevel.maxTotalScrapValue);
				}
				newLevel.maxEnemyPowerCount += 150;
				newLevel.maxOutsideEnemyPowerCount += 10;
				newLevel.maxDaytimeEnemyPowerCount += 150;
			}
		}

		private static ConfigEntry<string> GetConfigForScrapSettings(string levelName)
		{
			return (ConfigEntry<string>)(levelName switch
			{
				"ExperimentationLevel" => ExperimentationLevelScrap, 
				"AssuranceLevel" => AssuranceLevelScrap, 
				"VowLevel" => VowLevelScrap, 
				"MarchLevel" => MarchLevelScrap, 
				"RendLevel" => RendLevelScrap, 
				"DineLevel" => DineLevelScrap, 
				"OffenseLevel" => OffenseLevelScrap, 
				"TitanLevel" => TitanLevelScrap, 
				_ => CustomLevelScrap, 
			});
		}

		public static void ModifyEnemySpawnChances(SelectableLevel newLevel, EventEnum eventEnum, float MoonHeat)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Expected O, but got Unknown
			newLevel.enemySpawnChanceThroughoutDay = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
			{
				new Keyframe(0f, 0.1f),
				new Keyframe(0.5f, 10f),
				new Keyframe(1f, 70f)
			});
			newLevel.outsideEnemySpawnChanceThroughDay = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
			{
				new Keyframe(0f, -30f),
				new Keyframe(20f, -20f),
				new Keyframe(21f, 10f)
			});
			if (eventEnum == EventEnum.Unfair)
			{
				newLevel.outsideEnemySpawnChanceThroughDay = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
				{
					new Keyframe(0f, 999f),
					new Keyframe(21f, 999f)
				});
				newLevel.enemySpawnChanceThroughoutDay = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
				{
					new Keyframe(0f, 500f),
					new Keyframe(0.5f, 500f)
				});
			}
		}
	}
}
namespace BrutalCompanyPlus.HarmPatches
{
	public static class EnemyAIPatches
	{
		public static bool HoldState;

		[HarmonyPatch(typeof(BlobAI), "Update")]
		[HarmonyPostfix]
		public static void BlobModifications(BlobAI __instance)
		{
			if (((EnemyAI)__instance).isOutside && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
			if (Variables.BlobsHaveEvolved && ((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
				{
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
					return;
				}
				((EnemyAI)__instance).agent.speed = 3.8f;
				Functions.OpenDoors();
			}
		}

		[HarmonyPatch(typeof(FlowermanAI), "Update")]
		[HarmonyPostfix]
		public static void FlowerManModifications(FlowermanAI __instance)
		{
			if (((EnemyAI)__instance).isOutside && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(HoarderBugAI), "Update")]
		[HarmonyPostfix]
		public static void HoarderBugModifications(HoarderBugAI __instance)
		{
			if (((EnemyAI)__instance).isOutside && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPostfix]
		public static void InsideOutJesterModifications(JesterAI __instance)
		{
			if (!((NetworkBehaviour)RoundManager.Instance).IsHost || !((EnemyAI)__instance).isOutside)
			{
				return;
			}
			if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
			if (((EnemyAI)__instance).previousBehaviourStateIndex != 1 && !HoldState)
			{
				return;
			}
			((EnemyAI)__instance).SwitchToBehaviourState(2);
			((EnemyAI)__instance).agent.stoppingDistance = 0f;
			HoldState = true;
			bool flag = true;
			for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
			{
				if (!StartOfRound.Instance.allPlayerScripts[i].isInsideFactory && StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled)
				{
					flag = false;
					break;
				}
			}
			if (flag || StartOfRound.Instance.shipIsLeaving)
			{
				((EnemyAI)__instance).previousBehaviourStateIndex = 0;
				((EnemyAI)__instance).agent.stoppingDistance = 4f;
				((EnemyAI)__instance).SwitchToBehaviourState(0);
				HoldState = false;
			}
		}

		[HarmonyPatch(typeof(SpringManAI), "Update")]
		[HarmonyPostfix]
		public static void InsideOutSpringManModifications(SpringManAI __instance)
		{
			if (((EnemyAI)__instance).isOutside && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(EnemyAI), "StartSearch")]
		[HarmonyPrefix]
		public static bool InsideOutStartSearchModification(EnemyAI __instance, ref Vector3 startOfSearch, AISearchRoutine newSearch)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (Variables.InsideOutOwnership && ((NetworkBehaviour)RoundManager.Instance).IsHost && Variables.SpawnedInsideOutID.Contains(((Object)__instance).GetInstanceID()))
			{
				Vector3 position = StartOfRound.Instance.playerSpawnPositions[0].position;
				startOfSearch = Functions.GetNearbyLocation(position);
				Variables.mls.LogError((object)"Changed Search Start Location of Enemy insideOut");
				return true;
			}
			return true;
		}

		[HarmonyPatch(typeof(JesterAI), "Update")]
		[HarmonyPostfix]
		public static void InstaJesterModifications(JesterAI __instance)
		{
			if (Variables.InstaJester && ((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId && ((EnemyAI)__instance).currentBehaviourStateIndex < 2)
				{
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
				}
				else if (((EnemyAI)__instance).currentBehaviourStateIndex == 1 && __instance.popUpTimer > 10f)
				{
					__instance.popUpTimer = Random.Range(0f, 10f);
				}
			}
		}

		[HarmonyPatch(typeof(ForestGiantAI), "Update")]
		[HarmonyPostfix]
		public static void RumblingForestGiantModifications(ForestGiantAI __instance, bool ___inEatingPlayerAnimation)
		{
			if (Variables.TheRumbling && ((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				if (((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId && ((EnemyAI)__instance).currentBehaviourStateIndex < 2)
				{
					((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
				}
				else if (((EnemyAI)__instance).currentBehaviourStateIndex == 1 && !___inEatingPlayerAnimation)
				{
					((EnemyAI)__instance).agent.speed = 6f;
				}
			}
		}

		[HarmonyPatch(typeof(MouthDogAI), "Update")]
		[HarmonyPostfix]
		public static void InsideMouthDogModifications(MouthDogAI __instance)
		{
			if (Variables.DogForceOwnership && ((NetworkBehaviour)RoundManager.Instance).IsHost && ((NetworkBehaviour)__instance).OwnerClientId != GameNetworkManager.Instance.localPlayerController.actualClientId)
			{
				((EnemyAI)__instance).ChangeOwnershipOfEnemy(GameNetworkManager.Instance.localPlayerController.actualClientId);
			}
		}

		[HarmonyPatch(typeof(MouthDogAI), "OnCollideWithPlayer")]
		[HarmonyPrefix]
		public static bool MouthDogAIOnCollideWithPlayerPatch(MouthDogAI __instance, ref Collider other, bool ___inKillAnimation, Collider ___debugCollider, bool ___inLunge, Ray ___ray, RaycastHit ___rayHit, RoundManager ___roundManager)
		{
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			if (Variables.DogForceOwnership && ((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
				if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && !___inKillAnimation)
				{
					Vector3 val = Vector3.Normalize((((Component)__instance).transform.position + Vector3.up - ((Component)component.gameplayCamera).transform.position) * 100f);
					RaycastHit val2 = default(RaycastHit);
					if (Physics.Linecast(((Component)__instance).transform.position + Vector3.up + val * 0.5f, ((Component)component.gameplayCamera).transform.position, ref val2, StartOfRound.Instance.collidersAndRoomMask, (QueryTriggerInteraction)1))
					{
						if ((Object)(object)((RaycastHit)(ref val2)).collider == (Object)(object)___debugCollider)
						{
							return false;
						}
						___debugCollider = ((RaycastHit)(ref val2)).collider;
						return false;
					}
					if (((EnemyAI)__instance).currentBehaviourStateIndex == 3)
					{
						component.inAnimationWithEnemy = (EnemyAI)(object)__instance;
						__instance.KillPlayerServerRpc((int)component.playerClientId);
						return false;
					}
					if (((EnemyAI)__instance).currentBehaviourStateIndex == 0 || ((EnemyAI)__instance).currentBehaviourStateIndex == 1)
					{
						((EnemyAI)__instance).SwitchToBehaviourState(2);
						((EnemyAI)__instance).SetDestinationToPosition(((Component)component).transform.position, false);
						return false;
					}
					if (((EnemyAI)__instance).currentBehaviourStateIndex == 2 && !___inLunge)
					{
						((Component)__instance).transform.LookAt(((Component)other).transform.position);
						((Component)__instance).transform.localEulerAngles = new Vector3(0f, ((Component)__instance).transform.eulerAngles.y, 0f);
						___inLunge = true;
						Functions.EnterLunge(__instance, ___ray, ___rayHit, ___roundManager);
						return false;
					}
				}
			}
			return true;
		}

		[HarmonyPatch(typeof(FlowermanAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void FlowerManAIOnCollideWithPlayerPatch(FlowermanAI __instance, ref Collider other, bool ___startingKillAnimationLocalClient)
		{
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && !__instance.inKillAnimation && !((EnemyAI)__instance).isEnemyDead && !___startingKillAnimationLocalClient)
			{
				__instance.KillPlayerAnimationServerRpc((int)component.playerClientId);
				___startingKillAnimationLocalClient = true;
			}
		}

		[HarmonyPatch(typeof(JesterAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void JesterAIOnCollideWithPlayerPatch(JesterAI __instance, ref Collider other, bool ___inKillAnimation)
		{
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if ((Object)(object)component != (Object)null && !component.isPlayerDead && component.isPlayerControlled && !___inKillAnimation && !((EnemyAI)__instance).isEnemyDead && ((EnemyAI)__instance).currentBehaviourStateIndex == 2)
			{
				__instance.KillPlayerServerRpc((int)component.playerClientId);
				___inKillAnimation = true;
			}
		}

		[HarmonyPatch(typeof(BlobAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void BlobAIOnCollideWithPlayerPatch(BlobAI __instance, ref Collider other)
		{
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if (!((Object)(object)component != (Object)null) || component.isPlayerDead || !component.isPlayerControlled)
			{
				return;
			}
			Type typeFromHandle = typeof(BlobAI);
			FieldInfo field = typeFromHandle.GetField("timeSinceHittingLocalPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field2 = typeFromHandle.GetField("tamedTimer", BindingFlags.Instance | BindingFlags.NonPublic);
			FieldInfo field3 = typeFromHandle.GetField("angeredTimer", BindingFlags.Instance | BindingFlags.NonPublic);
			if (!((float)field.GetValue(__instance) < 0.25f) && (!((float)field2.GetValue(__instance) > 0f) || !((float)field3.GetValue(__instance) < 0f)))
			{
				field.SetValue(__instance, 0);
				component.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				if (component.isPlayerDead)
				{
					__instance.SlimeKillPlayerEffectServerRpc((int)component.playerClientId);
				}
			}
		}

		[HarmonyPatch(typeof(HoarderBugAI), "OnCollideWithPlayer")]
		[HarmonyPostfix]
		public static void HoarderBugAIOnCollideWithPlayerPatch(HoarderBugAI __instance, ref Collider other)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB component = ((Component)other).gameObject.GetComponent<PlayerControllerB>();
			if (!((Object)(object)component != (Object)null) || component.isPlayerDead || !component.isPlayerControlled)
			{
				return;
			}
			Type typeFromHandle = typeof(HoarderBugAI);
			FieldInfo field = typeFromHandle.GetField("timeSinceHittingPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
			if ((bool)typeFromHandle.GetField("inChase", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) && !((float)field.GetValue(__instance) < 0.5f))
			{
				field.SetValue(__instance, 0);
				component.DamagePlayer(30, true, true, (CauseOfDeath)6, 0, false, default(Vector3));
				if (component.isPlayerDead)
				{
					__instance.HitPlayerServerRpc();
				}
			}
		}
	}
	public static class LevelEventsPatches
	{
		public static bool test;

		public static bool test2;

		public static bool test3;

		[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
		[HarmonyPrefix]
		private static bool ModifyLevel(ref SelectableLevel newLevel)
		{
			if (!((NetworkBehaviour)RoundManager.Instance).IsHost)
			{
				return true;
			}
			Plugin.CleanupAndResetAI();
			Plugin.UpdateAIInNewLevel(newLevel);
			Plugin.AddMissingAIToNewLevel(newLevel);
			Variables.CurrentLevel = newLevel;
			EventEnum eventEnum = Plugin.SelectRandomEvent();
			Plugin.InitializeLevelHeatValues(newLevel);
			Plugin.AdjustHeatValuesForAllLevels(eventEnum, newLevel);
			Variables.CurrentLevelHeatValue = Plugin.DisplayHeatMessages(newLevel);
			Plugin.ApplyCustomLevelEnemyRarities(newLevel.Enemies, ((Object)newLevel).name);
			Plugin.HandleEventSpecificAdjustments(eventEnum, newLevel);
			Plugin.UpdateMapObjects(newLevel, eventEnum);
			Plugin.LogEnemyInformation(newLevel);
			Plugin.UpdateLevelProperties(newLevel);
			Plugin.ModifyEnemySpawnChances(newLevel, eventEnum, Variables.CurrentLevelHeatValue);
			Variables.levelHeatVal.TryGetValue(newLevel, out var value);
			Variables.levelHeatVal[newLevel] = Mathf.Clamp(value + Plugin.MoonHeatIncreaseRate.Value, 0f, 100f);
			return true;
		}
	}
	public static class QuotaPatches
	{
		[HarmonyPatch(typeof(TimeOfDay), "Awake")]
		[HarmonyPostfix]
		private static void ModifyTimeOfDay(TimeOfDay __instance)
		{
			Variables.mls.LogWarning((object)"Modifying the Starting Quota Values based on Config");
			__instance.quotaVariables.deadlineDaysAmount = Plugin.DeadlineDaysAmount.Value;
			__instance.quotaVariables.startingCredits = Plugin.StartingCredits.Value;
			__instance.quotaVariables.startingQuota = Plugin.StartingQuota.Value;
			__instance.quotaVariables.baseIncrease = Plugin.BaseIncrease.Value;
		}

		[HarmonyPatch(typeof(GameNetworkManager), "ResetSavedGameValues")]
		[HarmonyPostfix]
		public static void ResetMoonHeatOnFire(GameNetworkManager __instance)
		{
			foreach (SelectableLevel item in Variables.levelHeatVal.Keys.ToList())
			{
				if (Variables.levelHeatVal.Count != 0)
				{
					Variables.levelHeatVal[item] = 0f;
				}
			}
		}

		[HarmonyPatch(typeof(DeleteFileButton), "DeleteFile")]
		[HarmonyPostfix]
		public static void ResetMoonHeatOnDeleteFile(DeleteFileButton __instance)
		{
			foreach (SelectableLevel item in Variables.levelHeatVal.Keys.ToList())
			{
				if (Variables.levelHeatVal.Count != 0)
				{
					Variables.levelHeatVal[item] = 0f;
				}
			}
		}
	}
}
namespace BrutalCompanyPlus.BCP
{
	public class BcpLogger
	{
		private static string logFilePath;

		private const long MaxFileSize = 524288000L;

		static BcpLogger()
		{
			try
			{
				logFilePath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "bcp_logDUMP.txt");
				if (!File.Exists(logFilePath))
				{
					File.Create(logFilePath).Dispose();
				}
			}
			catch (Exception ex)
			{
				Variables.mls.LogError((object)("Error in BcpLogger static constructor: " + ex.Message));
			}
		}

		public static void Log(string message)
		{
			try
			{
				if (new FileInfo(logFilePath).Length > 524288000)
				{
					File.WriteAllText(logFilePath, "");
				}
				using StreamWriter streamWriter = File.AppendText(logFilePath);
				streamWriter.WriteLine($"{DateTime.Now}: {message}\n");
			}
			catch (Exception ex)
			{
				Variables.mls.LogError((object)("--------- Error in logging: " + ex.Message + " ---------"));
			}
		}

		public static void Close()
		{
			Log("---End of Session---");
		}

		public static void Start()
		{
			Log("---Start of Session---");
		}
	}
	public static class Functions
	{
		public static void AddSpecificEnemiesForEvent(SelectableLevel newLevel, List<Type> enemyAITypes)
		{
			SelectableLevel[] levels = StartOfRound.Instance.levels;
			for (int i = 0; i < levels.Length; i++)
			{
				foreach (SpawnableEnemyWithRarity enemy in levels[i].Enemies)
				{
					GameObject enemyPrefab = enemy.enemyType.enemyPrefab;
					foreach (Type enemyAIType in enemyAITypes)
					{
						if ((Object)(object)enemyPrefab.GetComponent(enemyAIType) != (Object)null && !newLevel.Enemies.Any((SpawnableEnemyWithRarity e) => (Object)(object)e.enemyType.enemyPrefab == (Object)(object)enemyPrefab))
						{
							newLevel.Enemies.Add(enemy);
							Variables.mls.LogInfo((object)("Added specific Enemy: > " + ((Object)enemy.enemyType.enemyPrefab).name + " < for event"));
						}
					}
				}
			}
		}

		public static GameObject FindEnemyPrefabByType(Type enemyType, List<SpawnableEnemyWithRarity> enemyList, SelectableLevel newLevel)
		{
			foreach (SpawnableEnemyWithRarity enemy in enemyList)
			{
				if ((Object)(object)enemy.enemyType.enemyPrefab.GetComponent(enemyType) != (Object)null)
				{
					return enemy.enemyType.enemyPrefab;
				}
			}
			AddSpecificEnemiesForEvent(newLevel, new List<Type> { enemyType });
			foreach (SpawnableEnemyWithRarity enemy2 in newLevel.Enemies)
			{
				if ((Object)(object)enemy2.enemyType.enemyPrefab.GetComponent(enemyType) != (Object)null)
				{
					return enemy2.enemyType.enemyPrefab;
				}
			}
			throw new Exception("Enemy type " + enemyType.Name + " not found and could not be added.");
		}

		public static EnemyAI SpawnEnemyOutside(Type enemyType, bool ForceOutside)
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			val = ((!ForceOutside) ? FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.OutsideEnemies, Variables.CurrentLevel) : FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.Enemies, Variables.CurrentLevel));
			GameObject[] array = GameObject.FindGameObjectsWithTag("OutsideAINode");
			Vector3 position = array[Random.Range(0, array.Length)].transform.position;
			GameObject obj = Object.Instantiate<GameObject>(val, position, Quaternion.identity);
			obj.GetComponentInChildren<NetworkObject>().Spawn(true);
			EnemyAI component = obj.GetComponent<EnemyAI>();
			if (ForceOutside)
			{
				component.enemyType.isOutsideEnemy = true;
				component.allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
				component.SyncPositionToClients();
			}
			RoundManager.Instance.SpawnedEnemies.Add(component);
			return component;
		}

		public static EnemyAI SpawnEnemyFromVent(Type enemyType, bool ForceInside)
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			val = ((!ForceInside) ? FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.Enemies, Variables.CurrentLevel) : FindEnemyPrefabByType(enemyType, RoundManager.Instance.currentLevel.OutsideEnemies, Variables.CurrentLevel));
			int num = Random.Range(0, RoundManager.Instance.allEnemyVents.Length);
			Vector3 position = RoundManager.Instance.allEnemyVents[num].floorNode.position;
			Quaternion val2 = Quaternion.Euler(0f, RoundManager.Instance.allEnemyVents[num].floorNode.eulerAngles.y, 0f);
			GameObject obj = Object.Instantiate<GameObject>(val, position, val2);
			obj.GetComponentInChildren<NetworkObject>().Spawn(true);
			EnemyAI component = obj.GetComponent<EnemyAI>();
			if (ForceInside)
			{
				component.enemyType.isOutsideEnemy = false;
				component.allAINodes = GameObject.FindGameObjectsWithTag("AINode");
				component.SyncPositionToClients();
			}
			RoundManager.Instance.SpawnedEnemies.Add(component);
			return component;
		}

		public static void SpawnMultipleEnemies(List<Variables.EnemySpawnInfo> enemiesToSpawn)
		{
			foreach (Variables.EnemySpawnInfo item in enemiesToSpawn)
			{
				for (int i = 0; i < item.Amount; i++)
				{
					switch (item.Location)
					{
					case SpawnLocation.Outside:
						SpawnEnemyOutside(item.EnemyType, item.ForceOutside);
						break;
					case SpawnLocation.Vent:
						SpawnEnemyFromVent(item.EnemyType, item.ForceInside);
						break;
					}
				}
			}
		}

		public static void TheBeastsInside()
		{
			string sceneName = Variables.CurrentLevel.sceneName;
			int num = 0;
			Variables.DogForceOwnership = true;
			switch (sceneName)
			{
			case "Titan":
				num = 6;
				break;
			case "Rend":
			case "Dine":
				num = 4;
				break;
			case "March":
			case "Offense":
				num = 3;
				break;
			default:
				num = 2;
				break;
			}
			Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(MouthDogAI), num, SpawnLocation.Vent, forceinside: true, forceoutside: false));
		}

		public static void TheRumbling()
		{
			string sceneName = Variables.CurrentLevel.sceneName;
			int num = 0;
			switch (sceneName)
			{
			case "March":
			case "Titan":
			case "Offense":
			case "Vow":
				num = 8;
				break;
			case "Dine":
			case "Rend":
				num = 10;
				break;
			case "Experimentation":
				num = 6;
				break;
			default:
				num = 8;
				break;
			}
			Variables.presetEnemiesToSpawn.Add(new Variables.EnemySpawnInfo(typeof(ForestGiantAI), num, SpawnLocation.Outside, forceinside: false, forceoutside: false));
		}

		public static void InsideOutEnemies()
		{
			Variables.InsideOutOwnership = true;
			for (int i = 0; i < 4; i++)
			{
				EnemyAI val = SpawnEnemyOutside(typeof(SpringManAI), ForceOutside: true);
				Variables.SpawnedInsideOutID.Add(((Object)val).GetInstanceID());
			}
		}

		public static void SetLightningStrikeInterval()
		{
			Variables.lightningStrikeInterval = Random.Range(0f, 10f);
		}

		public static void LightningStrikeRandom()
		{
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			if (Variables.Smite_outsideNodes == null || Variables.Smite_outsideNodes.Length == 0)
			{
				Variables.mls.LogError((object)"Smite_outsideNodes is null or empty.");
				InitializeSmiteOutsideNodes();
				if (Variables.Smite_outsideNodes == null || Variables.Smite_outsideNodes.Length == 0)
				{
					return;
				}
			}
			try
			{
				Vector3 val;
				if (Variables.Smite_seed.Next(0, 100) < 60 && (Variables.randomThunderTime - Variables.timeAtLastStrike) * (float)TimeOfDay.Instance.currentWeatherVariable < 3f)
				{
					val = Variables.lastRandomStrikePosition;
				}
				else
				{
					int num = Variables.Smite_seed.Next(0, Variables.Smite_outsideNodes.Length);
					val = Variables.Smite_outsideNodes[num].transform.position;
					val = (Variables.lastRandomStrikePosition = RoundManager.Instance.GetRandomNavMeshPositionInBoxPredictable(val, 15f, Variables.Smite_navHit, Variables.Smite_seed, -1));
				}
				if (StartOfRound.Instance.shipHasLanded)
				{
					RoundManager.Instance.LightningStrikeServerRpc(val);
				}
			}
			catch (Exception ex)
			{
				Variables.mls.LogError((object)("Error in LightningStrikeRandom: " + ex.Message + "\nStack Trace: " + ex.StackTrace));
				BcpLogger.Log("Error in LightningStrikeRandom: " + ex.Message + "\nStack Trace: " + ex.StackTrace);
			}
		}

		public static void InitializeSmiteOutsideNodes()
		{
			Variables.Smite_outsideNodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
			if (Variables.Smite_outsideNodes != null && Variables.Smite_outsideNodes.Length != 0)
			{
				Variables.mls.LogInfo((object)$"Found {Variables.Smite_outsideNodes.Length} OutsideAINode objects.");
			}
			else
			{
				Variables.mls.LogError((object)"No OutsideAINode objects found in the scene.");
			}
		}

		public static void SurfaceExplosionLoop()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			if (Variables.slSpawnTimer > 0f)
			{
				Variables.slSpawnTimer = Random.Range(-4, -1);
				PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
				PlayerControllerB val = allPlayerScripts[Random.Range(0, allPlayerScripts.Length)];
				if ((Object)(object)val != (Object)null && !val.isInHangarShipRoom && !val.isInsideFactory)
				{
					if (Vector3.Distance(((Component)val).transform.position, new Vector3(9.33f, 5.2f, 1021f)) < 1f)
					{
						Variables.slSpawnTimer = 1f;
						return;
					}
					GameObject val2 = Object.Instantiate<GameObject>(Variables.landmine, ((Component)val).transform.position, Quaternion.identity);
					val2.transform.position = ((Component)val).transform.position;
					Variables.mls.LogWarning((object)((Component)val).transform.position);
					val2.GetComponent<NetworkObject>().Spawn(true);
					Variables.objectsToCleanUp.Add(val2);
				}
			}
			else
			{
				Variables.slSpawnTimer += Time.deltaTime;
			}
		}

		public static void HungerGamesLoop()
		{
			if (Variables.sacrificeTargetChangeTimer >= Variables.TargetChangeInterval || (Object)(object)Variables.SacrificeTarget == (Object)null || !Variables.SacrificeTarget.isPlayerControlled)
			{
				PickNewSacrificeTarget();
				Variables.sacrificeTargetChangeTimer = 0f;
			}
			if ((Object)(object)Variables.SacrificeTarget != (Object)null && Variables.SacrificeTarget.isInsideFactory)
			{
				ApplySacrificeEffect();
				Variables.Tribute = false;
			}
		}

		public static void PickNewSacrificeTarget()
		{
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			if (allPlayerScripts.Length != 0)
			{
				Variables.SacrificeTarget = allPlayerScripts[Random.Range(0, allPlayerScripts.Length)];
			}
		}

		public static void ApplySacrificeEffect()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			if (!Variables.SacrificeTarget.isPlayerDead)
			{
				HUDManager.Instance.AddTextToChatOnServer("<color=purple>" + Variables.SacrificeTarget.playerUsername + "</color> <color=orange>volunteered as Tribute!</color>", -1);
				Variables.SacrificeTarget.DamagePlayerFromOtherClientServerRpc(500, default(Vector3), (int)GameNetworkManager.Instance.localPlayerController.playerClientId);
			}
		}

		public static void EnterLunge(MouthDogAI __instance, Ray ray, RaycastHit rayHit, RoundManager roundManager)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)__instance).SwitchToBehaviourState(3);
			__instance.endingLunge = false;
			((Ray)(ref ray))..ctor(((Component)__instance).transform.position + Vector3.up, ((Component)__instance).transform.forward);
			Vector3 val = ((!Physics.Raycast(ray, ref rayHit, 17f, StartOfRound.Instance.collidersAndRoomMask)) ? ((Ray)(ref ray)).GetPoint(17f) : ((RaycastHit)(ref rayHit)).point);
			val = roundManager.GetNavMeshPosition(val, default(NavMeshHit), 5f, -1);
			((EnemyAI)__instance).SetDestinationToPosition(val, false);
			((EnemyAI)__instance).agent.speed = 13f;
		}

		public static Vector3 GetNearbyLocation(Vector3 baseLocation)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			float num = 10f;
			Vector3 val = Random.insideUnitSphere * num;
			return baseLocation + val;
		}

		public static void OpenDoors()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			DoorLock[] array = Object.FindObjectsOfType<DoorLock>();
			foreach (DoorLock val in array)
			{
				Collider[] array2 = Physics.OverlapSphere(((Component)val).transform.position, 2f);
				bool flag = false;
				Collider[] array3 = array2;
				for (int j = 0; j < array3.Length; j++)
				{
					if (((Component)array3[j]).CompareTag("Enemy"))
					{
						flag = true;
						break;
					}
				}
				if (flag)
				{
					FieldInfo field = typeof(DoorLock).GetField("isDoorOpened", BindingFlags.Instance | BindingFlags.NonPublic);
					if (field == null)
					{
						break;
					}
					if (!val.isLocked && !(bool)field.GetValue(val))
					{
						val.OpenOrCloseDoor((PlayerControllerB)null);
					}
				}
			}
		}

		public static void LogEnemyList(SelectableLevel level)
		{
			if (!((Object)(object)level != (Object)null) || level.Enemies.Count <= 0)
			{
				return;
			}
			foreach (SpawnableEnemyWithRarity enemy in level.Enemies)
			{
				BcpLogger.Log($"{enemy.enemyType.enemyName} with a Rarity of {enemy.rarity} on {level.sceneName}");
			}
		}

		public static void CloneEnemyList(SelectableLevel level)
		{
			if (!((Object)(object)level != (Object)null) || level.Enemies.Count <= 0)
			{
				return;
			}
			foreach (SpawnableEnemyWithRarity enemy in level.Enemies)
			{
				Variables.OriginalEnemyListWithRarity.Add(enemy);
				BcpLogger.Log($"{enemy.enemyType.enemyName} with a Rarity of {enemy.rarity} on {level.sceneName}");
			}
		}

		public static void SetEnemyListOriginalState(SelectableLevel level)
		{
			if (!((Object)(object)level != (Object)null) || Variables.OriginalEnemyListWithRarity.Count <= 0)
			{
				return;
			}
			level.Enemies.Clear();
			foreach (SpawnableEnemyWithRarity item in Variables.OriginalEnemyListWithRarity)
			{
				level.Enemies.Add(item);
				BcpLogger.Log($"Reverting {item.enemyType.enemyName} with a Rarity of {item.rarity} on {level.sceneName}");
			}
			Variables.OriginalEnemyListWithRarity.Clear();
		}

		public static void CleanUpAllVariables()
		{
			Variables.DogForceOwnership = false;
			Variables.InsideOutOwnership = false;
			Variables.BlobsHaveEvolved = false;
			Variables.InstaJester = false;
			Variables.TheRumbling = false;
			Variables.SmiteEnabled = false;
			Variables.SacrificeTarget = null;
			Variables.Tribute = false;
			Variables.SpawnInsideOut = false;
			Variables.WaitUntilPlayerInside = false;
			Variables.Landed = false;
			Variables.sacrificeTargetChangeTimer = 0f;
			Variables.surpriseLandmines = -1;
			Variables.SpawnedInsideOutID.Clear();
			Variables.presetEnemiesToSpawn.Clear();
			Variables.DogsSpawnedInside.Clear();
			foreach (Type item in Variables.aiPresence.Keys.ToList())
			{
				Variables.aiPresence[item] = false;
			}
		}
	}
	public static class Variables
	{
		public struct EnemySpawnInfo
		{
			public Type EnemyType;

			public int Amount;

			public SpawnLocation Location;

			public bool ForceInside;

			public bool ForceOutside;

			public EnemySpawnInfo(Type enemyType, int amount, SpawnLocation location, bool forceinside, bool forceoutside)
			{
				EnemyType = enemyType;
				Amount = amount;
				Location = location;
				ForceInside = forceinside;
				ForceOutside = forceoutside;
			}
		}

		public static bool BlobsHaveEvolved = false;

		public static bool InstaJester = false;

		public static bool WaitUntilPlayerInside = false;

		public static PlayerControllerB SacrificeTarget = null;

		public static bool Tribute = false;

		public static float sacrificeTargetChangeTimer = 0f;

		public static float TargetChangeInterval = 30f;

		public static HashSet<int> DogsSpawnedInside = new HashSet<int>();

		public static bool DogForceOwnership = false;

		public static bool SpawnDogsInside = false;

		public static bool DogIsLunging = false;

		public static HashSet<int> SpawnedInsideOutID = new HashSet<int>();

		public static bool InsideOutOwnership = false;

		public static bool SpawnInsideOut = false;

		public static List<SpawnableEnemyWithRarity> OriginalEnemyListWithRarity = new List<SpawnableEnemyWithRarity>();

		public static bool TheRumbling = false;

		public static float timeNearDoor = 0f;

		public static float requiredTime = 2f;

		public static bool Landed = false;

		public static bool TakeOffExecuted = false;

		public static TimeOfDay TOD;

		public static float messageTimer = 58f;

		public static int surpriseLandmines;

		public static GameObject landmine;

		public static GameObject turret;

		public static List<GameObject> objectsToCleanUp = new List<GameObject>();

		public static float slSpawnTimer;

		public static bool shouldSpawnTurret;

		public static bool TurretSpawned = false;

		public static bool loaded;

		public static EventEnum lastEvent = EventEnum.None;

		public static float CurrentLevelHeatValue = 0f;

		public static readonly Harmony _harmony = new Harmony("BrutalCompanyPlus");

		public static SelectableLevel CurrentLevel = null;

		public static List<SelectableLevel> levelsModified = new List<SelectableLevel>();

		public static Dictionary<SelectableLevel, float> levelHeatVal;

		public static Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>> levelEnemySpawns;

		public static Dictionary<SpawnableEnemyWithRarity, int> enemyRaritys;

		public static Dictionary<SpawnableEnemyWithRarity, AnimationCurve> enemyPropCurves;

		public static ManualLogSource mls;

		public static Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>> originalEnemyLists = new Dictionary<SelectableLevel, List<SpawnableEnemyWithRarity>>();

		public static Dictionary<Type, bool> defaultRemovableEnemyTypes = new Dictionary<Type, bool>
		{
			{
				typeof(BlobAI),
				false
			},
			{
				typeof(CentipedeAI),
				false
			},
			{
				typeof(CrawlerAI),
				false
			},
			{
				typeof(DressGirlAI),
				false
			},
			{
				typeof(FlowermanAI),
				false
			},
			{
				typeof(HoarderBugAI),
				false
			},
			{
				typeof(JesterAI),
				false
			},
			{
				typeof(PufferAI),
				false
			},
			{
				typeof(SandSpiderAI),
				false
			},
			{
				typeof(SpringManAI),
				false
			},
			{
				typeof(NutcrackerEnemyAI),
				false
			},
			{
				typeof(MaskedPlayerEnemy),
				false
			}
		};

		public static Dictionary<Type, bool> aiPresence = new Dictionary<Type, bool>
		{
			{
				typeof(BaboonBirdAI),
				false
			},
			{
				typeof(BlobAI),
				false
			},
			{
				typeof(CentipedeAI),
				false
			},
			{
				typeof(CrawlerAI),
				false
			},
			{
				typeof(DoublewingAI),
				false
			},
			{
				typeof(DressGirlAI),
				false
			},
			{
				typeof(FlowermanAI),
				false
			},
			{
				typeof(ForestGiantAI),
				false
			},
			{
				typeof(HoarderBugAI),
				false
			},
			{
				typeof(JesterAI),
				false
			},
			{
				typeof(MouthDogAI),
				false
			},
			{
				typeof(PufferAI),
				false
			},
			{
				typeof(RedLocustBees),
				false
			},
			{
				typeof(SandSpiderAI),
				false
			},
			{
				typeof(SandWormAI),
				false
			},
			{
				typeof(SpringManAI),
				false
			},
			{
				typeof(NutcrackerEnemyAI),
				false
			},
			{
				typeof(MaskedPlayerEnemy),
				false
			}
		};

		public static Dictionary<string, Dictionary<string, int>> DefaultEnemyRarities = new Dictionary<string, Dictionary<string, int>>();

		public static Random Smite_seed = new Random();

		public static GameObject[] Smite_outsideNodes;

		public static Vector3 lastRandomStrikePosition;

		public static float timeAtLastStrike;

		public static float randomThunderTime;

		public static NavMeshHit Smite_navHit;

		public static float lightningStrikeInterval = 3f;

		public static float lastStrikeTime;

		public static bool SmiteEnabled = false;

		public static List<EnemySpawnInfo> presetEnemiesToSpawn = new List<EnemySpawnInfo>();
	}
	public class BrutalPlus : MonoBehaviour
	{
		public void Awake()
		{
			Variables.mls.LogWarning((object)"Brutal Plus is Awake");
		}

		public void Start()
		{
			BcpLogger.Start();
		}

		public void OnDestroy()
		{
			BcpLogger.Close();
		}

		private void Update()
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (!((Object)(object)StartOfRound.Instance != (Object)null) || !((NetworkBehaviour)RoundManager.Instance).IsHost)
				{
					return;
				}
				if (Variables.SmiteEnabled)
				{
					Functions.SetLightningStrikeInterval();
					if (Time.time - Variables.lastStrikeTime > Variables.lightningStrikeInterval)
					{
						Functions.LightningStrikeRandom();
						Variables.lastStrikeTime = Time.time;
					}
				}
				if (Variables.Tribute)
				{
					Functions.HungerGamesLoop();
				}
				if (Variables.surpriseLandmines > 0 && Variables.Landed)
				{
					Functions.SurfaceExplosionLoop();
				}
				if (Variables.shouldSpawnTurret & ((Object)(object)Variables.turret != (Object)null))
				{
					Variables.shouldSpawnTurret = false;
					Variables.TurretSpawned = true;
					GameObject val = Object.Instantiate<GameObject>(Variables.turret, new Vector3(3.87f, 0.84f, -14.23f), Quaternion.identity);
					val.transform.position = new Vector3(3.87f, 0.84f, -14.23f);
					val.transform.forward = new Vector3(1f, 0f, 0f);
					val.GetComponent<NetworkObject>().Spawn(true);
					Variables.objectsToCleanUp.Add(val);
				}
				if (Variables.presetEnemiesToSpawn.Count > 0 && Variables.WaitUntilPlayerInside)
				{
					for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
					{
						if (StartOfRound.Instance.allPlayerScripts[i].isInsideFactory)
						{
							Functions.SpawnMultipleEnemies(Variables.presetEnemiesToSpawn);
							Variables.presetEnemiesToSpawn.Clear();
						}
					}
				}
				if (StartOfRound.Instance.shipHasLanded && !Variables.Landed)
				{
					Variables.Landed = true;
					if (Variables.presetEnemiesToSpawn.Count > 0 && !Variables.WaitUntilPlayerInside)
					{
						Functions.SpawnMultipleEnemies(Variables.presetEnemiesToSpawn);
					}
					if (Variables.SpawnInsideOut)
					{
						Functions.InsideOutEnemies();
					}
				}
				if (StartOfRound.Instance.shipIsLeaving)
				{
					if (Variables.TakeOffExecuted)
					{
						return;
					}
					if (Plugin.EnableFreeMoney.Value)
					{
						if (!StartOfRound.Instance.allPlayersDead)
						{
							Terminal val2 = Object.FindObjectOfType<Terminal>();
							val2.groupCredits += Plugin.FreeMoneyValue.Value;
							val2.SyncGroupCreditsServerRpc(val2.groupCredits, val2.numberOfItemsInDropship);
							HUDManager.Instance.AddTextToChatOnServer("\"<size=10><color=green> You survived another day! Here's free cash c: </color></size>", -1);
						}
						else
						{
							HUDManager.Instance.AddTextToChatOnServer("\"<size=10><color=red> That was Brutal! No free cash today :c </color></size>", -1);
						}
					}
					if (Variables.TurretSpawned)
					{
						Variables.mls.LogWarning((object)"Disabling Turret due to ship leaving");
						Turret[] array = Object.FindObjectsOfType<Turret>();
						for (int j = 0; j < array.Length; j++)
						{
							array[j].ToggleTurretEnabled(false);
						}
						Variables.TurretSpawned = false;
					}
					Functions.CleanUpAllVariables();
					Variables.TakeOffExecuted = true;
				}
				else
				{
					Variables.TakeOffExecuted = false;
				}
			}
			catch (Exception ex)
			{
				Variables.mls.LogError((object)("Error in Update: " + ex.Message));
				BcpLogger.Log("Error in Update: " + ex.Message);
			}
		}

		public static void CleanupAllSpawns()
		{
			foreach (GameObject item in Variables.objectsToCleanUp)
			{
				if ((Object)(object)item != (Object)null)
				{
					item.GetComponent<NetworkObject>().Despawn(true);
				}
			}
			Variables.objectsToCleanUp.Clear();
		}
	}
	public enum EventEnum
	{
		None,
		Turret,
		Delivery,
		BlobEvolution,
		Guards,
		SurfaceExplosion,
		FaceHuggers,
		TheRumbling,
		TheyWant2Play,
		BeastInside,
		Unfair,
		InsideOut,
		OutsideBox,
		InstaJester,
		Landmine,
		Sacrifice,
		ShipTurret,
		ShadowRealm,
		HoardTown,
		TheyAreShy,
		ResetHeat
	}
	public enum InsideEnemyEnum
	{
		Centipede,
		SandSpider,
		HoarderBug,
		FlowerMan,
		Crawler,
		Blob,
		DressGirl,
		Puffer,
		SpringMan,
		Jester
	}
	public enum OutsideEnemyEnum
	{
		MouthDog,
		ForestGiant,
		SandWorm,
		RedLocustBees,
		DoubleWing,
		DocileLocustBees
	}
	public enum SpawnLocation
	{
		Outside,
		Vent
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "BrutalCompanyPlus";

		public const string PLUGIN_NAME = "BrutalCompanyPlus";

		public const string PLUGIN_VERSION = "3.5.1";
	}
}